安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












My takes from what you're saying is that the city migration mechanic isn't impactful enough. I feared as much when I adjusted the numbers. So I increased them by quite a lot.
The loyalty issue is more or less intended, from the beginning the entire idea of this faction was that it would starve if it didn't continue consuming more biomass. The limitation of the city size is actually not something I intended initially but was forced to adapt to in order to have the city register the eating of a tiles biomass. Most economical decisions are a consequence of this technical limitation.
I'm personally playing and balancing for a fast game speed. Usually game speed isn't of much concern, but the duration of the loyalty buff can't be scaled with the game speed.
Locust is one of the factions that stretches the possibilities Gladius offers us modders in unintended ways and runs into many corners in the process.