Crusader Kings II

Crusader Kings II

Districts!
59 条留言
Sol  [作者] 2020 年 6 月 3 日 下午 5:43 
I will reinstall and see what I can do. I am excited about CK3.
Harald Hardrada 2020 年 6 月 3 日 上午 9:54 
We are still waiting mate, I used your mod with more than ten overhouls, once I changed the mod for making compatible with warhammer :P But still, I'm only a mere shadow of your talent and creativity, please turn back while there is time
Sol  [作者] 2020 年 4 月 9 日 上午 8:20 
I doubt it. I advocate anyone who likes this mod to clone and improve it - in fact, some people have made more recent and better versions. This is still the O.G., but I am waiting for CK2.
Ricky 2020 年 4 月 9 日 上午 7:49 
Does this work with 3.2/3.3
Sol  [作者] 2019 年 2 月 28 日 下午 9:20 
I am American, but I will certainly do it soon, as this game is focused on Europe.
Scarelya 2019 年 2 月 27 日 上午 11:43 
could you correct the spelling of "labor" to "labour"?
Sol  [作者] 2017 年 12 月 30 日 上午 4:34 
Sorry about the long absence. My PC got fragged, a new job with very high time and energy demands came along, and I took a long break. I am now looking at some of my work and I will reboot this mod when I have the time.
KevQuixote 2015 年 7 月 20 日 下午 2:07 
I love this mod. Is there an update planned for latest version?
Zakarus 2015 年 7 月 17 日 上午 3:45 
does ot work with the lastest patch.
helping 2015 年 4 月 21 日 上午 3:25 
And the grand inn.
helping 2015 年 4 月 21 日 上午 3:24 
Oh- and the private gardens city opinion thingy is off.
helping 2015 年 4 月 21 日 上午 3:21 
Good mod, well executed- far better than my own, which were always quite buggy. You only have two issues that I can see- The Town Squares lower revolt risk modifier doesn't work, and the monthly prestige for the Noble District is incorrectly input.
Sol  [作者] 2015 年 4 月 14 日 下午 12:22 
I will have more time to update soon as semester nearing the end. Still have finals to go.

I never knew you could create a mod to destroy a holding... would be neat to either have on intrigue tab for your own cities, or perhaps on a councilman command to destroy someone elses. There are a few instances of code about destroying holdings (mostly relating to Viking Raids?).

I wonder what would happen if a Holy Site were destroyed in this manner.
lemuria 2015 年 3 月 16 日 上午 11:59 
you could create a MOD to destroy a Holding. Example: I won Genoa and it has 02 cities, 01 and 01 Catelo church, do not want to have 02 cities and would destroy 01 city to build in the place a castle you could do this when conquer a territory have the otion to destroy a holding company that does not want
Zacho 2015 年 3 月 9 日 下午 1:52 
@Silver-♥♥♥♥♥
Your comment is unreadable. Please try again.
Silver-Rayz 2015 年 3 月 6 日 上午 8:51 
hmmmmm

i dont undrstan what u means about ""distirct"" ???
Silverain 2015 年 2 月 23 日 上午 2:58 
I would like to point out that for the labour quarter there is no point in building many of its level 3 buildings as they just give a - to taxes.
Silverain 2015 年 2 月 23 日 上午 2:57 
@alebwforan
I am playing it with "your personal castle" with no issues and the districts can be built in any land you directly control.
Faux 2015 年 2 月 20 日 下午 1:59 
Is this compatible with RAW, unique buildings and/or your personal castle?

Are these buildings just in the capital?
Silver-Rayz 2015 年 2 月 20 日 上午 11:55 
the capitol
Silver-Rayz 2015 年 2 月 20 日 上午 11:55 
District 13
Mabbl 2015 年 2 月 20 日 上午 7:13 
I am using HIP, and i have no problems with Districts.
Kriuz 2015 年 2 月 18 日 上午 1:07 
Can this become compatible with HIP?
Mabbl 2015 年 2 月 17 日 下午 12:41 
@steven Thx, it works now. The process is just very confusing and way more complicated than for Civ5 mods for example.

Great mod, now i will NEVER run out of buildingoptions.
Silverain 2015 年 2 月 11 日 上午 6:03 
Really like it, it adds so much more to cities and building up your capital.
Sol  [作者] 2015 年 2 月 8 日 下午 8:42 
Have been working on RL lately, will update when I have time.

I will also do some rebalancing and add research values.
TheSquirrelofHuscurl 2015 年 2 月 8 日 下午 4:44 
Jesus christ, that is a shi* ton of buildings to build......
StevZero 2015 年 2 月 8 日 下午 3:59 
Launch the game from your steam library and see if that works
Mabbl 2015 年 2 月 6 日 上午 3:53 
I would love to use this mod, but unfortunately i can´t download any CK2-mods from Steam, the game simply doesn´t recognize them.
Please, can you provide an external download-link?
Havoc 2015 年 2 月 5 日 上午 5:56 
Ah i found a bug, the labour district bonus of reduced build cost, is pitifully low, all does is reduce build cost by .05 of a coin per level (max of .15).
I assume it was supposed to reduce costs by a % but so far it doesnt
Havoc 2015 年 2 月 4 日 上午 2:52 
I agree that I found this one to be the best, it allows cities (republics) to field fully varied armies, instead of just pikes, light inf and archers. Also it adds a new level to holding development, do i invest money on a barracks, or on labor yards for cheaper construction? for example.
Silmarod 2015 年 2 月 1 日 上午 4:53 
Great work : after trying 3 other building-mods I found to like this one best, especially its timing and options (still I would like to see some buildings to improve research).

I think the mod will balance out nicely when the Ai will just have the use of the same building options as the player has.I stopped to use the other building-mods because they changed pricings,benefits of vanilla-buildings and/or base-retinue sizes,thus changing my games with unlovely things like later affordability of retinues and forging of claims through chancellor-missions.You seem not to have changed any of these,which I appreciate.

If you plan to restrict the building options not allowing every holding of a county to have all districts build, I would like a version without such restrictions,as long as the AI gets the use of the same options I have.

Thanks again : I really like your work :) .
Sol  [作者] 2014 年 12 月 30 日 下午 2:53 
I will correct the retinues. Maybe a building that lets you make a decision once a year to "gamble" and gain/lose gold.
stoferb 2014 年 12 月 30 日 下午 1:43 
Nice mod idea thank you. I think above all what CK2 vanilla lacks in buildings is ability to build up your economy peacefully. Things like watermills, wineyards, mines e.t.c. Two other overlooked building lines are citadels for cities and castle improvements like gatehouse, moats e.t.c. About balance it seems to me atleast that 500 retinue from a first tier city square is extremely overpowered.
Sol  [作者] 2014 年 12 月 30 日 下午 12:18 
Many of the features are in game, triggered by events. I look at modifiers that are fun and look to reapply them.
Dallas 2014 年 12 月 27 日 下午 6:34 
Nice to see something that helps with things such as disease resistance and revolt risk. Features that seem to be fairly nonexistent in the vanilla game (unless there are higher level upgrades that I simply haven't gotten the technology for).
Dallas 2014 年 12 月 27 日 下午 6:29 
Very nice.

And thanks, that's helpful information.
Sol  [作者] 2014 年 12 月 27 日 上午 8:19 
I changed the description to show what buildings do, my apologies. I thought I had done that already.

The pic was taken at Hocking Hills, Ohio.

I was scaling up a ledge with some friends. When we made it to the top we saw the most awesome mushrooms, and I am obssessed with "micro world" pictures that show how the world would look if humans were the size of ants. Or, if small objects were large, like a mushroom jungle. The cap was bright red, a classical mario shroom. A work of nature's beauty.
Dallas 2014 年 12 月 27 日 上午 7:00 
So what specifically do these buildings do? Provide troops, tax income, etc?

Also, your profile picture looks like a place I was at near Artemas, PA last year. Is that where it's from?
Muffins 2014 年 12 月 23 日 下午 9:12 
Thanks, Thadian. Keep up the good work!
I'm a member of S.T.A.R.S.! 2014 年 12 月 23 日 下午 4:11 
Would it be possible for you to upload this somewhere else as well?
Sol  [作者] 2014 年 12 月 23 日 上午 6:24 
Ragamuffin_Gunner - Right now, the AI may not build these buildings. This is because I am still balancing. This mod is currently V1.2.

V1.3 will come with a full set of rebalancing. Then, hopefully, V1.4 will have in some events associated with various buildings in this mod. Lastly, V1.5 will allow the AI to build these, and any restrictions (capital only, etc) will be determined.

I don't want one county with 5 holdings to each have all 4 districts.
Muffins 2014 年 12 月 23 日 上午 3:20 
Can the AI build these as well, or no?
Mass Deporter 2014 年 12 月 21 日 上午 5:49 
Gotcha, thanks for the speedy reply Thadian!
Sol  [作者] 2014 年 12 月 21 日 上午 3:45 
Yes and No.

This mod Should™ be compatible with CK2+ mod. I am using a unique set of names, and don't overwrite the files.

If CK2+ replaces common/buildings, you will have to use the .mod file (and .descriptor inside the archive) of Districts! to set CK2+ as a dependency. If you do, the game will load my files "on top" of his (his files first, then mine). Once you do this, there should be no issue.

This holds true with Game of Thrones, Elder Kings and other mods which replace the common/buildings file. This compatibility trick tends to generally work whenever you want a mod which adds a file (like mine) to be compatible with a mod that replaces the directory the file is in (CK2+, Elder Kings, AGoT, etc).
Mass Deporter 2014 年 12 月 21 日 上午 2:56 
Compatible with 'CK2+' ?
Sol  [作者] 2014 年 12 月 20 日 上午 9:14 
Semester over. Hopefully I can do some rebalancing across the board. I am, at this point, looking to specialize each District toward something.

Commoner - Building Speed, Garrison Size Light Infantry
Noble - Monthly Prestige, Levy Size, Knights (Heavy Cavalry)
Commerce - Gold, Supply Limit, Light Cavalry
Labor - Building Cost, Levy Reinforcement Rate, Heavy Infantry
Town Square - Lower Revolt Risk, Disease Defence, Retinue Size

In The Works:

Military District: Fort Level, Regiment Reinforce Rate, Siege Speed
Temple District: Monthly Piety, Temple Levy Size, Moral Authority (like Temple)
Assassins Guild: Plot Power Increase, Arrest Chance Modifier, Plot Discovery Chance

I am in the process of re-localizing the names of the Castle Districts (to make them feel different), and designing the buildings that follow the new Districts.

I am also working on making ONLY the buildings you can build RIGHT NOW show up in the menu. If anyone knows how to do this, please tell.
Brummbær 2014 年 12 月 19 日 上午 10:33 
TY =)
Sol  [作者] 2014 年 12 月 19 日 上午 9:19 
19th century Athens
Brummbær 2014 年 12 月 19 日 上午 9:01 
Somehow off-topic but what town is that shown in the picture?