Rivals of Aether

Rivals of Aether

Polar Knight
21 条留言
What am I doing with my life 10 月 24 日 下午 12:08 
If I'm not mistaken this is taken from Shovel Knight Showdown?
If so it would be really cool to have the other characters ported over.
Especially Mr Hat and Baz
DoodieEgg 9 月 13 日 上午 8:59 
we got polar knight before a good luigi and shadow mod
Liveds_07  [作者] 9 月 6 日 下午 4:20 
Fair enough. I'll patch that up right away
WorsethanWorst 9 月 6 日 下午 3:20 
the only problem i have with Fstrong is that the hitbox is only right at the end of the shovel and so it's really hard to hit people that are in front of you like a normal Fstrong
Liveds_07  [作者] 9 月 6 日 下午 3:14 
*FStrong I meant
Liveds_07  [作者] 9 月 6 日 下午 3:13 
USpecial recharges when you touch the stage's ground, but yeah I feel like Polar's USpecial doesn't really synergize with his singular jump, I might give him just a double jump, maybe a small one and reduce the first jump height. About the FSpecial hitbox, I will consider increasing its range a bit
WorsethanWorst 9 月 6 日 下午 1:29 
if you get knocked even slightly far away from the main platform it's just a guaranteed death because the Uspecial does not feel good at all for recovery despite it working for kragg
WorsethanWorst 9 月 6 日 下午 1:24 
also the platform summon cooldown feels like way too long for a non-upwards movement Uspecial
WorsethanWorst 9 月 6 日 下午 12:53 
might just be me but i feel like the fstrong's starting shovel thrust's hitbox is way too small
WorsethanWorst 9 月 6 日 下午 12:48 
he has one really good jump and i like that
Liveds_07  [作者] 9 月 6 日 上午 8:32 
I will make another knight, but with silksong released and my holidays ending soon, expect a new character as a Christmas gift
Skelly34wtc 9 月 6 日 上午 7:22 
Treasure knight pls?
Liveds_07  [作者] 9 月 6 日 上午 2:23 
I mean, having one jump is kinda the point of the character, but if I see that more people want a double jump I'll change it
thisgeekydad 9 月 5 日 下午 9:28 
Please add double jump
Dinossaura 🗑🚯 9 月 5 日 下午 3:18 
what is the stage used in the clip? the one who transforms into snowdin
Liveds_07  [作者] 9 月 4 日 下午 10:44 
Unfortunately, no. I'm not good at pixelart and rely mostly on how many sprites the original character has. Still, I personally like how the final project turned out
Scriptsans 9 月 4 日 下午 10:39 
Will he eventually get a resprite? or is he going to keep his sprites as is? just curious. either way, looks fun to try.
Liveds_07  [作者] 9 月 4 日 下午 10:20 
Yeah I've checked it and the AI might sometimes be lucky enough to jump, but most of the times it just trips and falls trying to use USpecial a second time. I have absolutely no experience with AI coding so I can't really fix the problem, sorry
R3Verse 9 月 4 日 下午 8:40 
@SKULLY It's most likely because his recovery is weird. Kragg up-B, a weirdly high jump with no double jump. The default Workshop AI, from what I can tell, is basically just programmed to default to up-B when they need to recover, even if there's a better recovery option for the situation. It just isn't programmed to handle anything more complex than that.
SKULLY 9 月 4 日 下午 3:58 
not sure why, but the ai does not know how to recover