Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

No Food Decay
24 kommenttia
Bjorn The Giant 17.9. klo 14.25 
thanks this fixed the problems i was having
Razarp 16.9. klo 15.40 
thanks!
Pino  [tekijä] 15.9. klo 15.08 
I have split up the mod into 2. This is now only for food. If you still want both subscribe to the collection

Fixed also the Alchemy quality problem.
Pino  [tekijä] 15.9. klo 11.42 
@jakemv782: It works, there are only 2 reasons that could be the problem... the mod isn't installed (you need to restart the game on steam after subscribe) or you use a bad managed other mod that changes a values from the same items. change your mod loadorder or use my other mod too if you want a weight-less mod too.
jakemv782 15.9. klo 11.07 
Doesn't seem to be working for me, still spoiling.
Razarp 14.9. klo 14.38 
My suggestion would be Making the Value just very, very high and make their decay rate near zero.
Pino  [tekijä] 14.9. klo 12.46 
hmm need to look into this. some herbs use the infinity value by default so I thought it would be not a problem.
Smelly Boy 14.9. klo 12.00 
I can confirm Razarps problem, I started a fresh save and couldn't make Henry tier potions when I acquired the relevant perk and using with fresh herbs.
Razarp 14.9. klo 11.25 
No, i freshly picked Herbs after Drying the ones that became expired with the mod. Immediately sold all the dried herbs too
Azure 14.9. klo 3.43 
Could we have an alternate version of like *3/*5 decay rate?
Pino  [tekijä] 14.9. klo 0.12 
Are you used the "rotten" herbs you collected before installing the mod? Even without the mod there are infinity Durability herbs by default...
Razarp 13.9. klo 17.34 
Hey, Just wanting to let you know, For whatever reason when using Herbs for brewing with this mod applied, The Herbs used are counting as mistakes (Similar to using Dried Herbs). Leading for you to be unable to make strong or Henry's Quality brews without taking Tolerance perks.
Madd Llama 11.9. klo 12.53 
Appreciate the quick response.
Pino  [tekijä] 11.9. klo 12.45 
this mod at last (after your other mod)
Madd Llama 11.9. klo 12.32 
Yeah the first load in with the mod, everything in my inventory had 100 durability and infinity time to spoil. When I loaded the test save a second time, everything dropped to 0 durability. No big deal, just unexpected.

I assume that their mod would load AFTER your mod?
Pino  [tekijä] 11.9. klo 12.25 
@Madd Llama: 0 means rotten. 100 is Fresh.
And yes most other mods overide the whole item (all item values). You can fix that by manage the load order https://warhorse.youtrack.cloud/articles/KM-A-56/Installing-mods#mod-loading-order
Madd Llama 11.9. klo 12.21 
lol everything went bad on the second login, so that "feature" works.
Madd Llama 11.9. klo 12.09 
Yeah this guy's mods conflict with it. Assuming this is one of the mods you mention that "do it wrong." https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3463226963

BTW, nothing turned rotten, just the value changed to infinity.
Madd Llama 11.9. klo 12.04 
I can't get it to work, but I think it is conflicting with the weightless items mod. Going to test it out.
aara34 11.9. klo 8.30 
这个mod会让炼药不出亨利级别
Pino  [tekijä] 10.9. klo 23.31 
It definitely work on all saves but all Food and Herbs collected before the mod will be rotten (0 freshness).

can you see the infinity Durability like on the screenshot?

Are you use a another mod changing the Food or herb items? unfortunately most mods overide the whole items instead of a single value.
Bjorn The Giant 10.9. klo 21.52 
it seems to not work unfortunately. or because i downloaded the mod in the middle of a game-play it wont work? does it only work with new game-plays?
Pino  [tekijä] 10.9. klo 10.47 
@Buttwheat: I simple dont like it to have multiple "timer" in the background for such nonsense. I simple want to relax :D
Buttwheat 10.9. klo 9.34 
Well that was convenient, I get why they did it but having herbs rot away on you if kind of annoying.