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I installed the mod myself. It sounded nice, but I struggled a bit with the implementation. I added a separate tab for the new resources under Manage Food/Stimulants. So far, it's fine. Growing and harvesting is no problem, and crafting works too. But the villagers aren't consuming the (new) items. I've now read through the instructions and found that everything is set up as described in the introduction. After getting a bit desperate, I restarted the game. As a test, I manually led villagers to a shelf where the new goods are visible and had them try to eat them. That worked. I'll have to see whether this happens automatically after a restart. I thought it might be helpful to mention the restarting of the game. Otherwise, the idea is really nice :)
He visto un pequeño problema de sintaxis en PlantMapResource.json que puede romper la carga del JSON:
shrub_blackcurrant → coma al final de MaterialParameters.variations (línea ~1635)
shrub_blueberries → lo mismo (línea ~2050)
shrub_strawberries → lo mismo (línea ~2465)
"MaterialParameters": {
"variations": [
{ ... }
] ← quitar la coma aquí
},
invalida todo el JSON y el juego no puede cargar ese repositorio (se te caen todas las plantas definidas en el archivo). A mi me pasaba que había plantas que no daban fruto estando maduras...
In my guide I didn’t specifically mention meal plans at the stove — in case that was missed: you’ll also need to edit the packaged meal there, the same way as shown in the guide, just make sure to tick the box for the new ingredients.
If the issue persists, please open a discussion with screenshots related to this mod and your problem so we can take a closer look.