Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo CE: Vanilla Rebalance
15 条留言
Gard Hater  [作者] 9 月 22 日 下午 7:23 
The guide has been added, please refer to it as it will work for any mod on the workshop. I also added some things that will help with any game, notably finding the game id and workshop id.
Gard Hater  [作者] 9 月 22 日 下午 6:42 
They released an update to MCC. I'm getting kind of sick of having to update my mods for every single update, when 90% of them are minor fixes that don't even affect the games. I'll post a guide on how to manually fix the versioning problem that works with any mod that doesn't update and put it in the description.
Nero Calcaterra 9 月 22 日 上午 10:13 
I don't know why but the mod doesn't show in the menu. I have multiplayer installed
Gard Hater  [作者] 9 月 7 日 上午 8:18 
Also, "Bungie would not design something in a bad way unless they overlooked it or lacked the time," when the first two games were both rushed releases with disastrous development cycles. Yeah bro, they fucked some stuff up. Gearbox took it and fucked it up worse, then MCC took the Gearbox releases and fucked them up even worse.
Gard Hater  [作者] 9 月 7 日 上午 8:01 
Also yes, there's a max of four slots, but changing it would mean straying too far from vanilla.
Gard Hater  [作者] 9 月 7 日 上午 8:00 
Huh? The changes I made are almost the exact same ones they made to it in later games, for the reason I made them. "Personal Preference" of bringing it to parity with its later incarnations, made by the same company. Okay man, sure.
Omega 9 月 7 日 上午 5:45 
I'm not saying that the bugs the OG game shipped with don't need fixing. That's a good thing.
Omega 9 月 7 日 上午 5:42 
Is it possible to make the player able to carry 3 weapons instead of 2?. Instead of rebalancing all damage output i mean. The AR was always "bad" but other things must actually have been designed in a way for a purpose. Bungie would not design something in a bad way unless they overlooked it or lacked the time. Sounds like a personal preference kind of thing. Otherwise you risk changing too much.
finlandslim 9 月 1 日 下午 5:22 
Xemu emulator runs original HaloCE perfectly if you want to use it for the mod.
Gard Hater  [作者] 9 月 1 日 下午 5:09 
It is very simple though, in order for frame dependent things in the engine to work properly, they need a 33 ms delay. The only one I've found so far in Halo CE is the soft ping animations, however I imagine looking at OG Xbox footage will reveal even more.
Gard Hater  [作者] 9 月 1 日 下午 4:49 
If they ask for it, I'll explain it.
finlandslim 9 月 1 日 下午 4:09 
Would be amazing to combine engine fixes in this with Ruby Rebalanced if it's not already implemented there.
Omega 9 月 1 日 上午 7:46 
Ah i see. Pretty much work for one person. Would be cool though.
Gard Hater  [作者] 9 月 1 日 上午 6:51 
You can't increase their resolution without editing the models and changing the way textures are mapped to them. The compression that the game uses preserves most if not all detail though, so you can use an editing software to increase fidelity at their current resolution.
Omega 9 月 1 日 上午 5:36 
General question: Is there any way to upgrade the vanilla textures to be slightly more "higher resolution"? Or is it a engine limitation?