Ravenfield

Ravenfield

Cities, Towns, Hills and Explosions
41 条留言
Yatta - Albino  [作者] 10 月 6 日 下午 12:13 
Update: Further improved performance (less turrets/vehicles but auto fast respawn) and fixed some spawn points
Yatta - Albino  [作者] 9 月 26 日 上午 10:53 
Update: lmproved pathfinding performance
Yatta - Albino  [作者] 9 月 23 日 下午 7:29 
[ !! ] New map released here : https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3573451829
Its a heavily modified and improved version of this map, with a different playstyle.
Yatta - Albino  [作者] 9 月 23 日 下午 7:28 
Pushed a small update to reduce bots falling through the map at spawn
bendiewan37 9 月 20 日 上午 7:05 
I'm waiting for the improved one soon...:steamhappy:
Turdet 9 月 12 日 上午 3:20 
Thanks for dropping the link little man, will make sure to have fun on this map
Yatta - Albino  [作者] 9 月 11 日 下午 4:16 
Im affraid I cant do much about bots flying and driving skills :s
SchlopFlopper 9 月 9 日 下午 5:01 
AI loves to hit the mountains while flying, especially when you set the planes to a jet aircraft
cjprince 9 月 4 日 下午 1:32 
Sorry I unsubbed and resubbed and while more vehicles leave than before, there are still always three or four of the starting apcs/jeeps left behind. May need more work
Daboyski 9 月 3 日 下午 9:57 
Whoa, the grayblocks are actually buildings now, Absolute Peak
Yatta - Albino  [作者] 9 月 3 日 上午 7:18 
@jet2holidays.com thanks - I did improve the ugliest part along the updates so its a bit better now
The Problem Causer™ 9 月 2 日 下午 2:08 
Doesn't look that bad from an ugliness standpoint, honestly looks quite good imo, but that could just be me - Great work on the map anyway!
Yatta - Albino  [作者] 9 月 1 日 下午 1:10 
Sometime soon is actually now. There are two flags I cant fix, but I made others more accessible to vehicles. That should help.
Yatta - Albino  [作者] 9 月 1 日 下午 12:20 
Updated the map screenshot
In other news I have a good lead on why bots exit their vehicles after embarking - the vehicle cannot find a way to touch the target flag (even though infantery can). Ill fix that part sometime soon.
Yatta - Albino  [作者] 9 月 1 日 下午 12:17 
@KoffeeDoggo the map does have fps drop for some stretches of time because of bot pathing (assumedly) - not sure if I can do much about that for now
KoffeeDoggo 9 月 1 日 上午 10:35 
its fine, its my specs that is shite...
bots - 150
specs - 8g RAM, intel core I5-5200U, NVIDIA GeForce 930M

it ran fine when im alone, but when theres a group of bots around, the FPS drop massively. so your map is fine. probably
Yatta - Albino  [作者] 9 月 1 日 上午 8:58 
@cjprince I noticed this bot behaviour but so far I dont know what causes it. I tested having a bot squad get in those vehicles and give them orders and they could move around without problem. It seems their decision-making is in cause here, not the navigation mesh. Ill still look for what I can do.
Yatta - Albino  [作者] 9 月 1 日 上午 8:56 
@AntiBlaze is your performance low even without bots?
@KoffeeDoggo: number of bots & hardware specs?
Yatta - Albino  [作者] 9 月 1 日 上午 8:55 
Updated: Improved cities and roads, check changelog for details
AntiBlaze 9 月 1 日 上午 5:45 
@Yatta - Albino 100 bots on m2 mac
KoffeeDoggo 9 月 1 日 上午 3:40 
my pc is dying with this map
Ve3 8 月 31 日 下午 8:25 
cool map
Sir silly the seventh 8 月 31 日 下午 7:47 
fire
cjprince 8 月 31 日 下午 3:33 
many of the vehicles at both sides spawns dont navigate properly, of all the jeeps, apcs, quads etc only a random one single one of both side leaves spawn, while all the others load up troops and then once they're fully loaded everyone inside just hops out and continues on foot.
The transport helis too just sit on the ground and eventually also bail out.
Yatta - Albino  [作者] 8 月 31 日 下午 12:37 
@Antiblaze whats are your game config (bots number) and hardware specs?
AntiBlaze 8 月 31 日 下午 12:19 
ravenfield running on like 5 fps on this map
Daboyski 8 月 31 日 上午 11:21 
You could try the style from the map called urban depths where the creator just stacked the desert buildings lol. But Idk if it would affect performance. It doesn't look that much better too, but I guess it's a step up from gray blocks lol
Protogen Mercenary 8 月 31 日 上午 10:42 
Bro cooked, take my points
Yatta - Albino  [作者] 8 月 31 日 上午 3:50 
@Dabovski true I lazed off here - no great vanilla assets for that. I'll try working on that soon
Leoben 8 月 31 日 上午 2:54 
Brilliant!
Daboyski 8 月 30 日 下午 6:47 
It would be more immersive if the large buildings(?) in the cities has more detailed models instead of just big old gray blocks lol. The map looks good to play though, just the big buildings kinda take away the immersion
Yatta - Albino  [作者] 8 月 30 日 上午 9:58 
Glad you guys like it :)

It does have temporary fps drops in some cases - guess its related to bots pathing from/to certain points. If anyone somehow manages to notice where it happens im interested!
Дрочеслав 1.0 8 月 30 日 上午 6:38 
this map is OP
Nietabs 8 月 30 日 上午 1:06 
cool
Totally Not Ed 8 月 29 日 下午 11:47 
Map so big it could be an RPG map
Trizz 8 月 29 日 下午 8:48 
Goes hard
Titanus 8 月 29 日 下午 8:14 
noice
jango bett 8 月 29 日 上午 11:42 
friggin sweEEEEETTTT :steamthumbsup::steamthumbsup:
TAB_SILENCE 8 月 29 日 上午 11:34 
Hold up, somebody might have cooked
Blaze77gun 8 月 29 日 上午 8:26 
cool
Yatta - Albino  [作者] 8 月 29 日 上午 6:58 
fixed map thumbnail