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报告翻译问题






Everything is pitch black. Even the flashlight doesn't illuminate either the map or objects.
And there's an error in server console.
[[Map Sweepers] NewPuncher's Mission Pack] lua/entities/jcms_blackouteffect/init.lua:43: bad argument #3 to 'LerpVector' (Vector expected, got nil)
1. LerpVector - [C]:-1
2. LerpSky - lua/entities/jcms_blackouteffect/init.lua:43
3. AdjustLighting - lua/entities/jcms_blackouteffect/shared.lua:80
4. unknown - lua/entities/jcms_blackouteffect/init.lua:135
5. Spawn - [C]:-1
6. generate - lua/autorun/mission_blackout.lua:86
7. unknown - gamemodes/mapsweepers/gamemode/sv_mapgen.lua:1522
8. pcall - [C]:-1
9. unknown - gamemodes/mapsweepers/gamemode/missions/sv_missions.lua:94
I think the casinos will need to be on a maybe two to three minute timer for when the reports are able to be sent, because I once again had that issue where I had way more than enough to "buy" sending the report (Above 15K in wallet and the cost was just under 4K for context) it's like the mission type somewhat softlocks because it did this multiple times as if what's in the wallet ISN'T the true amount somehow...
given that it's a really handy addon, it'd be nice if it could be resolved. here's a pic:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3564010687
i don't think the increase has to be too high, and since usually there aren't too many casinos to deal with (around 4 usually?) you aren't really going to get dumb amounts of cash anyhow unless you made them give you too much money. I'd say roughly 2x-3x the current payouts would be fair.
As for the difficulty scaling, that's fair enough. Theres no real easy way to balance it between singleplayer and multiplayer and so I think I'll reduce the terminals and change the way the pricing/income works.
In my opinion the mission type should probably only be restricted to just two casinos (the mentioned map had me doing six of them) which might help at least for the solo experience of the gamemode from the waves getting too overwhelming because by the time I'd had to call it the RGG helicopters were spawning just about every wave resulting in several being active at the same time and given they all drop turrets as they fly around they can have the map completely layered in automated defenses.
Or as an alternative solution is to have the casinos be in a sequence similar to the mainframe terminals only the furthest in the sequence is the cheapest one with a small income bonus and the last one is the expensive one with a large income bonus.
Another thing that I want to mention and again if this was already reported then apologize but if not, the Monopoly mission type might have an unintentional softlocking bug with it because I tried doing this mission type and the fourth casino (was on this map when it happened https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3418655530 ) had prices around the 1K range but the option to buy both was grayed out like I didn't meet the required amount when at the time I was sitting around 4K in stored up J.
yeah dw, thank you for the feedback, its important,
@NabraSaddle
Very weird, I'll have a look at fixing this soon.
[[Map Sweepers] NewPuncher's Mission Pack] lua/autorun/mission_blackout.lua:35: attempt to call method 'SetIsPowered' (a nil value)
1. jcms_terminal_Callback - lua/autorun/mission_blackout.lua:35
2. command - lua/np_mapsweepermissionpack/sv_terminalui.lua:24
3. unknown - gamemodes/mapsweepers/gamemode/sh_net.lua:91
4. func - gamemodes/mapsweepers/gamemode/sh_net.lua:143
5. unknown - lua/includes/extensions/net.lua:34