Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Anniversary Celts: Remastered
34 条留言
PalmerAZO 9 月 28 日 下午 3:04 
now everything perfect.
maliktaha6767 9 月 24 日 上午 11:00 
it is not showing the remastered units it is showing the vanilla units please someone can tell me why i only have this and celts remastered assets enabled
PalmerAZO 9 月 19 日 下午 2:53 
Gallic warriors and naked Gallic warriors have the error of bald men without helmets
PalmerAZO 9 月 14 日 下午 4:00 
What a shame but thank you for everything you've done
Vlady the Impaler  [作者] 9 月 14 日 上午 8:58 
I mean, I won't do new assets, reskinning the units with I have currently is a "can do", but britons need some serious in-depth love first :°
Vlady the Impaler  [作者] 9 月 14 日 上午 8:56 
Won't do sorry ^^
To me they had the best lot of assets from the whole barbarian lineup.

I could do a female iberian remaster perhaps. Or replace the skins so you get the new ones.
I'll consider that ;)
PalmerAZO 9 月 14 日 上午 7:44 
Celtiberians please
Vlady the Impaler  [作者] 9 月 14 日 上午 6:05 
So yeah folks like Benjin's saying it shouldnt' conflict, I also ran a campaign with Legacy of Rome's & AAA generals without any compatibility issue, with my mod below or above - they do not cross assets so there is no way they should be incompatible.

Karl Franz, I was actually in the process of reskinning vanilla generals. I do have everything set up for it, I just need to rebuild them.
It's not a lot of work, so I might do it short term, as in a cple weeks or this week if I don't go nuts on spears that are still my sworn vanilla asset enemy x).
We'll see!
Vlady the Impaler  [作者] 9 月 14 日 上午 6:00 
Thank you Interowiec!! Same mate, we did have to wait a good while right? xD
Benjin 9 月 13 日 上午 8:20 
To make absolutely sure, I tested both all the AAA: Generals mods + the two Celts: Remastered mods. Both were fine for me.
Benjin 9 月 13 日 上午 7:55 
@Wesley Snipes + @emerald10005
AAA: Generals in combination with this or any mod like this doesn't cause ghosting, it's more likely you've gotten to the mod limit which is around 35 (some have reported 34 or 36 even - maybe it depends on specs, I'm not entirely sure). Once you reach 35, vanilla assets will start disappearing. I'd be able to tell if you posted your enabled mod list.
emerald10005 9 月 10 日 下午 4:29 
Mod is incompatible with AAA Generals; makes many units appear naked, without equipment, or straight up invisible
Karl Franz 9 月 10 日 下午 1:26 
Hey vlad, Did you end up making it replace the general textures after all? I don't know how long benjin's gonna take so i was going to just use this as a replacer for the generals textures and use them in my own personal general replacer.
天使 9 月 9 日 下午 9:51 
Finally, celts
interowiec1908 9 月 8 日 下午 4:59 
How many years I have waited for that mod?! Thank you so much Great Vlady :)
BigGun 9 月 7 日 上午 6:37 
this compatible with legendary empire?
War&History 9 月 4 日 下午 4:47 
dei compatible?
Karl Franz 9 月 4 日 下午 1:22 
Fair enough, I hope so too.
Stew Pedasso 9 月 4 日 上午 9:21 
Hey sorry man, I did my research and also did the time to figure out what was causing the ghosting. It’s actually any AAA Generals mod. That causes the ghosting on campaign. Your mods don’t conflict DEI. But i just haven’t realized the changes yet. I wonder how it is for battle AI.
Vlady the Impaler  [作者] 9 月 4 日 上午 4:31 
I gave Benjin full access to the assets, so hopefully my work speeds up the release of AAA generals ~~
Vlady the Impaler  [作者] 9 月 4 日 上午 4:31 
I was waiting for Benjin to release AAA generals before doing anything with generals.
But I might do a very simple edit. They should be affected by the reskin, as all vanilla textures were reworked.
Vlady the Impaler  [作者] 9 月 4 日 上午 4:30 
Ok so not compatible with DeI xD
So, no I won’t make it compatible, I don’t play with DeI.
But the assets will be implemented in DeI most likely.
Karl Franz 9 月 3 日 下午 4:34 
Is this just for the units or does it also re-do the generals too?
Stew Pedasso 9 月 3 日 下午 12:17 
Ever since I added this sub mod for DEI. The celts and germanic tribes on Campaign are ghost with armor platings. Please fix. I did activate and put the mods on top of DEI 1,2,3
Vlady the Impaler  [作者] 9 月 3 日 上午 11:14 
warning: I'm aware of some cloak clipping, and a cple other belt level clipping due to vanilla assets still being used in a few places. This is work in progress and will be sorted shortly
Vlady the Impaler  [作者] 9 月 3 日 上午 11:11 
warning: I'm aware of some cloak clipping, and a cple other belt level clipping due to the old barbarian skin still being used in a few places. This is work in progress and will be sorted shortly
Vlady the Impaler  [作者] 9 月 3 日 上午 11:10 
Oh Hi Bandito, yes I'll do, Cemmen had contacted me a short while ago ;)
Vlady the Impaler  [作者] 9 月 3 日 上午 11:08 
Load order doesn't matter guys, there's no overwriting, Unit just pulls reference from Assets ;)

DeI compatible to an extent, but 50% of my mod is new assets that would most likely won't be referenced by DeI.
But I'll see with them if they still want to implement my stuff in the main mod.
Sahin 9 月 3 日 上午 5:40 
Thanks.
It’s amazing!
suco 9 月 3 日 上午 1:43 
load order ? First this mode ,then assets or ?:WololoDE:
Stew Pedasso 9 月 2 日 上午 11:47 
DEI compatible???
DarkNavyBlue 9 月 2 日 上午 10:48 
I'm glad to see someone is taking care of the barbarian factions and doing something at this level for the vanilla game. Congratulations on your excellent work, mate!

By the way, I had to replace some new Celtic cloaks with the original ones in your .pack because they overlap the Celtic mailchain. Check it out :)
IrishBandito 9 月 1 日 下午 10:04 
You should come join us on the DEI Discord, in the #workshop channel, we're always looking to improve textures for factions, such as legendary empires, hewasaconsul or just HD assets in general, celts are one that hasn't really been touched much by any of us would be great to have somebody focusing on them :)
alexestefanradu 9 月 1 日 下午 5:46 
Amazing! I wasn't expecting such a pleasant surprise!