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P.S.
also contrary to the credits there was no belarusian language heard (source: im ethnic belarusian), informant in the optional obj spoke perfect russian with no accent. i could help record the lines in the belarusian language if you want :)
yeah i figured it will be fine when in co-op
ty for the changes
Added:
-Additional patrol in the AO
-Additional patrol in the exfil area
-Ammo and weapons boxes in the radio tower base and in the exfil area
Changed:
-Now the convoy will spawn after 3 minutes (previously 1 minute)
-In singleplayer tasks will appear after changing playable unit
-For the convoy task I left some drivable quads in the base of the radio tower that you can use to move quickly, but I can certainly increase the convoy spawn time to better organize the ambush.
-I had completely considered delete heavy enemy vehicles in the final part of the mission, but it's fun for a group of 4-6 players to try to survive; the problem arises in single-player. I'll try to add more clues to make it clear that you need to be well-armed in the final part lol.
Feedback:
-When gathering the intel radio in the comm tower, the convoy route is quite far to reach to and intercept within 1 min. Suggest delay it by 5 mins to give enuff time to ambush it.
-To better survive at the exfil, i would suggest to hint the player in the briefing to take AT weapons cuz it was kinna hard there at the end with enemy vics. I used AT for the convoy and the 1 patrolling Tigr in the AO.
This was really fun, ty
9/10