MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

BattleGridReordered
40 条留言
Gilgamexican  [作者] 10 月 13 日 下午 10:59 
Yall gotta point me to this other Gilgamexican, there can only be one lol
Ketchup_Stain 10 月 13 日 上午 12:58 
To piggyback off of the funny comment I read on Nexus:

I figured that Gilgamexican on Nexus was the better Gilgamexican!
Gilgamexican  [作者] 10 月 12 日 下午 9:24 
Its fire group 4 to launch airstrikes.

Currently, it's just the test build, so it's mostly proof of concept.So there are no restrictions on it and it's very basic at the moment. So you can basically just infinitely drop airstrikes.
Gilgamexican  [作者] 10 月 12 日 下午 9:23 
To launch airstrikes with the battlegrid, youll need my testing build off of nexus.

Mod options allows you to customize the colors of the grid
Crise 10 月 12 日 上午 2:17 
Just great work - thank you!
Two questions: How I can customize it? For me the gridoverlay is a little bit to much.
How I can launch an airstrike in the BattleGridRordered?
Ketchup_Stain 10 月 10 日 上午 12:00 
seems pretty straightforward to me, plus it's a continuation of the original mod
Gilgamexican  [作者] 10 月 9 日 下午 11:19 
@frission could it be improved upon? i feel it provides a pretty good description of what the mod is and does? but if it can be improved do let me know
Frission 10 月 9 日 上午 5:55 
As is often the case, the description seems to be lacking an *actual description of the mod and what it does*
Ketchup_Stain 10 月 8 日 下午 6:39 
confirming this works with the latest patch
Gilgamexican  [作者] 10 月 4 日 下午 5:37 
the last part is an old bug, im not sure theres anything i can do about that because its part of the targeting function, but im still looking into alot
[KoF] EdwardReynolds 10 月 4 日 下午 3:48 
When it happens, it happens the first time the grid is opened so I dont even have a chance to close/open it quick like that.

Work around that seems to work is restarting the mission, my closing the whole game was overkill.

Other thing ive found is you can set target on bad guys you dont have sensor detection on, i was just trying to get my lance to move to position but there was a mech there i couldnt see so instead of move they attacked (you can see the different move/attack icons on the grid, so its dead obvious when its happened).
Wasnt a problem lol I mean were HERE to kill stuff anyway haha just an odd thing i noticed.
Gilgamexican  [作者] 10 月 4 日 上午 9:41 
one thing that is a known issue that i havent been able to source is the cursor sometimes getting trapped in the Battlegrid if you open and close it too quickly
[KoF] EdwardReynolds 10 月 3 日 下午 10:39 
TY for the quick response mate, appreciate that.

Real odd, setting time scale up to 1.0 /w ever does nothing.

Ive defo had some missions where the cursor takes 2-3 seconds to start moving, which is whatever that kinda jank for the utility your mod provides is no problemo!

Whatever this is, every time the cursor is locked top left corner of the battle grid map. Some times closing and restarting the game and starting the same mission again fixes it.
So far just seems random.

If i notice a reliable pattern or figure out how to replicate Ill post back.
Gilgamexican  [作者] 10 月 3 日 上午 11:37 
I honestly have no clue. I know the time scale feature was a bit wonky, when you slow down the timescale, it slows the movement of everything
[KoF] EdwardReynolds 10 月 2 日 下午 9:17 
Having intermittent issue where the cursor wont move on the grid, i can see the reticle in the top left corner but it wont move. 99% of the time it works fine. Time scale 0.1. I dont make any changes, some times it just.....decides not to work...help I am the big dumb XD
Gilgamexican  [作者] 9 月 24 日 上午 12:49 
@bison go punch a wall with ttrulz on...anytime a melee capable mech spawns and tries to punch it crashes
Gilgamexican  [作者] 9 月 24 日 上午 12:48 
TTRULZ is 100% not compatible with the current game version regardless if you have the DLC or not
terryflap 9 月 20 日 下午 9:08 
I believe ttrulez_aimod2 doesn't work with dlc7 possibly works with the free update and no dlc7?
Bisonlot 9 月 20 日 上午 7:48 
i use ttrulez_aimod2 and it hasnt crashed my game? do you mean just doesnt work with this mod? because i have the original battlegridorders installed and both work together at the moment????
Gilgamexican  [作者] 9 月 18 日 上午 10:08 
Currently TTRulz AI is non functional and will crash your game, so I will not be making any mention of mods that dont currently work
terryflap 9 月 16 日 下午 9:29 
just confirming that TTRulezAI still doesn't work? I see you haven't mentioned it in this new upload's description
Gilgamexican  [作者] 9 月 12 日 下午 12:12 
In coop, all players must be using the same mod lists. It should work in coop, but as ive previously said, I dont coop, im unsure if client players can issue the commands. If they cant i can look into making it possible
Tong Wizard 9 月 12 日 上午 6:27 
Does this work in co-op? Do both players need the mod?
Gilgamexican  [作者] 9 月 11 日 下午 9:28 
please join me on the discord so i can look through your stuff and see if i can identify it
ArchSeraph 9 月 11 日 下午 7:26 
i have tjhe same problem with differant mods even if i put this mod at the very top or bottom it ignores the cursor and just sends them where im looking
Gilgamexican  [作者] 9 月 10 日 下午 12:48 
https://discord.gg/yetanothermw5server
Join me here and post your load order in #troubleshooting
Ingame mods menu, i think I know what's causing it.But I just need to confirm.
󠀡󠀡 9 月 10 日 下午 12:41 
{
"gameVersion": "1.10.370",
"modStatus":
{
"ModOptions":
{
"bEnabled": true
},
"hnm":
{
"bEnabled": true
}
"BattleGridOrders":
{
"bEnabled": true
}
}
}

none of my mods touch the files modded by this mod i think and

um doesnt matter i just noticed that if i point my mech reticle into ground , and give orders to my lancemates to move anywhere they will move where my reticle is pointed not where i point my cursor on the battlemap is it supposed to work like that??

at any rate iv had this mod but the nexus version i tested that version and the steam of course its the same story, iv unsubbed perhaps ill revisit later thans
Gilgamexican  [作者] 9 月 10 日 下午 12:13 
Not sure, it works fine for me to order allies much further away as you can see in the posted image. I eould need to see your load order
󠀡󠀡 9 月 10 日 上午 12:04 
to more than 1000m
󠀡󠀡 9 月 10 日 上午 12:04 
hm...still limited to 1000m order range? cant issue orders to move to more than 100m from commander position like default mw5m orders why is that?
Gilgamexican  [作者] 9 月 9 日 下午 5:34 
Yes it does. Should work with everything except vonhud ( unless you override vonhud in the load order)
Alpharius 9 月 9 日 下午 1:37 
Does this work with YAML?
Shaggy 9 月 9 日 上午 11:54 
Omg ty, I do not know why some version of this is not core to the game and not needing a mod. Its not adding power its adding agency as a commander to better help you command your lance.
Gilgamexican  [作者] 9 月 7 日 下午 6:46 
I have not confirmed if it works in coop as I myself do not coop, if the original BGO worked in coop, then this should too
Crise 9 月 7 日 下午 12:21 
Best mod - thank you!
Loading 9 月 6 日 下午 9:32 
THANK YOU
RuffyRoxX 9 月 6 日 上午 9:31 
does this work in coop as well ?
Goose Lightning 9 月 6 日 上午 5:19 
Hey thanks for reviving this. An extremely underrated mod that makes the game more tactical/mechcommander.

For those who are looking at this mod and don't know what it is, this mod allows you to issue commands to your ai team mech on the map screen. Super useful if you need to split up your team to cover more ground (ex: destroying satellites)
Gilgamexican  [作者] 9 月 5 日 下午 12:59 
Happy its working, expect some new updates in the coming weeks as well.
Zako Mk.II 9 月 5 日 下午 12:53 
It Works, Thank you.