全面战争:战锤3

全面战争:战锤3

Armies Without Generals
27 条留言
BlackJackGear  [作者] 10 月 6 日 下午 1:50 
please submit bug reports through the links above
Rixxy 10 月 6 日 上午 11:56 
Not sure if it's possible to fix this, but as far as I can tell when playing beastmen (Taurox is who I am playing specifically), the lordless armies are still counting towards my army cap, which kind of completely removes the use case of this mod for their faction.
BlackJackGear  [作者] 9 月 14 日 下午 1:35 
@pheonix89 the leading unit becomes a sort of pseudo lord, I am not surprised that it would conflict with stuff.
Doubt I can do anything about it, maybe Tabletop Caps can do something on their end.
I am still surprised that this works at all and the game just accepts it without blowing up.

@Leonardo thanks for reporting, I will have to look into the camps.

@Mumm-Ra right nurgle factions not sure about the general, that should not happen.
Recruitment is still the thing with nurgle factions not having vanilla recruitment.
Mumm-Ra 9 月 13 日 下午 11:06 
https://ibb.co/Dgmq84Zz

Is this normal? Creates an Empire lord but woulds it for my Tamurkhan campaign. Even when I enable "Allow Recruitment" in my Tamurkhan campaign, it doesn't let me recruit without a lord.
Leonardo 9 月 11 日 上午 11:41 
Doesn't seem to work for ogre camp, the new army with placeboo general is created but no exchanging unit could be make
pheonix89 9 月 10 日 下午 3:50 
This does a funny thing when used with Tabletop Caps where the unit who leads the lordless army no longer counts towards caps somehow. Just throught you should know
inxs 9 月 5 日 下午 1:59 
NICE!!! BEEN WAITING FOR YEARS
Rustic Clover 9 月 4 日 下午 10:21 
This may legitimately be the most groundbreaking mod for the game so far, being able to finally give us back some of the flexibility of the pre-Rome 2 army system.
Snyp3r5TTV 9 月 4 日 上午 11:26 
Thank you, I've been waiting for this to be a thing (again) since Rome 1
BlackJackGear  [作者] 9 月 4 日 上午 7:45 
@soelibremm probably not
Beats-With-BothHands 9 月 3 日 下午 6:40 
*cries in shogun 2*
soelibremm 9 月 2 日 下午 8:11 
Awesome! It if possible, can you make a mod that makes that the General's name isn't the Army's name?
BlackJackGear  [作者] 9 月 2 日 下午 2:57 
Not that I know of
Lord Alexander 9 月 2 日 下午 2:54 
Would there be a way to do the reverse, having multiple lords in one army, like we can toggle on for skirmish battles?
BlackJackGear  [作者] 9 月 2 日 上午 10:43 
@BluebirdSialis I will look into it.

@sirkudjon lords being present in the army but not counting as a units is impossible.
If you want armies with 21 units I can recommend this mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3297164969
sirkudjon 9 月 2 日 上午 2:49 
I would prefer a mod that does not count Lord as 1/20 but instead 0/20. Units and eroes count as normal.
BluebirdSialis 9 月 1 日 下午 10:57 
I found a bug where if I am in a zone of engagement (attack the enemy and hit backspace just before my army initial battle), then click split army. I'll get free Nakai the wonderer.

Note that I'n playing with Cataph's Southern Realms's Columbo, so it was very funny to me lol.
Nazgreg 9 月 1 日 下午 4:40 
Maybe isn't perfect but fuck, I'm in love. Many thanks!
BlackJackGear  [作者] 9 月 1 日 上午 10:49 
Ai dont use this, I doubt I can teach them that.
Not sure what the AI would even do with it.
FrenzyBee 9 月 1 日 上午 10:35 
Does the AI factions use this or is this primarily player only? :)
SaveThePandas 9 月 1 日 上午 7:22 
ARE YOU JOKING? This is incredible, I was certain that this would be impossible in Warhammer. Amazing work dude.
Sloth World Order 9 月 1 日 上午 4:58 
Been waiting for a mod like this for a long time. Many thanks for making it a reality.
9R1N90V13J0 9 月 1 日 上午 4:19 
RTW style recruitment with extra steps is still RTW style recruitment. THANK YOU, SIR!
Kentathor 8 月 31 日 上午 6:01 
Really cool mod, will try it.
BlackJackGear  [作者] 8 月 30 日 上午 4:33 
Yea sea regions can be a pain, thanks for reporting I will have a look.
Dean Winchester 8 月 30 日 上午 3:25 
Actually, seems like it just doesn't work at sea.
Dean Winchester 8 月 30 日 上午 3:12 
Noticed an issue: Doesn't seem to work with black arks.