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Rapporter et oversættelsesproblem
Also it seems some four door vehicles dont have a rear left or rear right option for using a crowbow to unlock them.
Instead of creating a separate mod, I uploaded the PTBR translations in the discussions so they can be officially integrated into the mod
This was confirmed in a DEBUB mode gameplay with only two mods installed (crowbar unlock and sandbox options).
It's been confirmed that each time the crowbar is used successfully, fatigue increases by 5%, and each time it fails, it increases by 8%. These increases are unacceptable, as after just a few uses of the crowbar, the character reaches extremely high levels of FATIGUE/SLEEP.
I understand that if you want to achieve a certain degree of realism with the mod, you can increase the level of MUSCLE FATIGUE or even the level of ENDURANCE, but under no circumstances the FATIGUE/SLEEP.
Other bugs I've encountered:
Some garage door orientations (NORTH, for example) don't give you the option to FORCE DOOR.
I hope these bugs are fixed in future updates; for now, I'm going to uninstall the mod.
@drummerj09 I increased the values back to default and mod is working again. Though it seems like every building/vehicle door just opens on the first try. Unlock a vehicle door does not play the vehicle door opening sound either.
@Ki Charn Ro I have not found any special crowbars from the mod either across multiple game saves as I test out mods.
I triggered an alarm attempting to break into a storage unit. The alarm turned off like normal but the sound seems to be tied to my person. The alarm followed me as I drove away attracting a bunch of zombies.
If you dont want to use this mod, feel free to not use. But dont come here commenting.
Durability will be improved in this next update as well.
This is part of an effort to make translations natural for both SVO and SOV languages.
DBG_CrowbarUnlock_Context.lua
local text = getText("ContextMenu_DBG_CrowbarUnlock_ForceOpen", objectName)
ContextMenu_EN.txt
ContextMenu_EN = { ContextMenu_DBG_CrowbarUnlock_ForceOpen = "Force Open %s"}
In addition to this, please also convert the English terms like Trunk, Rear Door, Rear Left Door, Rear Right Door, Middle Left Door, Middle Right Door into translation keys.
Sam, thank you! :)
Fluff, I appreciate the feedback! I'm still trying to get durability right and will be continuing to adjust the default durability loss based on your alls feedback in the next update. Absolutely, repairing will be available with crafting :)
Cuddly, thanks for the feedback!