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报告翻译问题
I got a few fixes coming in for helmets textures, hopefully it'll do ;)
Every vanilla celtic asset was reskinned though.
The idea is to overwrite every vanilla instances, either mesh or VMD. This is the most none-destructive process.
If it's a brand new assets, it goes in subfolders, so it's all neatly stored to the best.
DeI compatiblity: They asked me for some assets, and if DeI did things properly, yes it is compatible as my mod is basically Vanilla +. Very simply ^^
I am confident that the DEI team will incorporate my work for the most part though, because they really need it.
And hell yes I'll keep going, lots of nice stuff to add :D