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Rapporter et oversættelsesproblem
- Roman fort cities have normal road growth, Eastern and Roman farm cities have half (20 max). Romans generally don't have road problems.
- Barbarian road gains get hit very hard (20 for max major or minor cities, 10 for max farm city) and need road granting buildings like markets, resources, or ports to get to tier 3, but it's not impossible.
Feels much better given that farm cities have walls now.
You see, most of the changes in the game are done by mods just to tables. Some have a modified startpos.esf though when map changes are necessary. Startpos mods are a notorious pain in the ass even in Warhammer modding. Your game doesn't assemble all the data from individual starpos files - it uses the one that loads first only. My mod has a modified version of Yenza's startpos with the fertility changes and (formerly) the missing slot fixes. A startpos is actually kind of the same format as a savegame file. There's even a savegame editor that also edits starpos files (EditSF). Once you make a save, your startpos is now locked in as the save file, so if a mod updates the startpos you won't get the update.
Unfortunately the slot fix to the startpos mod is what was causing the crash. I did a test campaign to track it down. All of this is to say the bug is a save killer :(
After a Siege battle in Savaria, Pannonia vs the Alani, where i completely annihilated them, the game crashed while the other factions where doing their thing. So I guess there's something anothe Ffaction did.
Unfortunately I was playing on Legendary, so it's game over for me :((. If you want I can share the save game with you, but the game now crashes immediately after the loading bar completes.
On a positive side, I really enjoy the original and also your SUPER Nova Attila mod.
These two mods made me return to the game, after a couple of years, and I'm having a blast so THANK YOU. (and can you make it even harder?)
...If only CA would "get: inspired" and release a proper TW game and now just trash...
Is this an older save? When did you start?
I'm talking with ChaosRobie right now about an alternative way to do this fix in the future, but at least for now you can get in on this and not crash your campaign. Enjoy!
The slot fix is cumbersome, and while it can be smoothed out, only a few folks know how to smooth out the eccentricities and did not share this info before they stopped posting a few years ago, as happens a lot. I'm just gonna rip it out for now and only update the fertility map, it's the only other start pos tweak I've made so we'll just get it back to working order.
If you're curious about startpos editing I'd try the modding discord Modding Den and check out ChaosRobie's tutorial for using RPFM and also consider the notes for https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2625696931 Athanasios's method in the comments of this mod on merging startpos mods. At first I used tools like EditSF and ESFtoXML and it was a horrible mess but ChaosRobie's method is much better for editing in general.
Anyways, should be done by tomorrow.
I have been asked about the Dominium Macsen mod a few times now, I will use ESFviaXML to merge in the changes this weekend, it's just the fertility and slot tables. It will probably just be a startpos only patch.