MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Smokey Missile Trails
10 条留言
Blaan Sarge 10 月 8 日 下午 2:21 
@cursed Hawkins.
no i am not using any of the three mods
Cursed Hawkins 10 月 8 日 上午 11:12 
@Blaan
Do you happen to be using any of these two mods that lock the missile into a specific warhead type?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3203139900&searchtext=missile
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3202602934&searchtext=missile
Or are you using one of Magnum's missile effect mods like this one?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2677957332&searchtext=missile
Because I'd bet C-bills that either of these would be causing an issue since the code for the mod is basically 1/1 for the code used in the actual Unreal engine itself.
WheatSnackBread  [作者] 10 月 8 日 上午 8:42 
Any mod conflicts? Are they still disappearing after the missile is out of view or are they not showing up at all?
Blaan Sarge 10 月 8 日 上午 7:55 
smoke trails are still disappearing for me
WheatSnackBread  [作者] 10 月 5 日 下午 6:41 
They are, the original blueprint has the "Missile_Smoke" render set to high, so I just needed to change the BP render settings to low in order for it to still render on lower settings.
Cursed Hawkins 10 月 5 日 下午 2:55 
I thought these were tied to the graphical settings, specifically the effects settings so having them on low removes the trails.
WheatSnackBread  [作者] 9 月 30 日 下午 12:04 
Missing trails should be fixed now
iModar 9 月 28 日 上午 11:01 
No conflicts, just isn't showing any missile smoke trails when mod is active.
WheatSnackBread  [作者] 9 月 16 日 下午 7:25 
Does it show any mod conflicts?
MechanicalProtozoa 9 月 16 日 下午 2:29 
doesn't work