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The might tree is cool to , i suggest reduce the pourcentage.
The additional attack is an ability provided by the glaive weapon itself. If you think it’s too powerful, I recommend either excluding the Might ability tree or editing the glaive’s damage to lower it.
Anywat it's very fun to play but in my opinion way too powerfull.
The design is good, but it's way too powerful.
It does way too much damage with Might, and I find the Exiles weapon too powerful too. It stuns too often (I think I have some small balancing issues with my modlist, maybe it's a problem of my part i don't know)..
Being able to attack twice with the normal attack, which doesn't consume mana, is too much, I think, and it often makes the other talents "useless." I play the counter attack follow up attack tree the middle one in guess.
I packed in a lot of abilities so I gave it plenty of AP, but maybe it ended up being more than I thought. So how many points do you think would be reasonable?
This is with Tedjam, but I wasn't aware that the AP per level had been changed in that environment from LWOTC.
Might is an ability added by Mitzruti's Perk Pack. It gains 1 stack under certain conditions, and each stack is automatically consumed when dealing damage. By default, each stack provides a 30% damage boost, but with a specific perk, the amplification is increased to 50%. However, having multiple stacks does not multiply the bonus by the number of stacks.