tModLoader

tModLoader

Parry, Deflect and Riposte
124 条留言
pee god 11 月 3 日 下午 1:48 
Aiming the parry has helped alot with landing parry’s thank you for adding it
onlyEnot  [作者] 10 月 30 日 下午 11:04 
it should be safe. The mod doesn't touch your world file at all, so there's zero risk of world corruption. All the effects are on your character.

I have specific support for Calamity, so that's fine. The others shouldn't conflict since my mod works on a fundamental level. If you want to uninstall it later, just let any of its buffs/debuffs run out before you quit. Your character will be clean.

Let me know if you find any bugs!
tuh.puppy 10 月 30 日 下午 7:21 
because it seems interesting, but I dont want to screw my current world up
tuh.puppy 10 月 30 日 下午 7:21 
I have Stars Above, calamity, calamity overhaul, and wrath of the gods installed. Do you think this would cause bugs with these mods?
onlyEnot  [作者] 10 月 30 日 下午 12:51 
I've added the style you described in the latest update. It's now in the config menu as the "Thrust Aim" style.

I also ended up adding that other style I described before, "Standard Aim". Figured I might as well throw it in so people have more choice.

Hope you enjoy them! Let me know what you think.
ForgottenVeX 10 月 28 日 下午 4:32 
i feel like maybe the first one so its like youre pointing out the sword instead of the hammer grip, it just sounds more precise but see wat feels more natural
onlyEnot  [作者] 10 月 28 日 下午 1:15 
Thanks for the kind words!

Which of these two feels closer to what you mean?

The arm still aims at the mouse (like it does now), but the sword itself also pivots so its tip is always pointing directly at the mouse?
OR
The entire arm-and-sword combo should rotate as one solid piece to point the length of the blade at the mouse?

I think I can add either one as a new aiming style in the config. Let me know what you think would feel better.
ForgottenVeX 10 月 28 日 下午 12:44 
hi i love the update but maybe make it so the tip of the sword is pointing at your mouse if that makes sense, love the mod :steamthumbsup::steamthumbsup:
onlyEnot  [作者] 10 月 27 日 下午 1:13 
@pee god

Hey! Sorry for the long silence on this; I've been a bit tied up with another mod project recently.

But I wanted to let you know that your suggestion was the main inspiration for the latest update. I've just released it, and it includes the aimable parry feature you talked about.

Honestly, it's a great idea and was just the push I needed to explore it. It took a bit of work to get the mechanics and animations right, but I'm really happy with how it turned out.

You'll need to enable it in the Mod Config (Mechanics > Enable Aimable Parry) to try it out. I'd love to hear your thoughts and impressions when you get a chance.

It's a new feature, so there might still be some bugs or compatibility issues. Most importantly, if this new aiming mode still doesn't help with the issue you were having where parries sometimes don't register, please let me know. I'll keep working on it. Thanks again for the great suggestion.
pee god 10 月 20 日 上午 6:10 
i think aiming would help because whenever i try to parry using the player hitbox it just doesnt register as a parry
onlyEnot  [作者] 10 月 19 日 下午 9:49 
Hey! I'm not sure I fully understand your question. Are you suggesting a feature where you could aim the parry direction with your mouse, instead of the fixed animation?

To clarify how it works now, the parry is already omnidirectional (360 degrees). It has two hitboxes: one for your weapon and another for your character's body. This means you can block an attack from any direction, even from behind, as long as you time it right. You don't need to aim.
pee god 10 月 19 日 下午 9:43 
Is there a way to parry in all directions, instead of just diagonally up.
Mariosunsin 10 月 19 日 下午 12:59 
Thank you so much for the help, I generally love this mod and how well it works, keep up the good work.
onlyEnot  [作者] 10 月 19 日 上午 2:18 
P.S. Just so you know, this same method works for pulling sounds from other mods you have installed, not just your own sound pack.

For example, if you knew that Calamity Mod had a cool sound file located in its internal folders at Sounds/EpicSound3, you could theoretically use Calamity/Sounds/EpicSound3 in the config to play that sound.

The only tricky part is that I don't know the internal file paths for other mods, so you'd have to find the exact sound path yourself. But if you're ever exploring another mod's files and find a sound you like, now you know how to use it.
onlyEnot  [作者] 10 月 19 日 上午 2:18 
After creating it, find that new mod's folder in your Documents\...\tModLoader\ModSources directory and place your .ogg file directly inside. Then, just go back to the Develop Mods menu, click "Build + Reload" on your new mod, and make sure it's enabled along with mine.

The final step is to link it in my mod's config. For the stance sound option, you'll type the path in this format: InternalModName/SoundFileName. So, using our example, you would write MariosunsinSounds/YourSoundName (just be sure to leave out the .ogg part at the end).

And that's it! You're basically just making a tiny "sound pack" for your file, and then telling my mod where to find it.
onlyEnot  [作者] 10 月 19 日 上午 2:18 
I get what you mean now! You want to use a completely custom sound file. Yes, that's definitely possible, it just requires a little trick.

First, you need to make sure your sound is in the .ogg format. You can use a program like Audacity or a free online converter to save your file that way.

Next, you have to "package" that sound file so my mod can see it. The easiest way is to create a simple, empty mod to act as a container. In the tModLoader menu, go to Workshop -> Develop Mods and click "Create Mod". The most important field is the Internal Name, so give it something unique like MariosunsinSounds and remember it.
Mariosunsin 10 月 18 日 下午 11:58 
Thank you for the help, but I was wondering more about how to get a modded sound/make a modded sound for it
onlyEnot  [作者] 10 月 18 日 下午 10:21 
Hey Mariosunsin, no worries, happy to clear that up!

1. Go to Google and search for "Terraria Sound IDs". The official wiki page should be one of the top results.
2. Find a sound you like on that list. For example, the default parry sound is Item 37.
3. The wiki uses spaces in the names (like Item 37). In the mod's config, you must replace the space with an underscore (_). If you don't, it won't work and might cause an error.

For example, to get the default parry sound, you'd look up "Item 37" on the wiki's Sound ID page, but you have to type it as Item_37 in the config. Same for others, like "NPC Hit 4" becomes NPC_Hit_4, or the crystal charge sound "Item 118" becomes Item_118. Just find the sound you want on the wiki, and make that change when you put it in the settings.
Mariosunsin 10 月 18 日 下午 5:56 
Hey, I was wondering if you can tell me how to change the stance sound, I tried to look at the description for help, but I just got confused and I really wanted to change the sound
onlyEnot  [作者] 10 月 17 日 下午 2:30 
В смысле при отключённом блоке при зажатии пкм должна альтернативная атака происходить после конца окна парирования? Или какая логика должна быть
Levanda 10 月 17 日 下午 2:27 
И получается так что пкм парирование конфликтует с некоторыми особыми способностями оружий из спирит и фейблс, условно посох падали (Каламити фейблс) просто не детонирует когда обе кнопки на одну клавишу. Но все таки это мелочи, просто чем меня зацепил этот мод так это когда я дрался в спирите с древним павианом и половину атак отражал в него же и я прям кайфанул.
Levanda 10 月 17 日 下午 2:25 
Тогда вышло правда очень круто, видимо не замечал в пылу сражения частицы. Просто как нибудь чекни парирование в файте с иссином и примерно поймешь градус красоты. Единственное что было бы классно если мод имел бы возможность отключения блока (то есть стойка где урон снижается, но парирование не выполняется) ибо проблема в том что парирование по классике находится в самом удобном месте и менять его оттуда не хочется. (Пкм)
onlyEnot  [作者] 10 月 17 日 上午 8:57 
Спасибо за много приятных слов, в секиро не играл кстати, как и в ультра килл, просто знаю, что парирование ну оно где-то существует в каких-то играх, надо украсть. И вообще есть другие моды на парирования (parry если вписать то будет парочка), но они заброшенные какие-то все.

А что за искры? Просто я проверил, в точке парирования (оружием или персонажем, снаряд или тело врага) искры появляются как раз, желтая кучка частиц. Может они живут недолго конечно, но я их вижу каждый раз.
Levanda 10 月 17 日 上午 8:11 
После секиро видеть такую реализацию в тераррии услада для глаз. Единственное что я бы добавил небольшие искры при парировании, отдельный респект за то что в мультиплеере все работает четко и идеально
Levanda 10 月 17 日 上午 8:09 
Шедевр просто, а не мод. Это настолько классно дополняет геймплей что вопрос почему это не сделал никто раньше. Я аплодирую стоя автору
onlyEnot  [作者] 10 月 16 日 上午 4:59 
Thanks so much for the kind words! I'm really glad you're enjoying the mod that much.
To answer your question, hitstop is currently disabled in multiplayer. I might look into making it work in the future, but right now I'm focused on a new mod. Stay tuned!
medeagegelia 10 月 16 日 上午 4:52 
this mod single handedly tripled my love for the game genuinely this is the most important mod in my modlist (more important than the main content mods) this is insane thanks for making this!!!!! also does hitstop work in multiplayer?
Fin_Again_ 10 月 14 日 下午 6:32 
We block, we parry, we dodge
onlyEnot  [作者] 10 月 13 日 下午 10:27 
"ABSOLUTE PEAK" - that's an awesome compliment, thank you!
And yes, that's exactly why I made the configuration so detailed. There's no single "perfect" balance, so I wanted to give you all the power to find your own.
Really happy you're enjoying that freedom. Cheers!
Eppi 10 月 13 日 下午 12:17 
ABSOLUTE PEAK.I have been waiting to find such peak. No complaints about balance because you can configure near everything. Thank you for this. I am enjoying having one of my favourite game mechanics finally made into a convenient, configurable mod. Cinema:steamthumbsup:
onlyEnot  [作者] 10 月 13 日 上午 11:46 
В настройках управления (самых обычных, не мод конфиг и т.д.), в самый низ нужно пролистать. Там будут типа "Mod Controls" в английской версии. И там есть мой мод и можно перебиндить.
Levanda 10 月 13 日 上午 10:54 
Я дурачек или можно как-то кнопку с пкм на другую поменять
onlyEnot  [作者] 10 月 3 日 上午 7:03 
Thank you so much for the kind words, Lady Eye! Speaking of polished, an update just went live that completely overhauls multiplayer, improves WeaponOut Lite compatibility, and fixes a few bugs like the one with Tim's Chaos Ball. Hope you enjoy it!
Lady Pink Eye 10 月 2 日 下午 12:00 
This mod and ''Projectile deflector'' are very well polished, love them :steamhappy::steamhappy:
onlyEnot  [作者] 9 月 28 日 下午 12:28 
Любой каприз за ваш донат (стим не бань это шутка). Позже закину. Будет повод завести гитхаб. Но там ужас...
8168 дней без секса 9 月 28 日 上午 9:08 
искал золото и нашел его
брат будет код на гитхабе? мне оч интересно как такое пишется
onlyEnot  [作者] 9 月 20 日 下午 1:29 
Hey everyone!

For those who enjoy parrying, my new mod is out: Projectile Reflector .

It's a different concept: instead of parrying with your weapon, you use your own projectiles to intercept and return enemy fire.

Check it out here!
Keys 9 月 18 日 上午 1:19 
Thanks, good luck for you too :steamthumbsup:
onlyEnot  [作者] 9 月 17 日 上午 6:42 
Thanks so much for the kind words! It's awesome to hear from another developer working on a parry system. Calling my mod 'gold' means a lot.

I had to look up 'Graze' and it's a brilliant idea for rewarding skilled dodging. I agree that making hardcore mods more accessible is a great goal.

Regarding how our mods could interact, I think they serve different players. Mine aims to be a lightweight, "just parry" addition, while yours sounds like a richer content experience. There's definitely a place for both approaches in the community!

I'm always open to suggestions, so once you've tested things, I'd love to hear your thoughts. Good luck with your mod's development!
Keys 9 月 17 日 上午 2:25 
Ah, right about me making a mod... (My mod isn't ready, some things don't work and need more testing, including some stuff that inherits from the already working parry mechanic. Also, I maybe should add suggestions to your mod after I try it both alone and in tandem with my mod Parry...)
Keys 9 月 17 日 上午 2:25 
Oh my gosh, this is gold. I also made a functional Parry (and Graze) mechanic in my content mod that just deflects proyectiles in the inverse direction and with increased damage (scaling to defensive stats only), throught progression. I am so happy this concept is getting popular in this dev community. How could our mods interact? How would our mods counter that one that gives Parries for foes (mobs can parry), could we parry Satanist Legendary mode (of course we can)? I'm also the kinda player that enjoys Touhou games, so my mod is more focused against Legendary (or Hardcore) or high difficulty mods, so more ppl can enjoy the harder mods without needing Touhou level dodging skills. I congratule your work!
onlyEnot  [作者] 9 月 16 日 上午 5:48 
Hey everyone, quick note!

If any of you are content creators, I would be absolutely thrilled to see a "Parry Only" challenge run on YouTube.

And if you just enjoy the mod, sharing it anywhere (YouTube, Reddit, with friends) helps a ton and would make my day. Thanks for all the support!
Jujubeebee 9 月 14 日 下午 7:44 
+ PARRY
onlyEnot  [作者] 9 月 14 日 上午 10:14 
Thanks a lot, I'm happy you're having fun with the mod!

A like on the workshop page is always appreciated. If you have any ideas, there's a dedicated thread for them in the discussions, and you can find a support link on the main page.

Cheers!
daworldo69 9 月 14 日 上午 10:04 
i love this mod. super fun and smooth to use. pretty strong and useful for bosses
onlyEnot  [作者] 9 月 14 日 上午 2:29 
Hey everyone,

A huge thank you for all the follows, ratings, and amazing comments recently! I've just pushed the new community-driven patch live for all of you.

Honestly, I'm a bit nervous I might have broken something in the process, so your feedback is more important than ever. If anything feels off or just plain broken, PLEASE let me know in the dedicated discussion threads. I'll be watching them closely and will fix any issues that come up.

Please post in the appropriate sections:

- Single-Player Bug Reports
- Multiplayer Feedback & Bug Reports
- Suggestions & Ideas

Also, one new thing I'd love your opinion on is the NEW SOUND EFFECT FOR A FAILED PARRY. What do you think of it? Does it fit? If you have any suggestions for a replacement, I'm all ears!

Cheers and thanks again for everything!
S.P.I.R.I.T 9 月 13 日 下午 3:15 
проверил всё чётко >:)))))))))
S.P.I.R.I.T 9 月 13 日 下午 3:05 
сейчас проверю эх вот бы был какой нибудь способ сделать мод по типу значка смертельной атаки типа предупреждение о атаке которая тебя сейчас шотнет как в сикиро ))) ну или реально мод на способности типа для меча какая то ульта для копья пушки и тд :)) но это офф топ конечно же сейчас буду тестить твой мод спасибо за оперативность <3
onlyEnot  [作者] 9 月 13 日 下午 1:21 
S.P.I.R.I.T, проверяй, всё должно быть исправлено, о чём ты писал (но гарантий нет, я этих багов не видел, кроме ПКМ с интерфейсом)
S.P.I.R.I.T 9 月 12 日 下午 1:22 
хотя возможно я вру я решил пересоздать мир и вроде бы пока ничего не выскакивает но так было и в прошлый раз тишина тишина а потом бац и всё :(