Half-Life 2

Half-Life 2

Afternoon Sandtraps [Map Replacement] (UPDATE!)
79 条留言
藤原豆腐店 10 月 23 日 上午 9:18 
gg
ericknoel49 10 月 22 日 上午 9:03 
muy bueni:steamhappy:
justdeltaxd 10 月 22 日 上午 8:24 
use shoot while aiming mod to deal with the crossbow issue
MNC  [作者] 10 月 21 日 下午 9:27 
Are we deadass, I do so love the workshop.
JosephNFS 10 月 21 日 下午 9:12 
@MNC nvm I take back the problems with the crossbow scope because for some fucking reason it decides now to work despite not changing a damn thing. Gotta love the workshop
草薙直哉 10 月 21 日 上午 2:35 
3000
Wres3y 10 月 19 日 下午 3:46 
asdasd
KAUD_13 10 月 19 日 上午 9:42 
кайф\
JosephNFS 10 月 18 日 下午 6:51 
@MNC yeah it really weird because it works perfectly fine on all other similar map replacements like the "Post-Ravenholm Early Morning", "Sunset 'Follow Freeman'", and "Nova Prospekt Raid Sunset"
mernlin 10 月 18 日 下午 3:48 
gg
MNC  [作者] 10 月 18 日 下午 12:44 
I haven't really noticed loading times taking that much for you to describe 2-3x times longer than usual, it's probably the new lighting since the sun is more below than usual or just the game doing whatever trying to load them but I'm not sure.

As for the crossbow scope, it goes BEYOND me on how it does that since this mod only changes the maps and materials for certain skies and I even use a similar mod to that too, it's just that I don't use the scope.
JosephNFS 10 月 18 日 上午 10:40 
The only 2 problems I have with this (although they are very niche) is that the maps replaced now take like 2-3x times longer to load and the fact that this somehow breaks crossbow scope in https://gamebanana.com/mods/24147 .
草薙直哉 10 月 16 日 上午 2:18 
COOL
Freakin_Visionary 10 月 14 日 上午 8:26 
gg
Brain 10 月 13 日 下午 6:39 
可以
Pisina Prime 10 月 13 日 下午 3:08 
6 estrellas
michaeldeanofficial 10 月 11 日 上午 12:38 
this is cool gg
Dillon 10 月 8 日 下午 9:30 
(Sort of like what Dark Interval did with its wasteland segment)
Dillon 10 月 8 日 下午 9:03 
This mod makes me want a similar mod that just makes the skyboxes of these three maps darker and more overcast/stormy for a smoother transition to the Nova Prospekt weather, perhaps with some rain effects applied as well.
some random dude 10 月 8 日 上午 9:51 
gg
QueerJumpingSpider 10 月 5 日 上午 11:35 
ill always love the implication in vanilla hl2 that the vort that teaches you how to use bugbait took so long that it went from day to night in that cave
MNC  [作者] 10 月 3 日 下午 4:45 
Updated: Desaturated d2_coast_10's (the second map) fog.
LocusMortus 10 月 3 日 上午 10:24 
tema
TheBoneless_007 10 月 1 日 下午 9:51 
ta chido
A Praga 9 月 29 日 下午 4:55 
bueno
Th1_Moty 9 月 29 日 上午 11:15 
ta bueno
JosephNFS 9 月 29 日 上午 3:38 
pog new update
MNC  [作者] 9 月 26 日 下午 4:16 
Well, you could make it "compatible" if you just make that mod not replace these three maps but I imagine you're looking for all of the improvements that mod brings when it comes to bugs and better lighting, which isn't in my plans since I would need the map sources from the original author to see what things were changed and then recompile them with certain settings that I imagine would just take way too much time to do so. Plus, I think that mod is being updated constantly. Even if there's a final version and I get the map sources, I'm unsure if I will even do the compiling process.

As for the fog values... I agree, though I think I got them from one of the canal maps just so it would be consistent. But seeing it now, I may update it sometime later. Regardless, thanks for your words.
Dillon 9 月 26 日 下午 3:41 
Would you consider making this compatible with the Leet Rebake mod at some point? I would also recommend adjusting the fog values on d2_coast_10 to be lower or at the very least a less saturated orange. Aside from that, you've done a great job with this mod.
UnknownPleasures 9 月 26 日 下午 12:29 
Thanks, I didn't expected to handle so much credit lol. Also I have a new mod came out just at the moment, check out if you wanna to.
MNC  [作者] 9 月 26 日 下午 12:28 
The man himself! You were also another inspiration for me doing this, thanks for your words and you're welcome.
UnknownPleasures 9 月 26 日 上午 11:39 
Looks nice. Thanks for doing what I intended to be doing in the past!
MNC  [作者] 9 月 26 日 上午 7:06 
Sorry to hear that. I just have a few more questions for you. Did you try starting from the sandtraps chapter? Does it crash on all maps or is it just a specific one you're having problems with?

Now, as stated I don't know what could be causing that but I can't be certain if it's only on your end since what I did test, and with this mod subscribed, was all of the first three maps and they transitioned in-between them just fine and the same from the third to the fourth map (Though I haven't tested the cubemaps update so hopefully it's just that).

If I had to fix something, you'd have to give me some time since I'm going to be quite busy today. But I will try rolling out an update tonight if it's necessary. Otherwise, if nothing works, all I can recommend is using custom folders.
Taleland 9 月 26 日 上午 6:45 
Its pretty consistent, i just played through sandtraps, unfortunately without the pretty lighting.
MNC  [作者] 9 月 26 日 上午 6:33 
Don't know what could be the cause of that, the map ran fine when playing it starting from the first map though I haven't tested the transition. Have you tried replicating it more than once to see if it's consistent?
Taleland 9 月 26 日 上午 5:46 
It crashes when when loading zombie tunnel just before the modded map areas if item is active. Even when its the only workshop item enabled or downloaded. Easy fix or a bug?
MNC  [作者] 9 月 25 日 下午 6:22 
Update: Adjusted sun positioning on all maps like the comments requested. (Though I gave it my own twist and also changed some skyboxes). Resubscribe if the changes didn't apply and tell me if you find any problems ASAP.
MNC  [作者] 9 月 16 日 下午 5:31 
Anyway, I just confirmed that doesn't happen to me when I only have this mod activated. Must be something on your end, as for what could cause it I'm still unsure but at least it's not the maps themselves.
MNC  [作者] 9 月 15 日 下午 11:49 
I don't think that's a problem specific to this map, I've seen it happen many times in Ravenholm with dog's ball. If they not only float but you can't even grab them, then that's probably it and I don't think I can do anything about it. I will say though, I'm unsure if this happens because of certain mods.
MrTurtleTail 9 月 15 日 下午 7:02 
The rollermines freeze in mid air when I hit Combine with them.
impulse 9 月 13 日 上午 2:19 
This is really smart and makes the transition to Nova Prospekt's night more realistic.
RedWithTheObviouslyLongUsername 9 月 12 日 下午 1:44 
the sun should be moved to be consistent with the time of day
Free TVs! 9 月 11 日 上午 11:40 
if the sun was moved down a bit to where the skybox actually shows it this would be actually perfect
MNC  [作者] 9 月 9 日 上午 11:08 
It should be since it doesn't replace maps. Not that you'll break anything if it's not since you can always deactivate mods.
justdeltaxd 9 月 9 日 上午 10:56 
aw shit wrong one
MNC  [作者] 9 月 9 日 上午 1:48 
I don't think much would happen? I wouldn't like to find out tho.
CJTech01 9 月 8 日 下午 8:28 
What if I use this in legacy/pre-anniversary version?
MNC  [作者] 9 月 8 日 下午 3:58 
@CJTech01 Aw, too bad. Sorry for that, at least I told you to try it.