安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I figured that Gilgamexican on Nexus was the better Gilgamexican!
Currently, it's just the test build, so it's mostly proof of concept.So there are no restrictions on it and it's very basic at the moment. So you can basically just infinitely drop airstrikes.
Mod options allows you to customize the colors of the grid
Two questions: How I can customize it? For me the gridoverlay is a little bit to much.
How I can launch an airstrike in the BattleGridRordered?
Work around that seems to work is restarting the mission, my closing the whole game was overkill.
Other thing ive found is you can set target on bad guys you dont have sensor detection on, i was just trying to get my lance to move to position but there was a mech there i couldnt see so instead of move they attacked (you can see the different move/attack icons on the grid, so its dead obvious when its happened).
Wasnt a problem lol I mean were HERE to kill stuff anyway haha just an odd thing i noticed.
Real odd, setting time scale up to 1.0 /w ever does nothing.
Ive defo had some missions where the cursor takes 2-3 seconds to start moving, which is whatever that kinda jank for the utility your mod provides is no problemo!
Whatever this is, every time the cursor is locked top left corner of the battle grid map. Some times closing and restarting the game and starting the same mission again fixes it.
So far just seems random.
If i notice a reliable pattern or figure out how to replicate Ill post back.
Join me here and post your load order in #troubleshooting
Ingame mods menu, i think I know what's causing it.But I just need to confirm.
"gameVersion": "1.10.370",
"modStatus":
{
"ModOptions":
{
"bEnabled": true
},
"hnm":
{
"bEnabled": true
}
"BattleGridOrders":
{
"bEnabled": true
}
}
}
none of my mods touch the files modded by this mod i think and
um doesnt matter i just noticed that if i point my mech reticle into ground , and give orders to my lancemates to move anywhere they will move where my reticle is pointed not where i point my cursor on the battlemap is it supposed to work like that??
at any rate iv had this mod but the nexus version i tested that version and the steam of course its the same story, iv unsubbed perhaps ill revisit later thans
For those who are looking at this mod and don't know what it is, this mod allows you to issue commands to your ai team mech on the map screen. Super useful if you need to split up your team to cover more ground (ex: destroying satellites)