安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






This old video from 2012 has the audio cues I'm referring to, but there's a commentary on top of it, you can still hear the audio cues, however: https://www.youtube.com/watch?v=7xP_hzAVzrg
The only thing is that I think the audio cues were used on the Arena version of Randomizer, which is the one I mostly played. I think SOME sound effects could be added (spawning and killing an enemy), but the "ending round" music might be too close in being a copyright problem with the Magnum Force theme.
I think these audio cues wouldn't be good on a Payload variant of Randomizer, but it would be amazing if it was on an Arena version of sorts. There are other things on TF2 that uses songs from classes, but this one might be difficult due to the whole Magnum Force thing.
- Demoman shields are now attached to everybody’s left arm in both first- and third- person.
- Visual improvements to the cross-class animations.
- Fixed being unable to headshot under certain conditions.
- Fixed a bug that caused the Dice Reroll to happen twice in a row.
- Fixed botkillers being stuck in your face.
- Purchasable taunts and the post-round loser state now use your class' base animations.
- Fixed inconsequential console spam on 32-bit Windows servers.
- Fixed minor code execution errors.
- Improved performance.
- Community servers can now create server addons, similar to VSH. The folder is scripts/vscripts/randomizer_addons/
There are no changes to the map itself in today's update.
Shounic has made a video where people could select any weapon on any class, and turns out there is one best build. As much as I like _that_ idea too, it's, unfortunately, a solved game.
https://www.youtube.com/watch?v=OjHOAfHokqk
There's a reason why it's named like that.
- Fixed being able to enter enemy spawnrooms
- Fixed the dice outside of BLU's second-to-last forward spawn not being a spawn dice
- Blocked off the secret spawn tunnel
Randomizer changes:
- Fixed Heavy holding invisible weapons
- Fixed players preserving their overheal buff while being rerolled
- Fixed spies dealing mini-crits from behind with ranged weapons- he can still minicrit with melee weapons, as intended
- Updated the Dice to have less abrasive visuals and sounds
This isn't the core game, this is very clearly scream fortress.
There are pumpkin bombs everywhere, skeletons are rushing down both teams, there's a heavy no taller than your ankle running around with a frying pan, chaotic nonsense is par for the course.