全面战争:幕府将军2

全面战争:幕府将军2

UEFC Fewer Agents
21 条留言
Adler4 9 月 12 日 上午 6:49 
Well OK, thanks anyways ;)
Lenny_Froggins  [作者] 9 月 10 日 下午 1:14 
It needs to be loaded above the base UEFC to work.
geist 9 月 10 日 下午 12:38 
Dumb question, sorry

This is the only submod loaded after UEFC and unofficial shogun 2 patch. Just checking if that's right?
Lenny_Froggins  [作者] 9 月 9 日 下午 4:11 
"No I am, not making infinite submods on request, sorry."
PapaBear 9 月 9 日 上午 11:40 
Hi @Lenny, just downloaded your mod, and I'm loving it.
Can I ask you to create a small mod to unlock unit caps. I tried all unit cap mod available but to no avail.

Would really appreciate it.
Lenny_Froggins  [作者] 9 月 8 日 下午 6:21 
No I am, not making infinite submods on request, sorry.
Adler4 9 月 8 日 下午 5:46 
Hello can you please, even make something where the AI has no agents at all or nerf them hard ? I have 2 ninjas, 2 metsuke and 2 priests in my lands their succes ratio is something like 90% and i can't take them downn it's unplayable even with bonuses my ninja is an incompetent. When his agents die, the guys who replace them also always have 90% of success.
Actually i never liked agents in TW.
Lenny_Froggins  [作者] 9 月 2 日 上午 9:03 
I cannot change percentage for revolts, and in my games it doesnt "always" work.
Profilowy 9 月 2 日 上午 2:49 
Another thing. Despite the level and 16% of incitement chance - priests always incite revolts. I really recomend that you reconsider if that agent mod included in global mod is righteous thing to have.
Profilowy 9 月 2 日 上午 2:29 
Yeah, but as I can see you ahve also improved the priests to lvl 2 which wasn't needed. They are not bugged on lvl 1. Same thing with metsukes.
Profilowy 9 月 2 日 上午 1:39 
I didn't say I don't believe you. I wasn't mad about 2nd lvls. 3rd and 5th ones annoyed in game because they were accessable way too easy.
Lenny_Froggins  [作者] 9 月 1 日 下午 12:52 
So the way that the Unofficial Bugfix mod "fixes" it is to have them recruit at level 2. Im going to implement that, but just be aware that is WHY the recruitment starts at 2.

Just updated mod. I needed you to SEE it lmao.
Profilowy 9 月 1 日 下午 12:35 
Ninjas lvl 1 now have 95% of assasination success chance.
Profilowy 9 月 1 日 下午 12:26 
Yes, that is awesome if that happens. But if that happens to your every general, every turn (really every turn) and you have to watch agent battles (like 30 at one place) then it looses its' flavour unfortunetly. I do like agents, but they became way too powerful. That's why I'm so grateful for this submod.
Lenny_Froggins  [作者] 9 月 1 日 上午 11:36 
Sometimes agents are just fun. In my most recent late game, an enemy ninja traveled all the way across Japan, from the eastern tip to almost the western tip, to assassinate my Daimyo. Gotta respect it lol
Lenny_Froggins  [作者] 9 月 1 日 上午 11:14 
They must have had a lot of them, I set the global cap to 2.
Profilowy 9 月 1 日 上午 11:06 
Ok. One more thing about the priests. There are two options. Either the AI managed to recruit like 25 of them in former turns. Or it's still unsolved and after 5 next turns and executing them with metsukes and ninjas they come and come - mostly 4/5 stars.
Lenny_Froggins  [作者] 9 月 1 日 上午 11:04 
@Profilowy Made further changes:

Doubles XP needed by Geishas to level and they start with no stars
Makes Metsuke and Ninja recruit with no stars (level 0). LEMME KNOW IF THIS CAUSES THEM TO GET 95% CHANCE SUCCESS WHILE LEVEL 0. THAT IS A KNOWN BUG.
Profilowy 9 月 1 日 上午 10:16 
Sure thing, when I get to the computer I will let you know as soon as possible. Thank you again!
Lenny_Froggins  [作者] 9 月 1 日 上午 9:52 
Lemme know it works, specifically the Missionary recruitment cap. I may have to change one other file.
Profilowy 9 月 1 日 上午 8:57 
Somehow I totally love the idea of this mod xD