武装突袭3

武装突袭3

JCA - M107A1
86 条留言
本·关谷 10 月 19 日 上午 6:06 
oh okay
Grave  [作者] 10 月 17 日 上午 4:00 
@本·关谷 this has been fixed internally, we are working on other updates before fixing it since its a non-issue for the most part
本·关谷 10 月 16 日 下午 8:14 
In the game, the weapon's type and caliber are displayed as a 5.56×45mm assault rifle. It should be a 12.7×99mm sniper rifle.
MoD 9 月 25 日 下午 3:13 
That's the real stuff.
aussie battler 9 月 9 日 下午 10:46 
@grave love your work, this gun is a beast :)

classnames:
gun
"JCA_srifle_M107_black_F","JCA_srifle_M107_sand_F","JCA_srifle_M107_olive_F"
suppressors
"JCA_muzzle_snds_M107_black","JCA_muzzle_snds_M107_sand","JCA_muzzle_snds_M107_olive"
bipods
"JCA_bipod_M107_black","JCA_bipod_M107_olive","JCA_optic_HPCS_sand"
scopes
"JCA_optic_HPCS_black","JCA_optic_HPCS_olive","JCA_optic_HPCS_sand"
ammo (there is more ammo types, I didnt grab them all)
"JCA_10Rnd_127x108_M107_Tracer_Red_Mag","JCA_10Rnd_127x108_M107_Sand_Tracer_Green_Mag","JCA_10Rnd_127x108_APDS_M107_Tracer_Red_Mag"
Spicy Labuyo 9 月 6 日 下午 6:24 
the custom reload animation you made for this gun is :chefskiss:

quality wise it already blows RHS' M107 out of the water
FreeSoldja 9 月 6 日 上午 9:24 
The only hope against Aliens
Grave  [作者] 9 月 6 日 上午 8:57 
@spritzer. should be there.
chornobrivecmaksim1 9 月 6 日 上午 5:11 
@Grave Okay, I won't bother you bro.
L.B.B.D.E [GER] 9 月 6 日 上午 5:04 
Great mod as always! Very good for long range sniping.
I only wish there was a digital scope with it. Like a sniper variant of the Nightstalker Scope to make it more usefull at night.
spritzer. 9 月 6 日 上午 5:04 
silly question but cant seem to find the ammo nor magazine for it :steamsad:
Grave  [作者] 9 月 6 日 上午 4:59 
@chornobrivecmaksim1 its been considered but we are busy with other weapons
chornobrivecmaksim1 9 月 6 日 上午 4:48 
please make AT-4 bro)
Brim 9 月 5 日 下午 10:01 
Gotcha, and yeah I know what you mean. We usually just make our own compats in-house to fix those kinds of things. Caliber (not the ace_caliber) heavily influences armor pen now in ace, so for pistols need to increase the caliber of ammo a lot to get it somewhat effective. Unfortunately with armor being rated for pistols it makes using them pretty hard are armored targets now though unless you break that system by increasing caliber.
Mr_Hudson 9 月 5 日 下午 8:45 
I see JCA.....I click....I HAPPY.
Grave  [作者] 9 月 5 日 下午 4:34 
@Brim we dont do ACE usually because it just is antithetical to JCA design. such as ACE making pistols next to usless, SMGs too. Whereas JCA specifically has high power ammo made for it to make them viable. if you are looking for ACE stuff, Laidback made the main ACE compat for JCA
Brim 9 月 5 日 下午 4:02 
Alr, just thought you guys forgot, as everything is configured correctly ace wise for the ammo, we'll just make our own compat.
Grave  [作者] 9 月 5 日 下午 3:46 
@Brim as i have said, we dont take ACE into account when making these mods. If you want it to work with ACE you will need a compat. We do not do it nativity, JCA is vanilla based.
Brim 9 月 5 日 下午 3:40 
Hey @Grave, dunno if you missed it in what I posted before but the M107 is missing some ACE variables to be fully functional with ACE. ACE_barrelLength, ACE_barrelTwist and ACE_twistDirection are not defined in your config and lead to issues with the implementation into advanced ballistics.
Grave  [作者] 9 月 5 日 下午 2:09 
@Shady just the two you see.
the universal union 9 月 5 日 下午 12:28 
ooooooooo
Shady 9 月 5 日 上午 10:57 
Any chance for a Raufoss round down the line?
Blue Eyed CaT 9 月 4 日 下午 10:37 
Does CBA applies to Olives:.:
Bax ⭐ 9 月 4 日 上午 4:15 
Thanks!
We need the Ukrainian Alligator :D
Grave  [作者] 9 月 4 日 上午 3:40 
@Pyro if thats the casethen no, we don't generall do anything other than basic scope data for ACE. we don't take other mods into account when making JCA.
Pyro 9 月 4 日 上午 2:51 
You explained what it is, but now how it relates to his question at all. AI generated explainations aren't helpful. The ATragMX is a ballistics calculator added by ace. It uses data from the rifle such as twist rate, muzzle velocity, bullet coefficients, weight, atmospheric information, and other data points, to calculate ballistics information in order to hit a target with known variables.

I infer that Cesur is asking, "Will you add a data preset to the rifle so players don't need to manually enter and save their own information into the ATRagMX system."
Dickjoebob 9 月 2 日 下午 11:24 
my fella i didn't ask for it i'm explaining CesurMetalci(MaxiMus) is the one who wants it.
Brim 9 月 2 日 下午 10:27 
If it's G7 you'll need to use an online tool to convert it to G1. I suggest using JBM Ballistics with their Drag Function Conversion calculator. https://www.jbmballistics.com/cgi-bin/jbmgf-5.1.cgi
Brim 9 月 2 日 下午 10:26 
@Grave they're asking because the other rifles you posted you added a default loadout for them.
However for everyone asking. You can get twist, weight, velocities, bore, and width from rangecard. You can get "C1" called G1 in ace arsenal by clicking on the mag. Tadah, loadout for the M107 or any rifle/ammo you want. Make sure you switch to the relevant type of unit from decimal to metric when entering values in. Don't put decimal value for metric which is default.
Brim 9 月 2 日 下午 10:20 
@Dickjoebob it's not to hard to set up stuff for atrag, everything is available in the rangecard and ace arsenal. @Grave, an actual issue is for the ace variables it is missing ACE_barrelTwist and ACE_twistDirection which in advanced ballistics gives it no spin drift.
Grave  [作者] 9 月 2 日 下午 12:01 
@Dickjoebob if thats the case then no, the HPPO is the high power precision optic, its for precision shooting. the M107A1 comes with the AMR sight that is the HPCS high power combat sight, it doesnt have all the bells and whistles because its meant for vehicles and larger targets
Dickjoebob 9 月 2 日 上午 11:23 
its like a range finder attached to the scope of m107 they call it smart scope in short
Dickjoebob 9 月 2 日 上午 11:21 
it means ATRAGMX stands for Applied Ballistics Atrag Mobile X, and it's a ballistic calculator app developed by Applied Ballistics. It's used primarily by military, law enforcement, and precision shooters to calculate accurate long-range firing solutions.
When you hear "ATRAGMX data," it usually refers to the ballistic data and environmental inputs used within the ATRAGMX system to compute a shooting solution.
Grave  [作者] 9 月 2 日 上午 10:11 
@CesurMetalci(MaxiMus) I have no idea what that means
Dickjoebob 9 月 2 日 上午 9:35 
you're da the G grave
CesurMetalci(MaxiMus) 9 月 2 日 上午 9:21 
quick question will there ATRAGMX data for the rifle ?
Rogeriforloki 9 月 2 日 上午 4:57 
Now this is what i've been waiting for for who knows how long!
Ruizu 9 月 2 日 上午 4:45 
FIRE!
miss12135 9 月 2 日 上午 1:42 
good job
IndianaJoe4323 9 月 1 日 下午 9:41 
What am I s'posed to do with this *inside* a covenant ship?
Pyro 9 月 1 日 下午 4:53 
Grave, You (and your team if you have one) have created some the most high quality equipment mods I've personally seen in all of my time playing Arma 3. You are pushing the standards of equipment mods forward with every release. Thank you for your tireless effort.
S.Fox.C.Koneko 9 月 1 日 下午 3:32 
@Grave no i gotya was just curious was all, it is nice just no use for our guys since theres several already from other mods, tho we do use your UMP since its unique (only know of one other mod with one) an nice little pdw, but keep it :]
side note-
if you ever decide to do a larger calibre/anti-tank rifle (20-30mm) i would look forward to that
anywho have a good one
Grave  [作者] 9 月 1 日 下午 3:19 
@S.Fox.C.Koneko well for one, it doesn't have a dependency on a larger mod. It has very nice reload sounds made by LordJarhead, it has custom animations made by me, where other m107s use mar10 or other vanilla anims. And as far as I know, NIARMS has no m107. We make our weapons to be lightweight in terms of file size, and make sure to have them consistent I colour's, function and general vanilla styling.
XxwhirlwindxX 9 月 1 日 下午 2:43 
Oh my jesus... YES!
S.Fox.C.Koneko 9 月 1 日 下午 2:27 
just out of curiosity, whats different here vs say the ones from rhs/cup/niarms? just asking since 9/10 theys are required dependency elsewhere
|ZzZ| Anger Belle 9 月 1 日 下午 1:03 
OMG this really caught me off guard, amazing to see this beast!! Gonna be snipin' plenty.
Grave  [作者] 9 月 1 日 下午 12:20 
@Shy no
Shy 9 月 1 日 上午 11:43 
any chance we'll see something like a steyr scout?
Grave  [作者] 9 月 1 日 上午 10:13 
@Piligrim yer not deprived of anything, its there. Yer just wanting it in a form that doesn't work well with our system at all, there are ACE compats out there, and other scope mods.
Cots [Hk] 9 月 1 日 上午 10:08 
@Grave Your work sets new standards for Quality in the Arma modding scene. Congratulations lad