神界:原罪2 - 终极版

神界:原罪2 - 终极版

Roguelike Arena Setting By Smallway
18 条留言
smallway  [作者] 23 小时以前 
Just took a brief look at the patch, it has a level template for the map which could cause conflict to my mod since there is only one map version can be loaded, we need to make a combination patch to solve it. I am sorry that I might not make one recently, I might focus on developing my mod...
AZXU 23 小时以前 
it has conflicts with your features, unfortunately
meditation is not working if putting lower priority than your mod, othervise, letting ee2 patch higher prio disables new maps from your mod
smallway  [作者] 23 小时以前 
I am sorry that I haven't played epic encounters 2 and I think there is a patch in the original Roguelike Arena mod page.
AZXU 12 月 13 日 上午 4:23 
patch for epic encounters 2?
smallway  [作者] 12 月 12 日 下午 10:32 
For short, they just happened to upgrade in a very small chance.
smallway  [作者] 12 月 12 日 下午 10:32 
Yes, they are. I put quite some time on building Hannag and hope it works well. FYR there is an enemy rank upgrade chance from original Roguelike Arena which is based on player's level and a cap to make sure player encounter mixed rank fight. Bosses I add are all highest rank.
Jellygrass 12 月 12 日 下午 10:19 
So those 3 names that I point out, Braccus,Hannag and Harbanger of doom, are they the bosses added? If they are, wow. That's crazy challenging to fight against them at low level.
smallway  [作者] 12 月 12 日 下午 9:25 
The spawn rate of unique boss is dynamically increasing, you might encounter one at level 9 but two or three at level 16 and probably more at level 20, or somehow zero. It's all random, there is a way the original Roguelike Arena handles randomness, I actually make no change of it. FYR I can't win every fight myself either, even with a fine tuned party at level 20.
smallway  [作者] 12 月 12 日 下午 9:10 
The game mode team death match is a feature of the original Roguelike Arena, the spawn condition is equal for both side (use same proc script), but player party will be always one or few NPC less since it's the final stage. If you like to make it a better balance match, I can show you where to edit it, but I might not modify this part. Hope I read the script right since it's organized in several different scripts.
Jellygrass 12 月 12 日 下午 7:33 
Hey, I think you need to tweak the amount of unique bosses spawning in each side especially during 'special fights' like the one where big group of allies fighting against alot of enemies. I have to go up against Braccus Rex, Harbanger of Doom, Hannag, 2 undead shadowblades and a whole lot of mage against my pathetic group of god awful undead pieces of ♥♥♥♥ with ♥♥♥♥♥♥♥ wooden sticks and pathetic flimsy bow as their only source of weapon at lvl 5 and the fight was extremely one-sided because of that.
smallway  [作者] 12 月 11 日 下午 9:38 
Just installed Summoning Tweaks, Helaene - Buff All Summons (DE) and OdinCore. The game runs with no problem to me, the Incarnate (Fiend) and Elemental Totems with Soul Bond (Soul Link) status and buffs from summoning level, too. Test other summons and all works fine, too.

As I mentioned, I make no changes of the original game. I did set a level 20 cap and max summons for AI in a battle to 8 (from 4), but I don't think these conflict to anything.

All skills, stats, items etc I add have a name start with "Smallway_", therefore it will be a really really small chance for overriding issues. Hope this answers your concern.
JackieSun 12 月 11 日 下午 8:05 
The Roguelike Arena Setting By Smallway mod is an absolute blast! I’ve added a few extra mods to enhance the roguelike gameplay experience, and the key ones that make an impact are: Summoning Tweaks, Helaene - Buff All Summons (DE), and OdinCore.
However, I’ve run into an issue: when summons are called in-game, they get a buff named "Soul Link", but Fiends and Elemental Totems don’t receive the stat boosts from this buff—every other summon type works perfectly fine with it.
I did some testing and comparisons, and found that this problem doesn’t occur in the original Roguelike Arena. With the exact same set of mods installed in the original version, both Fiends and Totems were able to get the stat bonuses without any issues.
I suspect this might be caused by some changes made in your mod, and I’d really appreciate it if you could revert those changes to fix this problem.
smallway  [作者] 12 月 11 日 下午 7:09 
I don't think I have modified any original Roguelike Arena NPC stats, what Fined that you're referring? But I do adjust some NPC stats that I add (clone from DOS2, touch nothing of original game)
JackieSun 12 月 11 日 下午 6:51 
Why have the stats of the Fiend been reduced compared to the original roguelike version?
smallway  [作者] 12 月 11 日 上午 5:05 
Yes, new maps I add are additional
Jellygrass 12 月 11 日 上午 4:16 
The maps from Roguelike Arena do still spawn in right?
Appletree 11 月 30 日 下午 9:58 
Bit too brutal on tacitcian imo
Jesser 11 月 10 日 上午 9:44 
Incredible!! Unfortunate I have to start a new run but it's still really fun and so nice to experience new arenas and bosses! The new arenas are really cool too, love the diversity. Thank you!