Kenshi
Market Stalls Pretend Work
15 条留言
Quilboar  [作者] 10 月 3 日 上午 6:27 
This mod adds no NPCs. If you're talking about More Workers then yes, all English
猫雷Kiss 10 月 3 日 上午 5:59 
Will the names and professions of these newly added NPCs appear in English for players in other languages?
Quilboar  [作者] 8 月 31 日 上午 9:16 
depends on if they are NPCs walking around with the right behaviour package that sets them to work random machines
Thebrokenbucket 8 月 30 日 上午 7:28 
assuming this doesnt work for modded races?
Quilboar  [作者] 8 月 25 日 下午 3:22 
sweeet
Laughing Forest 8 月 25 日 下午 3:17 
Cool, I’ll play around with it.

Awesome notion here and it already adds loads of life to cities as-is.

I’m going to publish a “liven up bars” mod in the coming weeks that combines animations and furniture (with permission granted) from a few different mods to be a vanilla add-on.

Stay tuned
Quilboar  [作者] 8 月 25 日 下午 2:59 
maybe... haven't seen Animation Overhaul
Laughing Forest 8 月 25 日 下午 2:34 
Got it, so the only option would be to essentially reassign the animation of stand_idle_relaxed from A variant to [animation xyz] from Animation Overhaul Mod - Crafting, essentially?
Quilboar  [作者] 8 月 25 日 下午 2:06 
I tried to add more animations to each functionality but it will unfortunately only use one, you might have to add more stall variants and somehow tie each one in with the vanilla market stalls, which isn't something I know anything about
Laughing Forest 8 月 25 日 下午 1:17 
Is there any way to add more animations to this so they appear to do more at the stalls? or that would require a patch with a more animations mod like Animation Overhaul Mod - Crafting to really accomplish that as described?
Azamat97El 8 月 25 日 上午 3:36 
Quilboar Forget it, buddy, I dug into FCS yesterday and realized that my idea is unlikely to be technically feasible.
Wirlocke 8 月 24 日 下午 1:40 
Using UTCM there's always a massive amount of npcs trailing in lines to harass 1 shopkeep. Hoping this will disperse them a little, fingers crossed.
Quilboar  [作者] 8 月 24 日 下午 12:14 
In my fisher one, I had duplicated the nets/racks/rods and made separate versions for the ones used by players, while modifying the native stalls to just accept pretend work. This mod just modifies native stall to accept pretend work. I might need more explanation since I don't often use a lot of other mods lol, mb. Can you elaborate more as well Aza?
Azamat97El 8 月 24 日 上午 5:40 
It's a very interesting concept. Is there an option to create a lightweight version of "Functioning market stalls"? What would merchants do next to native stalls? It's just that FMS requires patches for every global world change.
Laughing Forest 8 月 24 日 上午 4:40 
Does this work with city layout overhauls? e.g. CATO etc?

Or if there are stalls in the town, this mod makes NPCs dilly dilly with them?

I absolutely love this idea mate.