全面战争:战锤3

全面战争:战锤3

Super Units - All Factions Compilation - End Times Escalation
146 条留言
Pwner1  [作者] 10 月 24 日 下午 1:55 
Not much I can do, since such an issue of global graphics breakdown is not observable to me.
Snowdog99 10 月 24 日 上午 11:57 
I tried it, but unfortunately nothing changed.
Pwner1  [作者] 10 月 24 日 上午 10:27 
So, would you try, using the button in launcher to disable all mods, launch, then enable only my mod, then launch and see if it's really this causing it?
Snowdog99 10 月 24 日 上午 10:25 
There are a very few viewing angles from which the units do not glitch.
Snowdog99 10 月 24 日 上午 10:19 
I've just checked all the factions and yes, all the units. It's very difficult to say when the units glitch. I've had Steam verify all the files and reinstalled the mod several times. The problem also occurs when no other mod is active.
Pwner1  [作者] 10 月 24 日 上午 9:32 
One? What unit? Just everything?
Snowdog99 10 月 24 日 上午 9:30 
The mod is great, but I have a graphical bug. As soon as one of your mod's units is in view, all character models start glitching, even the vanilla units. I'm using a 6700xt with the latest drivers.
Pwner1  [作者] 10 月 24 日 上午 7:58 
@Metroxide I'll look at it in next update, which will include Chaorf RORs, and one new unit, and oldguard is actually unfinished, i didn't know it was actually left playable by me.
DoriamVell 10 月 24 日 上午 5:40 
@Pwner1 These exactly a reason. AI almost never use doomstacks. So against my own doomstack they are lacking. With these up they will be much more like Boss fight with bunch of minions from other units in AI army.
Metroxide 10 月 24 日 上午 4:30 
Can you give these units proper point scores in custom battles? they're as cheap as the unit that they are made from. Like the Old Guard are much stronger than Longbeards, but same price
Pwner1  [作者] 10 月 22 日 下午 9:02 
In your experience these units are not destructive enough already? Have you played with a doom stack and actually found them lacking?
DoriamVell 10 月 22 日 下午 2:08 
@Pwner1 I understand that their stats is result of balancing with other units. So I ask about sub mod, not changes to current one. Please, something like 160 melee attack 80 mele defence and 8k hp per model (including vanila ones) for daemon princes \ greater daemons.
Thank you
Pwner1  [作者] 10 月 22 日 上午 3:07 
1 new units and 4 RoRs added.
Pwner1  [作者] 10 月 20 日 上午 9:40 
@DoriamVell for daemon prince i kept them in the mold of other units, they keep their stats aside from reduced health, and as for The EIght, I balanced it in a way it would be near to other units in the mod, each having 888 weapon strength and 8 models attacking might have been too much, but despite their lower strength per model, they still win duels against a 4 model unit in my test fight I did. Unless I should really go that it costs 88888 to recruit and they have 88888 hp and 888 strength?
DoriamVell 10 月 20 日 上午 4:42 
Hi, it's a very impressive mod. Thank you for a work!
Can I ask for a submod? With ~2 times more stronger daemon princes, greater daemons and blood spliters. Especially generic lords who become demon princes.

In lore they are described as ultimate creatures. Such powerful that reality refuse to hold them. But in game... well, they are good, but not even close to have this "doom vibe". For example my kislev ice guard currently have stats bigger than "The Eight" (except hp and damage)...
Druchii 10 月 18 日 上午 11:45 
That is an absurdly fast fix, impressive.
Pwner1  [作者] 10 月 18 日 上午 10:41 
Thanks. It's been fixes with couple other dark elves issues.
Druchii 10 月 18 日 上午 9:48 
The units don't appear recruitable for Cult of Pleasure, works fine for Malekith so guessing something specific for Morathi's faction.
His Excellency, the Oil-Stain 10 月 18 日 上午 9:48 
I don't think the AI can even get close to bankrupting itself on hard+
Pwner1  [作者] 10 月 18 日 上午 8:43 
What faction and units are in the issue?
Pwner1  [作者] 10 月 18 日 上午 8:42 
Yeah, the recruitment by insta summon like nurgle and chaos warriors is bit of an issue, but they bankrupt themselves right?
His Excellency, the Oil-Stain 10 月 18 日 上午 7:22 
Getting hit by the spicy turn 2 super units by nurgle sure is an experience
Pwner1  [作者] 10 月 17 日 下午 4:29 
New EMpire RoRs added, 5 in total.
Sons of the Comet (Doomprophets)
Estalian Diestros (Duelists)
Drakwald Riders (Inner Circle Preceptors)
Reikland's Heroes (Count's Champions)
Geniuses of Altdorf College (Apprentice Wizards)
goatlegs 10 月 16 日 下午 9:09 
These are cool, like all your stuff. Nothing like the heroic stands of the small squad aspiring champions-like baddies.
aa云淡风轻aa 10 月 16 日 下午 7:38 
ok,thanks
Pwner1  [作者] 10 月 16 日 下午 7:20 
I'll fix that
aa云淡风轻aa 10 月 16 日 下午 6:43 
hi,i have a question about the custom battle,in the nurgle,we have the "eight(blood thirst)",but in the khorne,we don't have。in the game,i have not try,maybe it is ok?Anyway, thank you for your hard work on this mod
Pwner1  [作者] 10 月 15 日 上午 10:00 
5 new Lizardmen units added! Temple Guard RoR, Skink Oracle RoR, CHameleon sniper units (skink chief stats) and RoR with Oxyotl stats and animations. Kroxigor Unit is based on an Ancient and RoR is based on Nakai. @Wimbleston. I tried that, did not let me save, too much text and too long page?
Wimbleston 10 月 15 日 上午 9:17 
Loving the mod so far, the units added do what they say on the tin, but are enough fun to mess around with that I'm already thinking about campaigns I want to do using them just for the meme.

If I had one thought to add, the list of units (Here on the steam page) really could go with being labeled by faction. As a noob who still doesn't know all the unit names by heart, I'm struggling to figure out if I've seen all the units I'm looking for, and inadvertently finding that I hadn't noticed a couple of them. It'd just be nice to be able to scroll to wood elves and see all the things added in one chunk of the list.
Pwner1  [作者] 10 月 14 日 下午 3:47 
Thanks for telling me, Gutsy! Will fix in the coming update.
Guts The Black Swordsman 10 月 14 日 下午 2:59 
@Pwner1 end times units do not show up for balthazar gelt
StRaTeGa 10 月 14 日 上午 8:46 
thank you so much again
Pwner1  [作者] 10 月 14 日 上午 5:21 
I am going to add bunch off lizardmen units to go with it, give me a day, kroxigors,skinks, and RORs
Pwner1  [作者] 10 月 14 日 上午 3:53 
You're right it's not there, i
ll fix it.
StRaTeGa 10 月 14 日 上午 2:25 
I tried lunch the game with only this mod and still can' t find carnosaur rider looking at the building, if you whant I can send you a screenshot
StRaTeGa 10 月 13 日 下午 9:16 
Ok thank you so much, and for regular carnosaur raider from which building are produced?
Pwner1  [作者] 10 月 13 日 下午 3:01 
I checked Mazdamundi and they show up in the panel at level 28.
StRaTeGa 10 月 13 日 下午 2:54 
Lord Muzmundi, do you recruit then from the beast lair build? I see regular carnosaur and the mounted priest units in the tier above. Sorry atm I m not at my pc, but I can check later, maybe I m just blind hahaha
Pwner1  [作者] 10 月 13 日 下午 2:24 
What faction? I tried Kroq-Gar and they showed up in the panel.
StRaTeGa 10 月 13 日 下午 2:10 
Hi, first of all great mod, I'm really enjoining it, just one thing , I' m playng with the lizardmen and I don' t find were to recruit the Carnosaur Riders and I don't see their RoR,I don' t know if is a compatibily problem whit oder mods, it seem the only unit I can' t recruit. I don' t play with mod that add unit directly, just landmarks mods ,wich some landmarks let you recruit special RoR or units. Thank you in advance for the attention
Pwner1  [作者] 10 月 10 日 上午 9:34 
Update that returns AI ability to recruit, tell me how it is, also adds Dragon Ogre units and their RoR.
star eyes 10 月 9 日 下午 2:23 
That would be awesome! I could imagine its a poor implementation from CA on the chaos recruitment stuff, it seems jank. I hope you can get it working! The units are super neat!
Pwner1  [作者] 10 月 8 日 下午 10:41 
I'll start working on somewhat nerfing the chaos reecruitment, and adding perhaps deity specific variants.
Kingpanther7 10 月 8 日 下午 8:43 
cool thanks for working so hard on this mod
Pwner1  [作者] 10 月 8 日 下午 8:15 
THe settlement/building is the biggest issue which I had from the start, I don't know and have failed to implement any vanilla~esque system for them.
star eyes 10 月 8 日 下午 8:10 
Maybe just make them a low % to get another recruitment stack and only from tier 4 or 5 settlements? Whatever tier most factions get access to them I suppose. Can offset the rng with lower upkeep or upfront cost?
Pwner1  [作者] 10 月 8 日 下午 7:44 
I have them tagged in the unit sets as skv_all
skv_artillery_warmachines_rank7
wh2_dlc12_skv_doomflayers
wh2_dlc12_skv_doomwheel_doomflayers_vets
wh2_dlc16_skv_scurry_away
wh2_dlc12_skv_cha_doomflayer
wh2_dlc12_skv_veh_doom_flayer_0_ete
Kingpanther7 10 月 8 日 下午 6:56 
playing as ikit and the warlock adept riders are not getting buffed by his work shop
Pwner1  [作者] 10 月 8 日 下午 5:53 
Yes, Iäve been consdiering touching up those aspects, but since it's player only I have not, what would be good for them that could be considered balanced but not hampering the player's ability to whip up a doomstack?