Rivals of Aether

Rivals of Aether

Rivals Rogue
82 条留言
R3Verse 10 月 16 日 上午 9:02 
Amazing stage - my new go-to whenever I want to play Rivals - but, for some reason, Leopaof's Jojo and Dio kind of break the game on this map. Their Stands fall through the floor when doing grounded attacks or otherwise remaining active, and something (which I think might be caused by the Stand and user getting hit at the same time?) can occasionally cause them to take hundreds of damage in the blink of an eye, activating on-hit effects repeatedly during this period.

This only seems to happen on this specific stage, and Leopaof was unable to troubleshoot it themself.
MorgAce 10 月 13 日 下午 5:00 
I love this stage, personally!!! SUCH a fun gamemode, and it's always a delight to make wacky little combos with my friends >:3 although, some of my friends just can't see the items they're picking when we're playing over wifi? I have to wonder why that's the case but, y'know, it's really tricky :<
MistaT 9 月 25 日 下午 3:11 
I love the use of all the Kirby music, makes it more fun for me specifically
DinoBros  [作者] 9 月 20 日 下午 11:29 
@Oog
What makes you say that?
Oog 9 月 20 日 下午 10:30 
ts ass gang
Idontcare 9 月 19 日 下午 7:52 
PEAK
Geoblue 9 月 16 日 下午 2:23 
YOOOOO REPLAYABILITY IN RIVALS??!!!! INCREDIBLE
Red_Fang_ 9 月 7 日 下午 12:55 
so fun you guy did great I would love to see more update on this it would be cool if you added C00Lkid which could made you smash attacks do fire damage but great thing you guys made good job
Tsvics003 9 月 7 日 上午 4:00 
No custom items? :(
DinoBros  [作者] 9 月 6 日 下午 12:13 
@PeachieDotZip there is no built-in compatibility for adding your own items
PeachieDotZip 9 月 6 日 上午 10:48 
Is there a way to add compatibility for other characters to appear as items?
DinoBros  [作者] 9 月 4 日 下午 2:07 
@Solomon Thank you. Glad you haven't run into crashes or lag.

I should have thought of that sooner. I'll try to to add amount of reroll and item picks per round in the next update.
There are items that benefit from how many rerolls you currently have or giving extra picks, so players and I will have to take that into consideration when adding that as an option.
Solomon 9 月 4 日 上午 6:32 
Such an amazing mod. Glad to see huge projects like this can still come out after so many years. So far haven't had any crash or lag whatsoever too
As a suggestion, would it be possible to add options to change the amount of rerolls and item picks per round as well as on game start?
Buzzy 9 月 2 日 下午 1:08 
HOW IS THIS IS RIVALS OF AETHER
Staurlite 9 月 1 日 下午 9:40 
Peak of workshop
John Darksouls 8 月 31 日 下午 5:11 
Thanks man
DinoBros  [作者] 8 月 31 日 下午 5:00 
@John Darksouls Remote play should work fine. I haven't tested it myself, but there were some changes to local play to make it visually work on one screen.
John Darksouls 8 月 31 日 下午 4:55 
Also mod is amazing :PEAKcapy:
John Darksouls 8 月 31 日 下午 4:50 
Good sir DinoBros, would this mod work on remote play or would it be too much to handle
DinoBros  [作者] 8 月 31 日 下午 1:03 
@RobotLucca

1. Yeah Master of One can be a little weird at times, but I have a lot of fun finding interactions like that. Most characters have a dash attack that give a burst of speed frame 1 which is really nice to surprise opponents with.
2. I don't think anyone I've seen play has encountered that freeze stack bug before. Something else might have happened that you might not have realized like removing freeze stacks from hitting the opponent or teching. I'll keep this in mind though if anyone else mentions it.
DinoBros  [作者] 8 月 31 日 下午 12:58 
@glennvtx I do plan on adding a feature to let you view all items using the TAUNT stat display menu in the next patch, but it'll be a bit of time.

I've been keeping a record of many bugs and quality of life features for a week 1 patch, so it'll be a little bit
glennvtx 8 月 31 日 下午 12:09 
make it so i can see what my opponent has, whenever i pause the game all items on the select screen and the explanations turn invisible, GREAT mod tho having fun
RobotLucca 8 月 31 日 上午 10:04 
Oh, and I can't see freeze stacks applied by my opponent during network play.
RobotLucca 8 月 31 日 上午 9:59 
Awesome mod!!!

Master of One seems to have a lot of strange interactions, for example Keqing can fly by attacking downwards in midair due to triggering the starting momentum from original dair.
Kart 8 月 30 日 下午 11:47 
Peak
hyuponia  [作者] 8 月 30 日 上午 11:38 
gosh im so happy everyone likes it!!!!!!!!
berserkx33 8 月 30 日 上午 11:22 
Hey, I just wanted to tell y'all that this has been the most fun I've ever had with this game in years. This is the greatest idea ever since the Grooves mod.
EMA02 8 月 30 日 上午 6:19 
@DinoBros I don't recall hearing it but it could have been that in that case
buffbarney17cg 8 月 29 日 下午 8:56 
@DinoBros idky but it wont load for me it still shows normal rivals everytime
DinoBros  [作者] 8 月 29 日 下午 5:04 
yes
The Sezenians 8 月 29 日 下午 4:57 
Does it work with PvE?
Softie Swirl 8 月 29 日 下午 1:11 
@DInoBros
Curious, I'll keep my eye out to see if I can repo the issue then and find a cause.
DinoBros  [作者] 8 月 29 日 下午 1:09 
@Softie Swirl
I just tried a 2v2 match Incineroar and Greninja vs Peppino and Gustavo&Brick and I didn't seem unresponsive to me and I went back to the main menu with it being perfectly fine.

I'm not sure what the exact issue could be now
I'll keep an eye out for anything similar
Softie Swirl 8 月 29 日 下午 12:43 
@DinoBros So the exact set up was me playing as Incineroar on a team with CPU Greninja, against CPU Peppino and CPU Gustav, both of the Pizza Tower characters. Whenever I was Incineroar as the player I booted into the match and straight away the main menu for the mod instantly was unresponsive, I was able to pause the game to quit out of it and was even able to use the shield+taunt to access the options menu wherein I was able to move around the menu fine in there, but returning to the main menu it was completely unresponsive once more. I switched myself to Greninja and the CPU to Incineroar and tried again and it worked just fine, just whenever using Incineroar on a team, the menu wouldn't work.

Hyper specific and not likely to cause any issues, I know, but I figured it was worth bringing up in case it starts happening with other chararcters or other people. So far Incineroar is the literal only other character to trigger this, will let you know if I discover any others.
DinoBros  [作者] 8 月 29 日 上午 11:56 
@Softie Swirl
I'll need more information to be able to tell you anything.
Do other characters cause this issue for you as well?
Was it from the beginning or was it a few rounds in?
What other characters are in the match?
By non responsive do you mean the game crashed or were you able to pause in game?

I've been able to play as Incineroar without issue, so I'm not sure if it is purely an issue with the stage.
DinoBros  [作者] 8 月 29 日 上午 11:52 
@EMA02

1. I'll look into that
2. Either the CPU had Waluigi or they have something in their code that lets them act out of pratland state. If you heard "Waluigi Time" than it's the item.
Softie Swirl 8 月 29 日 上午 9:52 
So, for whatever reason playing as Incineroar causes the menu to become non responsive?
EMA02 8 月 29 日 上午 9:35 
the game mode is amazing however the bazaar is hard to read because the items description end up being behind the characters, especially difficult if, for instance you are a boss

Also for some reason the enemy "super Luigi" (a lvl 5 AI) could move during the countdown
CurtDog420 8 月 28 日 下午 5:11 
Omg I never thought I'd see this project see the light of day!
DinoBros  [作者] 8 月 28 日 上午 11:55 
@Firich

Setting the stock count will let you choose how many rounds you have unless you mean an option in the pause menu similar to adding/removing 5 rounds, which I might add in the future
DinoBros  [作者] 8 月 28 日 上午 11:54 
@<color=#FFFF00>Spiritrain

1. I cannot swap what character you are playing as
2. I've thought about adding final smash as an option, but I'd need to talk to the developer of the mod for permission first before considering it further
Firich 8 月 28 日 上午 10:16 
Can you make so we can add or subtract 1 round so we can have 2-3 round mode akin to traditional fighting game?
<color=#FFFF00>Spiritrain 8 月 28 日 上午 4:50 
also maybe an item for final smash maybe an install based item
<color=#FFFF00>Spiritrain 8 月 28 日 上午 4:44 
idea: if there is any way could you make it so that cpu's swap between base chars
<color=#FFFF00>Spiritrain 8 月 28 日 上午 1:53 
chat peak has dopped
Mewmewmagoo 8 月 27 日 下午 8:54 
Thank you!
DinoBros  [作者] 8 月 27 日 下午 8:00 
item select* not character select
DinoBros  [作者] 8 月 27 日 下午 8:00 
@Mewmewmagoo I'm assuming the CPU Rudra is holding taunt during character select which is my fault for allowing cpus to show the stats menu, but I'll look into it further for a future patch
Mewmewmagoo 8 月 27 日 下午 7:38 
I just wanted to let you guys know I’m having a glitch occur with the stage where the stats screen will pop up and block the view of what I’m picking, and as far as I’m aware there is no way out of it. I think it has something to do with opening the stats screen then it happens a few rounds later, but honestly I’m not sure. My other theory is that it has to do with one of the characters in the match, being Dream Collection Kirby (me) and Rudra (CPU). I play on Steam Deck, but it hasn’t happened in other matches, just with these two specifically in the match. Still a great mod, just wanted to let you know just in case.
DinoBros  [作者] 8 月 27 日 下午 5:13 
@EpicGuy

It is inspired by Rounds yes