边缘世界 RimWorld

边缘世界 RimWorld

Biotech Expansion - Mammalia Xenotypes for [NL] Facial Animation
19 条留言
(´・ω・`) 10 月 6 日 上午 10:40 
Just wondering if you take requests, and if so you'd be interested in doing a patch for the Profaned? Really really love your work
Ayana 9 月 25 日 上午 5:42 
Awesome, thank you! I’d hoped it would be an easy port since it uses the same base parts.
залупный камень 9 月 18 日 下午 10:42 
pls Biotech Expansion - Insectoid
Rotis4  [作者] 9 月 17 日 上午 10:18 
Make sure your [NL] Facial Animation mod is up to date
Dogbi 9 月 16 日 下午 8:11 
Getting a issue where some of the heads are getting put on baseliners for some reason.
Rotis4  [作者] 9 月 14 日 下午 7:03 
@Ayana Since I've already made the base head from this mod it did make sense to give them to mythic too. Here you go-

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3568484125

These are the last ones I'll be doing in the near future for now.
Ayana 9 月 14 日 上午 6:13 
Do you think you could do Mythic as well?
Kamisato Ayato 9 月 13 日 下午 5:11 
great mod, would be cool if erins heads would work with NL too, i like some of his mods.
azll 9 月 13 日 上午 7:55 
omg! i stopped using mammalia a while ago cuz they couldnt have facial expression. youve done it now, i love youuu <3
Chicago Ted 9 月 11 日 上午 9:49 
Yeah, that was the reason. Disabling it did the trick and I'm debating if one even needs that mod anymore now with the new patches.
Rotis4  [作者] 9 月 11 日 上午 9:11 
I've pushed a patch to provide compatibility with Facial Animaitons Xenotype Compatibility, even though it will eventually be obsolete I know many will still use it until there is more Xenotyptes compatible with the new system.
Rotis4  [作者] 9 月 11 日 上午 8:02 
@Chicago Ted do you have Facial Animations Xenotype Compatibility installed? That would be the most likely reason.
Chicago Ted 9 月 11 日 上午 2:00 
The heads load double for me, i.e. the base head from mammalia is on top of the new one from this mod. Any idea what might be causing this?
Rotis4  [作者] 9 月 10 日 上午 8:51 
@Ollie fixed
Arthur two sheds Jackson 9 月 10 日 上午 8:28 
cute
Ollie 9 月 10 日 上午 6:52 
The rodent head have multiple eye overlay error when facing west and east.
Rotis4  [作者] 9 月 10 日 上午 3:36 
@ArcticBlazer I can't seem to recreate this bug myself, but I've pushed an update that removes some unnecessary probability lines in the xml code to try to address this.

If you are affected by this you can select the pawn with the NL animation tab and choose the correct headbone which is enabled in NL animations mod settings.
Quality Content 9 月 10 日 上午 2:48 
@ArticBlazer I've seen the same bug with genetic biotech, even on baseline pawns. it's a Facial Animation - WIP issue
ArticBlazer 9 月 10 日 上午 1:57 
some of the mammalia heads are on other pawn's heads even when they dont have that xenotype