席德·梅尔的文明VII

席德·梅尔的文明VII

Dourado's Portuguese Civilization
20 条留言
Ben 10 月 25 日 上午 3:22 
@Dourado I had other mods running, I will retry with only this one enabled to see what happens. Thanks.
Dourado  [作者] 10 月 25 日 上午 3:17 
@Glemt I'm planning on updating some parts of the civ, and when I do I'll make sure to make a detailed written description, thanks! @Ben I haven't found that bug but If I discover something I'll let you know, thanks for the feedback. If you only found the bug while on that map then it's probably a compatibility issue.
Ben 10 月 18 日 上午 1:39 
@Dourado Yes, antiquity start on "Benualdo's Standard Earth map". Thanks.
Glemt 10 月 17 日 上午 12:19 
Really wish you would post the abilities in the text, it makes it so much easier to read than on a picture.
Dourado  [作者] 10 月 16 日 下午 2:41 
Hi @Ben, were you starting on antiquity or on an advanced start in exploration age?
Ben 10 月 10 日 下午 12:12 
Hi ,I had this error starting a new game:

[frontend] ERROR: no such table: Kinds
[frontend]: In Query - insert or ignore into Kinds('Kind') values (?);
[frontend]: In XMLSerializer while updating table Kinds from file portugal-unlocks.xml.

Thanks
Dourado  [作者] 9 月 22 日 上午 5:46 
@McAtamney Thank you! If you have any feedback regarding balance or bugs let me know.
McAtamney 9 月 20 日 下午 6:53 
Great design. Feels like Portugal and works great with the economic path.
Also plays well with Augustus.
Dourado  [作者] 9 月 17 日 上午 4:20 
@Aron Sinke Trade Outposts cannot be established in the Homelands
Aron Sinke 9 月 16 日 上午 7:19 
Is it me, or is it impossible to create trade outpost in the exploration age? Is it based on the town specialistations you made the first age?
arkantos21 9 月 11 日 下午 4:40 
I hope you will be able to apply the translations to your mod as soon as possible.
Dourado  [作者] 9 月 11 日 上午 7:34 
@arkantos localizations are not my priority right now but I'll definitely consider them in the long run
Dourado  [作者] 9 月 11 日 上午 7:33 
@zerosugaricetea as Renouf mentioned, yes, Feitoria's influence already basically gives you the inluence you would get.
Dourado  [作者] 9 月 11 日 上午 7:32 
@Renouf Achaemenid Xerxes is meant to be one of the unlocks yes! There's a typo making it not appear so I'll fix it in the next update.
Renouf 9 月 11 日 上午 6:51 
Oh, and the sight bonus / explorer angle would be fun for Ibn Battuta! If you need a proper link there you can say works like the Travels of Marco Polo and the Rihla were the igniting spark for Portuguese Age of Discovery, or that Portuguese navigators relied on Muslim maps and travel logs after 'slaying Adamastor!' There's no link with the Rihla specifically there but you can use Battuta as a surrogate Islamic explorer for like Al-Idrisi, or Al-Masudi's 'Meadows of Gold'
Renouf 9 月 11 日 上午 6:36 
@zerosugaricetea I think the idea is that you go Trade Outpost for the gold / trade route bonuses but then place Feitorias correctly to still get the +Influence you would've gotten from a Hub Town, so it's a best of both worlds situation
Renouf 9 月 11 日 上午 6:35 
Was angling for a Aksum -> Portugal Amina game and was surprised to see she unlocked them automatically for just being a good fit! Nice touch! Maybe we could see the same thing done with trade route Xerxes since he doesn't really have a nice fit in Explo? Can pretend I'm playing Joao from Civ 6 lol
zerosugaricetea 9 月 11 日 上午 5:08 
I recommend boosting hub towns also. Maybe trade outposts generate money and hub town grant resource slots? Would be better if there was a specialization named "trade hub".
Cameron Diaz 9 月 10 日 下午 8:59 
looks really cool!
arkantos21 9 月 10 日 下午 3:20 
Italian translation?