边缘世界 RimWorld

边缘世界 RimWorld

Gendered Genes 2
43 条留言
GarryFlowers  [作者] 9 月 28 日 上午 2:07 
@belirahc when i reload the game all my custom xenotypes remain intact, including gender locked genes. So it's probably an incompatibility with another mod. Don't know which one though
belirahc 9 月 27 日 下午 2:57 
i've had a issue with gender locked genes getting removed from my custom xenotype between game reloads, idk if it's just a bug with this mod or some incapabilty with xenotype spawn rate controls
furrytrash888 9 月 13 日 下午 12:42 
Maybe I should uninstall all my mods and reacquaint myself with what vanilla even looks like, rofl. I've been playing since alpha and I'm a chronic mod adder(I hope you never see how many I got installed on my private Minecraft worlds). I guess I've gotten very lazy in keeping up feature updates.
I appreciate your time, your friendliness, and your diligence. Thank you.
GarryFlowers  [作者] 9 月 13 日 上午 10:20 
@furrytrash888 There are two things here. For the first thing, I'll need you to stay very strong: As of 1.6 scrollable gene list is also vanilla, so you should probably uninstall/deactivate that mod. secondly, i never tried adding so many genes and it seems that the extra space thats required for the new buttons to set genders is throwing off the calculations for how many rows of genes should be displayed. I now am aware of the issue and will probably fix it soon™, though as a temporary workaround you can:

1 - Add more genes that you don't want on your xenotype until the ones you do want show up
2 - Change gender linking on those genes
3 - Remove the genes you don't want again

Hope this helps and thanks for reporting the issue
furrytrash888 9 月 12 日 下午 4:40 
What about gender ratios, if you don't mind my asking about potential features? Something to make male or female pawns less likely per child born? A 1 in 3, maybe a 1 in 5? 1 in 10 or more for masochistic players? :think:
furrytrash888 9 月 12 日 上午 9:38 
While using the VANILLA xenotype editor like an intelligent person, Gendered Genes 2 worked like a dream... up until a certain point, where additional genes just wouldn't display, even though they were, in fact, being added to the list, but because I couldn't interact with them, I couldn't gender link them. I have Scrollable Gene List, which should allow me to see and all the genes in the xenotype without eating up the whole gene editing screen. In retrospect, I wish I'd counted the exactly how many genes are in the xenotype, but I can tell you it has a complexity of 112 with 0 metabolic impact, has two archite genes, and is composed primarily(but not entirely) with modded genes, and probably contains more the 60 genes in total. Would you have any insight into this?
GarryFlowers  [作者] 9 月 12 日 上午 2:35 
@Hatoful Pengu you'd have to test that, I have no idea, sorry
Hatoful Pengu 9 月 12 日 上午 12:29 
do you have any idea what would happen if i used gendered genes to assign the "female only" gene from the gender genes mod to males only? i've been trying to develop a set of ant-inspired xenotypes with several distinct castes using cyanobot's genes and it'd be nice if i could condense some of them into fewer actual xenotypes by using this mod to create dimorphism while still having all of them be female
Xenos 9 月 11 日 下午 8:10 
I have a ridiculous amount, 2612 packs. On a 2021 m1 mac and an old i7 6800k it lags both computers. It's obviously my fault for having so many packs, but I hoped there might be some simple solution.
GarryFlowers  [作者] 9 月 11 日 下午 1:39 
@Illegalize Gay Divorce how many packs are we talking about? I did some testing with dubs performance analyzer and found that even with hundreds of genepacks it was running ok. The biggest problem seems to be the text that is being rendered on the gender buttons (the "M", "F" and "/" symbols specifically). Are you maybe using a slow PC? Also, I won't be home for a couple days
Xenos 9 月 11 日 下午 12:26 
I get insane lag using this mod in the gene assembler when I have a large amount of genes banked.
furrytrash888 9 月 11 日 下午 12:04 
Glad I'm not alone in this then. And thanks!
GarryFlowers  [作者] 9 月 11 日 下午 12:02 
@furrytrash888 don't worry, it happens to me too sometimes. enjoy the mod :)
furrytrash888 9 月 11 日 上午 11:45 
You know, funny thing about when one uses a lot of mods.... sometimes you forget that the vanilla has a thing.
Lol, I feel like an idiot. I appreciate you putting up with this one.
GarryFlowers  [作者] 9 月 11 日 上午 10:59 
@furrytrash888 ah, i thought you were talking about the vanilla screen that lets you do the same thing basically. In that case, why not just use the vanilla screen to create the xenotype? I mean this one https://youtu.be/LsQtLn-fC9w?t=870 (timestamp matters)
furrytrash888 9 月 11 日 上午 10:53 
Here's a link to the mod in question that provides the gene editing screen:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1874644848&searchtext=character+editor
And I have a screenshot of the gene editing screen from my own game, but I don't know how I'd share it with you since I can't seem to share it in the comments.
furrytrash888 9 月 11 日 上午 10:45 
The xenotype creation screen within Gene Assembler yes. I see it there. I'm talking about a cross-compatibility with another mod, Character Editor, which allows for the free construction or modification of a xenotype before your colonists even land on the map, or after the game starts, without the use of a Gene Assembler. The option to gender link genes does not exist in this particular, modded gene editing screen.
GarryFlowers  [作者] 9 月 11 日 上午 10:33 
@furrytrash888 it's already an option to put gendered genes in the xenotype creation screen. Maybe you missed it? try adding a gene. In the list of added genes each gene should have a button for "M" and for "F" directly to it's left, as is shown in the screenshot on this steam page. And another button with "/" that reverts back to vanilla
furrytrash888 9 月 10 日 下午 1:01 
Is there any chance that Gendered Genes will be given the ability to work when creating a xenotype pre-game via the Character Editor mod, or some other pawn editing mod? Sometimes its nice to roleplay a species as is that is also not human, or that wouldn't ever research or gain the means to research genetics. Like an insect colony with a queen, or a race that would eschew genetics, but don't you don't want them to be baseline humans.
UncleRippu 9 月 5 日 下午 12:41 
does this work with better gene inheritence? i remember the old version being a little fucky with BGI
TheSnowyBoss 9 月 5 日 上午 7:52 
With the way the genes are patched in, to make custom xenotype mods with this you have to make a dll that patches it in
Pickl'd Icecream 9 月 3 日 上午 11:05 
I'm having trouble using the Custom Xenotype exporter tool to make permanent races with gendered genes. is there any trick or tip you can give me to make that happen? or is this just simply not something I can do?
Torkkar 8 月 31 日 下午 7:14 
ok @regina George off the top of my head there's 3 mods for you to get this method apart from this one I'll link them here:

Gender Genes: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3367533244
to turn off Male gender.

VRE - Insector https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3260509684
to gey the Parthenogenesis gene not sure if this is available outside insector race unique gene edit system though

Hermaphrodite Gene: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248739089&searchtext=herm
this adds a third Gender that can both impregnate and be impregnated MAY need a patch from Gender Genes to be recognised as acceptable male only and or Female only for the body type you want to look at VS having sexually functional pawns. Might also need a patch here for recognition as well or to be ignored completely.
GarryFlowers  [作者] 8 月 31 日 下午 1:04 
@Regine George that sounds like something you'd need an entire new mod for. This one only deactivates genes depending on vanilla sexes, sorry
Regina George 8 月 30 日 下午 11:53 
Is there a way to add more 'sexes' through this? For instance, some reptiles have the ZW/ ZZ sex determination system, instead of mammals' XX/ XY system. However, for a long time I've wanted to roleplay a species of ZW women who can reproduce asexually as well as sexually. ZW x ZW (asexually) would be 50% chance ZW (female), 25% WW (female, usually non-viable in most reptile species), and 25% ZZ (male). So I'm wondering if your mod would allow something like this? The WW would also be able to reproduce asexually and with males (ZZ) but ofc with ZZ males, the only child they'd produce would be ZW, and if WW reproduced sexually they'd only create WW women.
Rokk 8 月 29 日 上午 12:13 
Amazing mod, nothing more to say. I always found the lack of depth in Biotech genes a bit disappointing and lack of sexual dimorphism was one of the reasons.
raz334 8 月 28 日 下午 10:27 
@GarryFlowers, I did that and the Hermamorph gene enables a pawn to change there gender by using the ability, sort of like frogs can.

It's a cool idea your mod, but being the first to do anything like it, I've a feeling it's going to have a lot of compatibility issues with other mods...
Slugcat 8 月 27 日 下午 9:25 
RiMorgan
GarryFlowers  [作者] 8 月 27 日 上午 11:02 
@raz334 i dunno what a herma-morph does but the buttons only being at the top in the xenotype creation screen is working as intended. Simply add the genes you want and then set the gender afterwards ^^
raz334 8 月 26 日 下午 8:01 
the genes added by Big and Small do not work with this.
IE: I set herma-morph to a specific gender, and both genders ended up with it at character creation.
Tyrant 8 月 26 日 下午 4:32 
@raz334 Please be more specific, what symptom does the compatibility issue cause?
raz334 8 月 26 日 下午 3:25 
Compatibility issue found for sure with Big and Small, the Hermaphrodite gene and probably others since it adds alot of gene's (150 of them.)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2920751126
raz334 8 月 26 日 下午 2:02 
dont know why, but the icon for M and F, does not display over the top of the genes in the bottom of my list, but does display in the top thankfully.
I suspect it might be the mod that creates a scroll bar in the top section, but that doesn't actually alter the bottom at all that i know of...
here is my mod list: https://rentry.co/6s9qivx7
its quite long.

I have not test it, but the suspect is: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2890795292%20packageId:%20mlie.nomissinggeneicons
Mettanoia 8 月 25 日 下午 2:38 
i use rimsort. so i updated it before technically starting the game. maybe it didn't fully install the first time but im not so sure thats how it works

this morning i updated my mod list, and figured id check out if you left a change log on account of seeing some comments on performance. i started a game and went into the xenotype editor and notice some lag, but it was -alot- less than before. i then went to check where it was in the mod list and after moving down its been smooth.
GarryFlowers  [作者] 8 月 25 日 下午 2:14 
For my previous comment: i tried loading this as the first mod in my list or the last mod and was not able to find a difference in performance using dubs performance analyzer during gameplay and the xenotype editor is silky smooth. are you sure your tps improvement is not related to when i pushed an update for performance earlier in response to the comment by Sledjer? restarting the game when you changed your load order may have caused the update to the mod to be loaded when you started the game again, resulting in the improvement that you saw. either way thank you for testing and your feedback. will still have to look into those traits
GarryFlowers  [作者] 8 月 25 日 下午 2:02 
@Mettanoia thanks for the feedback, i'll look into it tomorrow at the earliest. When you're talking about improvements on tps when loading it near the bottom of the list, does that mean there are performance issues if loaded earlier?
Mettanoia 8 月 25 日 上午 11:05 
Hey Gary, really cool concept for a mod. i tested everything you said, after making sure its loaded after anything that adds or changes genes. i have a few notes.

I noticed a definite improvement on tps, specifically after making sure to put it as close to the bottom of the list as possible, both in the xenotype editor and in world. I'm still running into problems with generation, it more consistent than the original version of the mod for things like cosmetic and skills. however genes that affect traits* are not generating properly and both sexes will still have it on occasion**.


*tough, abrasive, flirty etc.

**this could be an issue with pawn editor because babies spawned using dev mode do gen properly with a fair bit more consistency, not always but definitely more often.

hope this helps.
GarryFlowers  [作者] 8 月 25 日 上午 1:37 
@Sledjer Alright, should be fixed now. If anyone is still experiencing performance issues, please re-download the mod if it hasn't happened automatically yet
GarryFlowers  [作者] 8 月 25 日 上午 1:12 
@Sledjer ok, i have tested this mod with several mods that add more genes and was able to verify performance issues during gameplay as well as in the xenotype creation screen going to work on this now. If you know of any more then please comment and again thanks for pointing this out early
GarryFlowers  [作者] 8 月 25 日 上午 12:50 
@Sledjer that sounds bad, I'll have to look into it. Can you tell me when you experience the performance issues? Is it during gameplay? xenotype creation screen? when a large raid tries to show up? when loading/starting the game? when loading a save? thanks for pointing it out
Sledjer 8 月 24 日 下午 3:02 
I think you might need to do a compatibility performance pass on this. When running a modlist with lots of added genes, this mod makes the game run so slow it's barely playable. I don't remember there being such an issue with the old mod, so there may be an issue with the new system.
Torkkar 8 月 24 日 下午 2:48 
awesome work ty
Tyrant 8 月 24 日 下午 12:27 
Just what I needed, perfect. Make sure to push an update so that it appears in the Last Updated filter.