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In any case, to respond to your comment: the effect I gave to Dejima — “when connected by a trade route, the city owner gains +2 Gold and the trade route owner gains +1 Gold” — is identical to the Colossus in Civilization V. Since I can’t use Lua (I actually tried it in a previous mod I uploaded, but it didn’t work out…), I can’t implement more complex coding.
That said, maybe it’s my English that’s lacking, but I honestly don’t quite understand why you mentioned “first Dejima built creates it.” Since Dejima is a World Wonder, only one can exist in the entire game. Were you perhaps referring to the extra trade route slot when you said that?
That being said, I also think your perspective has merit. Unlike me, you focused on the uniqueness of a port under Japan’s so-called “sakoku” system (although strictly speaking, Edo Japan pursued controlled openness rather than absolute seclusion, trading with Korea and Ryukyu diplomatically, and with China and the Netherlands commercially). In that sense, while our viewpoints differ, I think what we hoped to capture through Dejima is ultimately similar.
In fact, until 1641—when the Dutch factory was relocated from Hirado to Dejima—it was the Portuguese who stayed at Dejima, albeit for a brief period (Matsutake, H. (1988). Portugāru shisetsudan Nagasaki jūnan jiken (1). Keiei to keizai, 68(3), 59–99, p.88).
1. To start with, you mentioned: “Only Dutch ships could dock there, and only 2 per year for most of the bakufu.” But what you wrote applies only after 1715, not to the earlier period.
1) Dejima restricted trade, rather than adding it - the extra trade route seems inappropriate. (Only Dutch ships could dock there, and only 2 per year for most of the bakufu.)
2) Based on this, perhaps it could add +2 culture / +3 gold / +3 Science like you've written it up, and have some other bonus if necessary (perhaps "Sea resources generate culture in this city"?)?