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My takes from what you're saying is that the city migration mechanic isn't impactful enough. I feared as much when I adjusted the numbers. So I increased them by quite a lot.
The loyalty issue is more or less intended, from the beginning the entire idea of this faction was that it would starve if it didn't continue consuming more biomass. The limitation of the city size is actually not something I intended initially but was forced to adapt to in order to have the city register the eating of a tiles biomass. Most economical decisions are a consequence of this technical limitation.
I'm personally playing and balancing for a fast game speed. Usually game speed isn't of much concern, but the duration of the loyalty buff can't be scaled with the game speed.
Locust is one of the factions that stretches the possibilities Gladius offers us modders in unintended ways and runs into many corners in the process.