安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






CA added new type of spawn to slaanesh, it's a garrison summon unit, it's larger than regular spawn, it hit's like a giant monster, it's very cool, but not recruitable;(((
Aislinn has is own city buildings and he has horde type Dragonship .
Maybe you need just add units spawn keys to his buildings. I did add units to my buildings once in TW: three kingdoms. It was years ago and i dont remember anymore what was needed to do.
I spawned 2 mod units at start with "customise staring units" mod and they work fine.
About RoR units i have no idea. Aislinn dosnt have any of your mod-s units in RoR list.
He has is own buildings and it seems he has personal RoR list to.
and pack file pwner1_wh3_ete_unit_pack.pack causing my game to crash
wh3_dlc26_ogr_inf_ehin_maneater_ete in table main_unit_resource_costs_junctions_tables
and pack file pwner1_wh3_ete_unit_pack.pack
maybe its on my end need to see
could you update?
I literally don't want you to tweak anything, i said they were already awesome the first time you implemented them, just revert them back to vanilla game skins and they will be worth recruiting again.
And if you want to distance your units from the ordained - how about you start with Tamurkhan ror ogres, all 4 of them literally have his ugly head, put some bucket on their ugly mug instead and LEAVE MY SLAANESHY BRITNEY ALONE!!!