Garry's Mod

Garry's Mod

Dynamic Combine Rappelling [Custom animation fix]
74 条留言
Franky 11 月 27 日 上午 5:59 
how does this work? does it use jump links or...basic movement links for NODES?
UNIT1  [作者] 11 月 13 日 下午 4:41 
@Juls
Sorry
idk how to add custom animations to a certain model
would rebels have the intellect to rappel though?
Juls 11 月 13 日 下午 4:37 
can you do civilians or ressistance version of that
UNIT1  [作者] 11 月 12 日 下午 12:40 
@ Fristajler|♥♥♥♥♥♥♥♥♥♥|sups.gg
Atleast you have a reason to advertise dupes instead of just random people putting dupe links without reason
I’ll like it
76561199855402015 11 月 12 日 上午 9:18 
I gave it a thumbs up. I'd appreciate it if you did the same. By giving it a thumbs up, you're helping other players achieve one of the most difficult achievements in GMOD right now.
It's a link to my prop: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3577220906
UNIT1  [作者] 11 月 12 日 上午 5:25 
Alright.
Your all good
I’m just sick of being yelled at by possibly kids on this site for a singular error from gmod itself
Andy 11 月 12 日 上午 3:52 
sorry my bad i didnt know i was on the 64 branch thing
i apologize for that x(
UNIT1  [作者] 11 月 8 日 上午 8:35 
@Andy
did you not read the description?
i hope your not one of those kids that randomly reports any error they find
Andy 11 月 8 日 上午 8:29 
when they rappelling this happen
[Dynamic Combine Rappelling [Custom animation fix]] lua/includes/modules/constraint.lua:334: attempt to index local 'mat' (a nil value)
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:357
4. wblSpawnRappelRope - lua/autorun/werappel.lua:361
5. unknown - lua/autorun/werappel.lua:425
idk why this happen
Raisin 11 月 8 日 上午 5:53 
Noted. Thanks for updating me constantly!
UNIT1  [作者] 11 月 7 日 下午 6:43 
@Raisin
although FOR NOW
it seems to work fine once again on the x64 branch
though lets see what happens when the real update comes out...
Raisin 11 月 7 日 下午 6:38 
Thanks for noting this down! i am using x86-64 branch
CocoBat 11 月 7 日 下午 6:33 
Thanks for the information, and no worries.
w.black57 11 月 6 日 下午 6:58 
@UNIT1

I suggest posting this announcement in this mod's description for everyone else ^_^
UNIT1  [作者] 11 月 6 日 下午 6:56 
MY GOAT!
thanks for announcing!
:steammocking:
w.black57 11 月 6 日 下午 6:56 
@CocoBat
@2018
@Raisin

Hey everyone Original mod author here, theres been an update on the beta branch of gmod (x86-64, dev branches) and unfortunately nothing we could do as this is in the gmod team's side. It still does work on the default/stable branch so please use that instead if you want to keep using this mod :happyfaye:
UNIT1  [作者] 11 月 6 日 下午 6:26 
@Cocobat
Shoot... yeah idk if i can fix this
I checked the new gmod updates and it semed it has affected and changed the way Ai nodes work
This rappeling addon doesn't seem to recognize the nodes anymore hence the errors
I'll try my best to resolve this when the actual gmod update comes out
CocoBat 11 月 6 日 下午 5:31 
Suddenly started throwing errors for me today as well... I hope it'll resolve itself.
Raisin 11 月 6 日 下午 4:05 
No worries! I hope it can work again soon
UNIT1  [作者] 11 月 6 日 上午 5:27 
@Raisin
I mean… they work fine for me
I think a new gmod update is gonna cook this addon
Sorry…
UNIT1  [作者] 11 月 6 日 上午 5:19 
@2018
Hmmm
It seems another addon causes an issue where the rope is counted as missing?
Try this addon with your other addons disabled
2018 11 月 6 日 上午 3:38 
[Dynamic Combine Rappelling] lua/includes/modules/constraint.lua:334: attempt to index local 'mat' (a nil value)
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:367
4. wblSpawnRappelRope - lua/autorun/werappel.lua:371
5. unknown - lua/autorun/werappel.lua:435

Timer Failed! [Simple][@lua/autorun/werappel.lua (line 432)]

C_RopeKeyframe::FinishInit couldn't find rope missing_rope_material
Raisin 11 月 5 日 下午 10:48 
[Dynamic Combine Rappelling [Custom animation fix]] lua/includes/modules/constraint.lua:334: attempt to index local 'mat' (a nil value)
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:357
4. wblSpawnRappelRope - lua/autorun/werappel.lua:361
5. unknown - lua/autorun/werappel.lua:425
Raisin 11 月 5 日 下午 10:47 
they dont rappel well anymore, dang it. They rappel in the same place :(
Raisin 11 月 5 日 下午 10:42 
its a bit broken now :(
Winn 11 月 5 日 下午 10:32 
[Dynamic Combine Rappelling [Custom animation fix]] lua/includes/modules/constraint.lua:334: attempt to index local 'mat' (a nil value)
1. CreateKeyframeRope - lua/includes/modules/constraint.lua:334
2. Elastic - lua/includes/modules/constraint.lua:626
3. applyElastic - lua/autorun/werappel.lua:357
4. wblSpawnRappelRope - lua/autorun/werappel.lua:361
5. unknown - lua/autorun/werappel.lua:425

Timer Failed! [Simple][@lua/autorun/werappel.lua (line 422)]
UNIT1  [作者] 10 月 26 日 下午 6:38 
@truth.g.life096
Sorry man
As much as that sounds cool
Each rebel model would need to be rerigged with rappelling animations which only the soldiers have
Im unable to do such thing
:steamsad:
truth.g.life096 10 月 20 日 上午 5:53 
hey is there a way to make all human npcs in vanilla games be able to use this feature? i mean like enemy rebels or enemy medics can swing on ropes like in combine, but i don't know how to do it! help me
UNIT1  [作者] 10 月 12 日 上午 7:09 
@idksomething
No... i don't think so?
just don't use any high changing ai related addons
UNIT1  [作者] 10 月 12 日 上午 7:08 
@TortaPounder67
funny number you got there.
umm no sadly the VJ soldiers use a different entity name so this addon won't recognize any VJ related snpc
idksomething 10 月 6 日 下午 9:35 
do i have to move the load order to get it to work?
TortaPounder67 9 月 30 日 下午 11:13 
does it work for VJ soldiers?
XX360HATMASTERXX 9 月 28 日 上午 6:24 
@UNIT1 how to fix those ♥♥♥♥♥♥♥♥ combine will have chance rappelling to under the map?
Franky 9 月 21 日 上午 12:39 
also the mod from kenni, the ai one works, i tested it it works amazing
Franky 9 月 21 日 上午 12:39 
yeah
UNIT1  [作者] 9 月 20 日 下午 7:17 
@Franky
Oh.. framed? Damn. I’m sorry if that happens
You probably just encounter the bad people in this community
Franky 9 月 20 日 上午 2:17 
why do i get ♥♥♥♥ framed for using ai in an ai mod but for you its okay? this is ♥♥♥♥♥♥♥♥
UNIT1  [作者] 9 月 17 日 下午 12:53 
@lincs911
I stated this in the description… but I’m sorry to hear that. Although realistic combine soldier ai works for me if you tweak some settings
I recommend not to use inpc as it causes frame drops and VJ base NPC errors
Lincs911 9 月 12 日 下午 4:33 
UNIT1  [作者] 9 月 6 日 上午 11:44 
@Gorigo
Probably some issues with high places even with the distance convar
Idk if i can fix those sorry...
Gorigo 9 月 6 日 上午 7:18 
@Silveo contrast graphics from Reshade i think
Gorigo 9 月 6 日 上午 7:18 
it has still issues tho but i hope you can fix them
Gorigo 9 月 6 日 上午 6:57 
thanks, finally
andrew 9 月 6 日 上午 1:44 
This is so ♥♥♥♥♥♥♥ hot thank you I love you
Хомо-Собутыльник 9 月 5 日 下午 11:35 
bro how did you get so contrasted graphic?
w.black57 9 月 5 日 下午 9:48 
Waahhh its in the front again :laughing_yeti: :HatHealth:

and I actually used AI to create this as well. AI is pretty useful if you know how to use it right and actually know how the codes work to troubleshoot and fine tune :SelicyGrin:
Olive 9 月 5 日 下午 4:29 
RAD!!!!
San4iz 9 月 5 日 下午 1:18 
Cool:steamhappy:
UNIT1  [作者] 9 月 5 日 下午 1:11 
@dosh.ivon
Yes it is indeed me
UNIT1  [作者] 9 月 5 日 下午 1:10 
@platoon
Is the sun leaking for you