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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3614922902
That's an oversight yeah. Fixed now.
Further improved some existing meshes.
Added color maps to hiver wizard helmet, and hiver iron helmet set.
Added ronin blade master and warlock armor.
Added left hand path mask (and variants)
Added Hive royal guard set
Altered hive trader start,
Added rising ninja clan start.
Further integrated a variety of armors
So I'm not sure what'd be adding the colored leather turtleneck.
Like The Internet Janitor mentioned the medic stuff is available in mongrel. Next update will give them a lot more spawn locations as well cause they're weirdly rare right now.
Thanks a lot for this great mod. I freakin' love the medic armor, helmet and bandana and want to start a playtrough of wandering medics and an hospital base.
But I can't find any pieces of the medic set anywhere.
Do you know where are the best shops/places to find them please ?
Ty
Very late reply
It's kind of all over the place yeah. Sometimes that's kind of cool and serves the world building. Rare saught after relics making their way into the hands of bandits, or ancient armor that was once solid, that's rusted to crap over the last millenia.
Other times it just feels like weird oversights and bizzare inconsistencies.
I may at some point swap some of the classifications for armor around. Since I think the fogmask is considered heavy, but the swamp ninja mask (which most of the gaskmasks are based off of) is leather for some reason.
I do have some more stuff planned in the vain of the samedi. Some coming later than others. What will likely come this next update is a quiver that you'll be able to buy in the swamps.
I might do something like that. It's fun having the weird trippy stuff like that.
Thanks.
Yes. Someone already requested a compatibility patch with primordial hive. That's coming some time after the next major update.
Which blueprints specifically?
I would kill for a heavy option for the Samedi and any other pieces with that aesthetic, it just looks so incredible. It's funny since it incorporates a fog mask which has metal armor but the Samedi has civilian armor stats, so wearing it is a death sentence for anything but screenshots. I could see maybe sacrificing a belt slot for it but unlike the other hats in this collection it doesn't seem to have a belt option.
It just looks so amazing!
Uh no it's not supposed to have 6,000% dust storm protection lol. That's my fault, woops. Probably mixed up 60 and 0.6. Thanks for bringing that to my attentions I'll fix that next update.
The face of death being in heavy armor crafting if I recall was intentional since the swamp ninja mask and fog mask were also in there. I may need to double check that though.
It's not released yet. I'll probably drop it pretty soon after the next update. It's not hard to do but I want to get some more substantial stuff done first.
There are new factions, and recruits planned but no new factions will be added in this mod.
Those'll be added by a secondary mod I'll make some time in the future.
I don't like it when armor mods add a bunch of new factions which alter the atmosphere or balance so I wanted that to be a separate mod. And have the armors all in another.
The chest piece armor or the legs? And is it the male or female version? And what specifically is happening?
That's probably a mixture of lazy wieght painting on my part and the model being too high up. I'll see if I can't fix that come next update.
Thanks.
That's odd. I'll need to take a look at that. Integration in general could probably use some work honestly.
Yes. I've actually got an addon that makes it work with no cut efficiency. It's old and I forget if I ever released it and it's outdated but it'd be easy to update.
Oh yeah that's a pretty easy fix I'll probably get to it some time after the next update. If you wanna take a crack at it yourself (or anyone else does) then you just need to move the Radiant Primordial Hive mod and Sacred Trash into your mods folder, go into the FCS select Sacred as the active mod. Then add the hiver races from primordial hive into the allowed races list for the hive helmets.
No new armor yet just some fixes.
Added the belt version of the bite guard to crafting (I forgot to)
Changed the location of the cursed hiver start from the hive village to the hub
And removed the hiver wizard and banana helmet from the research bench (you can still get the blue prints at the hive village and if you unlocked those through the bench you can still make them.)
Funnily enough that is exactly what it was based off of.
Ledsen-Katt on reddit made some fan art of a hiver leper, and I was planning on adding something like it anyway so I just asked him if I could and showed him the model. He said yes so now it's in the mod.
So that was a problem with the mod it's self. I added the armor to the blueprint but forgot to assign it to a crafting bench so while the research did unlock it there was no way to craft it.
Fixed now. Probably lower in the list than the normal, I don't think there's any way for me to fix that unfortunately. But at least you can craft it now.