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Then I'm going to have to make it not a landmark I think.
If there are things you do not like or are looking to disable in terms of features then do let me know over on the Core mod page, I'm breaking it down as much as I possibly can bit by bit and trying to offer as much customisation as possible.
The Core mod should already be adding Expendable to the Goblin units that do not have it. Theoretically Goblin siege engines have Orc Bullies attached to them in a Grimgor stack as per the book rules which would remove that.
I've no plans to pursue that at this time but it is possible however it would have to be as a standalone mod and not compatible with We'z Speshul for my own benefit.
I'll check that out, it shouldn't do that.
@Kriega1
In other words you sort of want the old animosity bar back then, Hrm, I don't know I have always thought Greenskins should of had loyalty personally bu the negative mechanics were unpopular.
The quest is only set up to work on Immortal Empires and Expanded.
If this is not a new campaign then there is a chance the listener did not load, the other option is a script break. If you turn on the context viewer in the settings menu it will throw a big red X on your screen if you have one.
My mod setup is pretty light though.
Depends if I find something worth doing, Skarsnik will probably get one at least.
More variants seems a bit overkill? Aside from visually adding a bit more variety it's not going to offer much Gameplay wise because they'd all be Armour-Piercing anyway.
If they didn't have mounts I would of given them weapon swaps like I used to have in older versions of the mod before the official Big Boss existed but this isn't as feasible with mounts.