No More Room in Hell

No More Room in Hell

nmo_salvage_v1_4
17 条留言
月海花千秋 10 月 8 日 上午 7:10 
Many players have reported frequent game crashes when playing this map on the server. When I attempted to run the map, after the mission started。

the server console displayed the following error:
info_particle_system () has no particle system name specified!

I'm unsure if this directly relates to the player crashes. I've tried using the mapshack from the comments section—it might help

This is a very good map:steamthumbsup:
Dante 10 月 5 日 下午 2:50 
hey SingerMR congrats man,
for a first map it is very well done. Great care went into making the survivors actually being able to complete their objectives, like being unable to lock an essential item, or if it gets displaced, it being placed again in its original position.

I also like a lot how you gave it various possible map routes, greately increasing map replayability.
The difficulty i'd say it is just right, i can see and feel the feedback you got from Homie throughout the whole map, though the last part is nuts, zombies just keep flooding the area until my pc literally was skipping their running animation frames oof.

I think we got ending A cause low player count but out of curiosity, what are the steps for getting ending B?

All in all a very enjoyable experience and i hope this is not the last map we get from you! :steamthis::steamthis::steamthis:
𝑀𝒾𝓈𝓈 𝒯𝒽𝑒 10 月 4 日 上午 5:42 
When entering the basement, every time there is a map boundary expansion update, the screen freezes and the game crashes. Is there a way to solve this problem?
SingerMR  [作者] 9 月 30 日 下午 11:51 
@T..T I've never gotten that error before, but it sounds like your game is trying to load the partice_rain in the center chamber and it's unable to find the particle file. Does it not appear for you? Try verifying the integrity of your game files. It's not custom rain, so you should have the same files as me.
T..T 9 月 30 日 下午 8:00 
Attemped to precache unknown particle system "rain"!
Attemped to precache unknown particle system "rain"!
Attemped to precache unknown particle system "rain_outer"!
Attemped to precache unknown particle system "rain_outer"!
Attempting to create unknown particle system 'rain_outer'

What should be done in this situation?
Debyaka from the Desert 9 月 22 日 上午 7:30 
Got a nice solo win on this:
https://www.youtube.com/watch?v=FSaeqA2a8SY
Addie 9 月 20 日 下午 4:56 
@Boodie_TN The crashes are due an oversized particle precipitation brush, it's too demanding for some PCs. If you wanna fix this locally you can create a Maphack to remove or replace the rain (with a non-particle version), like:


"Maphack"
{
"pre_entities"
{
$filter { "classname" "func_precipitation" }
}
}
Boodie_TN 9 月 20 日 下午 3:25 
@SingerMR, Okay, by looking on the console.log text and I have no clue nor idea why it crashes. I guess I cannot play this map. No worries. :steamsad:
Morgen 9 月 16 日 上午 11:41 
cool mapo, there is some collision problem in mario underwater level, ied part( i got stuck there and drowned) plz fix
SingerMR  [作者] 9 月 15 日 下午 3:02 
@Boodie_TN, in your steam library, if you right-click on the game, go to properties -> general -> launch options. In the launch options, type -condebug and it will create a console.log text file in your nmrih game folder. This log should say the reason for the crash.
Boodie_TN 9 月 15 日 下午 1:08 
I wish to play in this in single player mode. Would be great to play, but it crashes almost complete loading. :steamsad:
SingerMR  [作者] 9 月 14 日 下午 3:54 
@ky1 thanks for the feedback, i appreciate it! Yeah when i originally made the map i didn't realize it was server scripts that made the runners, and it had nothing to do with the brushes themselves. To be honest, i'm currently too lazy to change the brushes and the activators/triggers at this time. Perhaps in the future, as i'm currently putting my energy into another map. The station ending was tough to try to balance. I tried it solo and I was like "hmm, i can kill 30 in about 10 seconds with an m16, so how many can ~6 people kill in ~60 seconds?" currently it's 24 zombies every 4 seconds, i do agree it can get laggy if the number aren't reduced (it spawns ~334 total) I didn't think it was game-breaking on the fps, and the edicts are only ~900 out of 2048
Ky1 9 月 14 日 下午 12:37 
After a playthrough, I can say I appreciate your creativity. One little problem, after using the zipline, there comes the ending area where you should limit the number of zombies spawns. I'm pretty sure there are too many zombies spawned in that area, probably could crash some servers. I wouldn't recommend having more than 250-300 zombies alive at one time in one area. I would say that the difficulty was 4/10. If you want my opinion, I think you should use zombie brushes entity and make the zombie population as mixed as possible. If players want to play runner only mod, there are plugins or mutators for this.
Ky1 9 月 14 日 上午 11:06 
You can compress map file size by using BSPZipGUI. I tested with your map and it can be compressed to 41 MB instead of 94 MB.
Sen 9 月 13 日 上午 9:13 
:melon:
deson 9 月 13 日 上午 5:20 
If the objective or the intro cutscene didn't show up for you, make sure "sv_preround_freezetime" isn't set to "0".
Pla3 9 月 9 日 下午 6:27 
Guys, pay attention to this map. It really deserves attention. Interesting ideas. Fun plot. Great atmosphere, interesting game design. Excellent map. Except that personally, I didn't really like that there are exclusively running zombies and a few walking ones, and I didn't notice any child zombies on the map at all. I like it when they try to balance between different types of zombies, but that's just a matter of taste. These are my personal feelings. The map is really high-quality and cool, don't pass it by.