Age of Wonders 4

Age of Wonders 4

SkyPhoenixTweaker - Enchanced Outposts - Standard
24 条留言
SkyPhoenixZ1  [作者] 9 月 20 日 下午 10:37 
Something must be wrong on your side as for me and other people runs well. I suggest you to check your game files integrity, as far as i know currently are not other mods affecting outposts. To say more, rhe game version up to date is also very important, if you play on legacy version of the game (gog allows for it), the mod most likely will crash your game, i always create and update (if necessary) my mods for the last version of the game and dont support older ones anymore.
grimjack01 9 月 20 日 下午 5:26 
Tried running this mod, game crashed, loaded it again, crashed again...deleted it running fine, seems to have some issues. 9/20/25.
SkyPhoenixZ1  [作者] 9 月 19 日 上午 8:50 
maybe in the future, when pops up first dlc of season 3, for now i decided to focus my attention on other tings.
Karstedt 9 月 18 日 下午 2:58 
Can you move the teleporter inside the outpost like a watchtower upgrade?
SkyPhoenixZ1  [作者] 9 月 15 日 下午 12:44 
Yes, AI does.
Jenkem 9 月 15 日 上午 1:04 
Very very cool looking. Does the AI use it well?
Dusto 9 月 6 日 上午 1:48 
I would love a version for just one extra work camp and nothing else
Shenanigan 9 月 5 日 下午 3:17 
he might be playing on Megacities map
SkyPhoenixZ1  [作者] 9 月 5 日 上午 9:36 
All this mod does it to add posiblity to build stone walls and more work camps, nothing more or less. In worse cases, part of your game can be corrupted and you can check integrity of game files.
SkyPhoenixZ1  [作者] 9 月 5 日 上午 9:30 
If the terrain's biom is transformed into creepy gloom by special province improvement or infestation, you should still be able to convert outpost on it into a city. The same goes if infestation itself spreads on outpost or adjacent provinces.
TheNecromancerWendigo 9 月 4 日 下午 4:28 
I do have both mods, but this was in a realm without an umbral abyss plane, but it did have umbral abyss on it's main region from a ritual circle, could that be the cause?
SkyPhoenixZ1  [作者] 9 月 4 日 上午 9:49 
There is also posibility that you could mistook it with my other mod, Enchanced Sanctuaries Outposts, by default you cannot convert them to cities in umbral abysss and honestly it was never my intention to do so.
SkyPhoenixZ1  [作者] 9 月 4 日 上午 9:47 
Something must be wrong on your side, i use this mod in my long term game and can convert outposts to cities any time. I also ensured compatibility with my City Improvement mod, these mods modify the same rpk file "CityStrategic_Definitions", but different properties and dont interrupt each other, however i cant say the same if you use other mods affecting the same file. My mod does not modify things related to converting outposts to cities.
TheNecromancerWendigo 9 月 3 日 下午 2:11 
Most of the time I cannot see the upgrade into city option even though I should have enough resources, even when the outpost is fully upgraded
DDodgers24.5 9 月 1 日 下午 12:41 
Wow, thanks a lot for the quick update!
SkyPhoenixZ1  [作者] 9 月 1 日 上午 10:10 
I updated mod, all work camps should now have their prices. Each work camp costs 50 gold.
DDodgers24.5 8 月 31 日 上午 8:20 
This is an awesome mod! I too have missed stone walls on the outposts. One thing, I've noticed that there are no charges for subsequent work camps after the first one. I think this makes the mod very OP. A town takes time or Imperium to aquire new land. I would suggest a cost of gold and Imperium for new camps after the first one. Perhaps this could reduce the Imperium cost of founding a city on an outpost that has been upgraded. (50 Imperium per each additional work camp after the first, and 50 for the city upgrade.) Just my thoughts! I am having fun with this!
SkyPhoenixZ1  [作者] 8 月 28 日 上午 9:55 
Mod affecting Sancturies is ready and uploaded. In the description of this mod, you will find link to Enchanced Sanctuaries mod.
Ærys 8 月 28 日 上午 3:19 
Did it work with Santuary Outpost in Umbral?
Aktuarus 8 月 27 日 下午 10:31 
Awesome mod. Basically it turns forts into colonies ))
Ringwraith 8 月 27 日 下午 9:21 
Stone walls, how I've missed you.
Championxs 8 月 27 日 下午 6:06 
OH I LOVE THIS
But perhaps keep the walls to wood as they wouldn't want to waste the massive man power to make em to stone? In short I see outposts as one of two things, either a forward operating base during a military operation to rally troops at or use as an defensive anchor if things go south. Or as a slop chop for resource/wonder grabbing while working where to exactly build the city (usually cause I haven't scouted everything around it yet). I do deeply still love the 5 total province effect as well as many of your other glorious and truly wondrous mods. :angryamazon:
Grathocke 8 月 27 日 下午 2:43 
Great idea!
Gemma Grey 8 月 27 日 下午 1:32 
My Chosen Destroyer factions already love this! ^^ Thank you for your ingenuity :steamthumbsup: