Sid Meier's Civilization VI

Sid Meier's Civilization VI

Human Resources
6 条留言
?҉?҉?҉ ₭łⱠⱠ₥Ɇ  [作者] 10 月 26 日 下午 12:06 
@adi 4k Theoretically, every unit that is not mentioned in explicit exclusions, should remove population, under any circumstances.
adi 4k 10 月 23 日 下午 10:28 
Do free units remove population?
For example, the heavy cavalry received by Byzantium when making Entertainment district and buildings.
?҉?҉?҉ ₭łⱠⱠ₥Ɇ  [作者] 9 月 26 日 上午 10:00 
Strange...
I did a quick test, and I don’t seem to have any problem. Still, I’ve noticed that they don’t always restore the entire population. If you look closely at how many turns remain until the city’s population grows, you’ll see that the number of turns goes down when the builders disappear.

I think the game calculates that 1 population differently sometimes... and it doesn’t fully give it back everytime.

I’ll check the code later...
iPlayGamesITA 9 月 25 日 下午 4:45 
I think I just used a builder and it didn't restore the population to the city.
?҉?҉?҉ ₭łⱠⱠ₥Ɇ  [作者] 9 月 22 日 下午 12:35 
@iPlayGamesITA.

I understand that everyone has their own tastes... but I won't change anything (im lazy).


I give everyone my blessing to modify this mod as they wish, including uploading their own version to the workshop.

B̶u̶t̶ ̶a̶t̶ ̶l̶e̶a̶s̶t̶ ̶g̶i̶v̶e̶ ̶m̶e̶ ̶c̶r̶e̶d̶i̶t̶ ̶i̶f̶ ̶y̶o̶u̶ ̶t̶a̶k̶e̶ ̶c̶o̶d̶e̶ ̶f̶r̶o̶m̶ ̶t̶h̶i̶s̶ ̶m̶o̶d̶.̶
iPlayGamesITA 9 月 12 日 上午 10:03 
I'd exclude the Spy. Very interested to try it