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Rapporter et oversættelsesproblem






@YUKIKAZE 这个更多是CWF的问题,我已经给他们提了建议,同时这个问题除了跳一个红字之外大概没有别的副作用,可以先忍忍
I think it will be possible that some other mod also modded the ThingDef of the weapon and makes it escaped from my code, or it's caused by CWF update according to it's source code.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
CWF.CompDynamicTraits:RecalculateAvailableParts ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CWF.CompDynamicTraits.OnTraitsChanged_Patch1 (CWF.CompDynamicTraits)
CWF.CompDynamicTraits:set_InstalledTraits (System.Collections.Generic.Dictionary`2<CWF.PartDef, RimWorld.WeaponTraitDef>)
CWF.Controllers.JobDispatcher:CommitChangesAndDispatchJobs ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:CWF.WeaponWindow.PostClose_Patch1 (CWF.WeaponWindow)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.WindowStack.TryRemove_Patch1 (Verse.WindowStack,Verse.Window,bool)
Verse.Window:Close (bool)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngineGUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
@Mr.Pigeon 最新版包含一个新模式,预计可以兼容所有武器,不需要单独适配
多出了這個紅字
@Tormound @PattyBoi Updated