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@Spaghetti Heresy ~ <3
likewise for bigger firearms like gatling guns and rocket launchers being the slowest
If I deactivate it, they do.
@Voodoo Doc ~ <3
Thanks for putting in the time to do this!
When used with mod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2537588364 , the pawn freezes on reload after the first shot (it is treated only by reloading the save).
When changing to another version, "Run and Gun" ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3523879860 ) this does not happen.
At the same time, no errors appear in the console (or they are white and yellow, I turned off white and yellow, but I did not think of turning them back on during testing).
Here is the Github Issue that I've logged on CE mid August to have the issue fixed, feel free to comment there to show the devs that people want this fixed ^.^
https://github.com/CombatExtended-Continued/CombatExtended/issues/4161
Visual Exception reported a "Run And Gun - Continued" issue. If I uninstall this mod, Dual Wield mod would constantly report errors during the first minute of loading the save file, but after that, there were no more errors and the issue of allies no longer moving did not occur either.
Here is the log: https://gist.github.com/HugsLibRecordKeeper/d4e6691c0868d55528a1b9ccb299995f