Crusader Kings III

Crusader Kings III

Automated Guardians
17 kommentarer
MtvYoloSwag  [ophavsmand] 8. okt. kl. 20:23 
@Kenooji
This mod already pretty much excludes you from being assigned as a guardian, unless everybody in your court is absolutely useless - check the list of priority above in the description. You being selected as guardian is only chosen if all of your wives/courtiers/vassals have legitimate brain damage.
As for manually assigning you're free to do that at any time, you can even manually assign children to specific people, if that's what you want.

This mod will only assign guardians to kids that don't have one, automatically, at these intervals:
Birth (15 days after birth)
age 6
small chance to check all kids in court randomly per year
If a guardian is already assigned at these intervals, nothing happens.
Kenooji 8. okt. kl. 18:37 
@MtvYoloSwag Excludes you (the player) from being picked as a guardian. I noticed that you get random kids in your tutelage. Wouldn't it be better to handpick your potential heirs as your ward?
MtvYoloSwag  [ophavsmand] 8. okt. kl. 14:54 
@Kenooji I don't understand, excludes you, as a child age 0-16, from being assigned a guardian?
Or excludes your realm entirely?
Kenooji 8. okt. kl. 13:37 
can you add a settings where it excludes the player?
Vseman 6. okt. kl. 19:06 
No problem, thanks for the fix
MtvYoloSwag  [ophavsmand] 6. okt. kl. 18:49 
@Vseman damn! Sorry about that, fixed now. AGOT version is standalone now too, don't need this one with it - so just:
AGOT
Anywhere below it:
Automated Guardians AGOT Version
Vseman 6. okt. kl. 18:19 
Hi, idk why, but the feature seems to be working on dragons as well, all of my dragons are being assigned a guardian just a kids do and they can't be unassigned, I use the compatch
Vseman 5. okt. kl. 4:33 
No problem, thanks
MtvYoloSwag  [ophavsmand] 5. okt. kl. 4:29 
#Vseman sorry bud idk then. I checked the AGOT update, they only modified 00_agot_colonization_interactions.txt and 00_agot_knight_interactions.txt in character interactions, both unrelated so we don't need an update.
I'll be starting a game tonight, if I get any crashes I can troubleshoot to see if it's this mod.
This is plug and play though, doesn't require a new game start - feel free to disable and re-enable at anytime if you want to test each mod one at at time.
Vseman 5. okt. kl. 4:24 
Yes, I was using the compatch and following a good sense of the load order. I don't use agot+, since I use mari's makeovers and I'd need to disable the agot dnas everytime I want to start a game. No real major submods as of now, at least to the scale of agot+
MtvYoloSwag  [ophavsmand] 5. okt. kl. 4:22 
@Vseman do you use AGOT+? Usually it's the larger submods that have issues.
I'll check the compatch and update it now though, you were using that right - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3563739665
Vseman 5. okt. kl. 4:19 
Yes, I was playing just yesterday, thanks anyway, great mod, will wait for other agot submods to update before playing, has to be one of them
MtvYoloSwag  [ophavsmand] 5. okt. kl. 4:17 
@Vseman is this recent? AGOT updated yesterday, I haven't updated the compatch yet. Not sure if latest AGOT changed the education interaction. That could be a problem.
Beyond that it should be lightweight, gaining the throne shouldn't even trigger the mod, so it would just be when those kids in realm individually reached age 6 for the first check on each.
Vseman 5. okt. kl. 3:57 
Thank you, I'm just trying to investigate what's causing a spontaneous crash a couple of months into agot, I thought that maybe the scope of the iron throne and the children that have to be assigned guardians is massive and it could overload the mod
MtvYoloSwag  [ophavsmand] 5. okt. kl. 3:53 
@Vseman not at all,
We have a check at birth, 6th birthday, when a kid enters your realm via joining your court, and a chance to have a yearly pulse check - so in ~16 years for a kid it might fire 1-2 times on that kid.
Provided your guardian remains alive/available, the check should basically be ran once per child at a time when nothing else is happening.
Vseman 4. okt. kl. 13:46 
Is this mod heavy on the game?
Lord 7. sep. kl. 20:13 
I love your mods! Sent you a friend request.