致命解药

致命解药

Red Moon Hollow
52 条留言
MudaMudaMudaMudaMudaMudaMudaMuda 11 月 5 日 下午 8:16 
4/10 map. remove the puzzle its fustrating not fun.
vassax0806 10 月 15 日 上午 11:42 
Страсть модеров делать карты настолько темными, что без фонарика вообще ничего не видно мне непонятна. Музыка приятная.
Diurnus 10 月 13 日 上午 1:25 
I had to thoroughly comb the area in order to find the number 4 in darkness, could just be me but had a hard time finding it, otherwise this challenge is good fun to run through.
huudatno1 10 月 1 日 下午 3:59 
I couldn't find the red number so I did the next logical thing and tried all the combinations :)
Pistol and revolver were nowhere to be found, I did find revolver ammo though, maybe I missed them?
Putting 2 vending machines at the very end of the map is kinda pointless tbh
Pajiloy Karuman 9 月 29 日 上午 5:32 
Пароль 7294
꧁God Not Dead꧂ 9 月 22 日 下午 12:33 
7vermelho2azul9verde4amarelo
泰瑞 Terry 9 月 18 日 上午 8:09 
Ok I got it :steamsad:
Mr. Fahrenheit  [作者] 9 月 18 日 上午 4:45 
If the red number is in the row with a red light, and the blue number is in the row with a blue light, try walking down the yellow row and *look* into the corridors to your sides as you go.
Mr. Fahrenheit  [作者] 9 月 18 日 上午 3:54 
bpoh017 9 月 18 日 上午 3:32 
The maze with the pass code numbers is a bust. Needs a rework. Searching for black writing in darkness written on dark stone walls across a wide grid of same-looking halls too narrow for the camera to barely even see both sides of you is more annoying than fun to search through.
maleficer311 9 月 17 日 下午 8:35 
Its a shame. I really love the map. But I just could NOT find the numbers in the colored light corridor. I spent like 45 minutes looking through the dark for them and I had no luck except for the 2 easy ones. Its unfortunate. You are sure to get stuck there and missing out on the rest of the map.
泰瑞 Terry 9 月 17 日 上午 6:12 
I guess the order is red blue green yellow, but I can't find any numbers on the corridors with green and yellow lights.
泰瑞 Terry 9 月 17 日 上午 6:03 
I looked at the corridor near the yellow light many times, and there were no numbers at all. I only found three numbers, and I didn't know the order >:(
maleficer311 9 月 15 日 下午 12:40 
I could only spot 2 and 9.
Mr. Fahrenheit  [作者] 9 月 10 日 上午 10:22 
It's not as difficult as you might think. If the red number is in the red light row, and the blue number is in the blue light row, try walking down the yellow row and look into the corridors to your sides as you go.
Seven7七 9 月 10 日 上午 1:45 
After 20 mins searching, I can only find number 2 and 9.
I know players should focus the red blud yellow and green light, but it's just too hard to find the rest two numbers.
Without helping from comments, I will never go through this puzzle.
MeanderingBeing 9 月 9 日 上午 1:47 
I did not enjoy spamming dodge because you packed the hallways full of zombies
Doomed 9 月 8 日 下午 9:16 
Didn't expect it to end where it did. Enjoyed the map. Brute forced the puzzle after finding 3 numbers. Liked how zombies only spawned behind me once.
Mr. Fahrenheit  [作者] 9 月 8 日 上午 8:56 
Glad to see you guys figured it out. I didn't want to post any spoilers until someone decided to share it.
Рен 9 月 8 日 上午 4:01 
7294
partner-jing 9 月 8 日 上午 3:12 
赞美你!兄弟!游戏本体作者迟迟不更新,全靠像您这样的第三方MOD作者做地图,丰富了这个游戏!!玩家们的福音!HERO!!! 建议尽量兼容EXP模式,因为能打怪升级对玩家来说,乐趣无穷!谢谢您的付出!:cozysottr::steamthumbsup:~
TheBabySaurusRex 9 月 7 日 下午 7:03 
after resubscribing and playing the level, i can say this map is pretty good,

Advice so that poeple wont make the same mistake as i did regarding the puzzle, make sure to not have the brightness set too low, even with the flashlight, you will miss the numbers when your looking for them.
TheBabySaurusRex 9 月 7 日 下午 6:34 
@Hatsune Elissu, thank you for the puzzle guide, I really appreciate it.
Hatsune Elissu 9 月 7 日 下午 6:22 
TheBabySaurusRex 9 月 7 日 下午 6:09 
I've gone over that maze over and over again and the only numbers i seem to find are '2' and '9',
2 at the blue light and 9 right at the exit door. Even after reading @Show Me The Moni's tip, I still can't manage to find the other numbers.
WHAT THE HELL is this puzzle, i just don't get it and its really frustrating.
I really like the atmosphere of this mod, but that puzzle is just too hard to understand
Рен 9 月 7 日 下午 3:50 
я нашел 2 4 7 9 но дверь не открывается
Рен 9 月 7 日 上午 8:26 
What's the passcode for the door? я нашел 2 и 9
Super Blob 9 月 7 日 上午 8:14 
Ah that figures, I just rush to the exit point. I thought he would be the path blocker to the exit to be honest.
Mr. Fahrenheit  [作者] 9 月 7 日 上午 7:09 
The Predator spawns at the end of the waves in the Hollow. The Hollow is setup like an arena fight, so there are multiple waves.
Super Blob 9 月 7 日 上午 2:27 
The addition of the locked doors and puzzles is really nice, in addition to making some of the previously empty spots being mandatory rooms to explore now. The number puzzle isn't so bad, but I think what people expected the numbers to be is along the pathway perpendicular to the lights, not in the spaces between one coloured light to the next coloured light, since the first two are quite straight forward and directly perpendicular to the light, if that make sense.

After doing it few times, I still have yet to encounter the Predator, does he spawn on the left side of the final area or something? I always take the right path to the end.
Mr. Fahrenheit  [作者] 9 月 6 日 下午 10:54 
Note the color of the light relative to the location of the numbers in the hallways.
Dysz 9 月 6 日 下午 9:38 
After developing a keycard system for door access, you could also consider creating a Resident Evil-themed map, which is likely to attract a large number of players
TheBabySaurusRex 9 月 6 日 下午 9:15 
I don't get the maze puzzle, its way too hard to find those numbers and i'm not seeing a pattern
Mr. Fahrenheit  [作者] 9 月 6 日 下午 12:27 
The 4th number is the hardest to find, but if you can figure out the subtle pattern, you might be able to guess where it's located.
Mr. Fahrenheit  [作者] 9 月 6 日 下午 12:26 
The 4th number is there in the maze. Use the colored lights to figure out which row you are in.
zhangwufei04 9 月 6 日 下午 12:09 
I've been wandering through the maze but couldn't find the fourth number. Is it a mistake in the method?
Victoria on Fire 9 月 6 日 上午 9:38 
What's the passcode for the door? I'm a simple and can't figure it out...
Max 9 月 5 日 上午 2:00 
Thank you for your reply. I feel reassured now.
Mr. Fahrenheit  [作者] 9 月 4 日 下午 8:46 
That is the short and pants from CA Apparel. The sleeves are from private mods, sorry.
Grim Vestige 9 月 4 日 上午 10:22 
the clothes in the first pic
Grim Vestige 9 月 4 日 上午 10:22 
where are the clothes from?
Dysz 9 月 4 日 上午 10:05 
If this map were integrated with Liminal Space, it would be fantastic, and it evokes a sense of Liminal Space right from the start.
Mr. Fahrenheit  [作者] 9 月 4 日 上午 9:22 
As far as I am aware, you should be okay to upload to YouTube.

This map does use music that I've purchased by Dopo Goto for the ambience, and one of the tracks is AI Generated by Suno.
Max 9 月 4 日 上午 3:50 
Thank you for creating this wonderful MOD. Is it okay if I upload a video using this MOD to YouTube?
Waifu Delta YT 9 月 4 日 上午 3:18 
is the music copyrighted?
Mr. Fahrenheit  [作者] 9 月 3 日 上午 10:05 
I will probably bounce between Liminal Space, Liminal Arena, and the Hollow for a little bit. Improve some things are really lock in the performance (especially in the arena, will just have to make some sacrifices for the sake of fps)

Also, right now I don't have a blueprint setup to mute the music. I do have plans to add that in soon, like I did with Liminal Arena.
Dysz 9 月 3 日 上午 5:07 
Most weapons are in green trash cans
yuki52 9 月 3 日 上午 4:23 
how can mute music?
Super Blob 9 月 3 日 上午 1:35 
Pretty short map. Not too bad, the revolver was enough even on Extreme (didn't managed to find the other weapons except the Magnum near the end, since I found the ammo for other weapons there), as you just need to run past stuffs without killing.

The RGB lighting in one of the pathway was pretty nice to walk through.
Dysz 9 月 2 日 下午 9:29 
The area in front of this map reminds me a lot of Liminal Space, which is why I'm wondering if you've ever considered continuing to update the spaces beyond it.