边缘世界 RimWorld

边缘世界 RimWorld

More Planning (Continued)
52 条留言
HighFlyer96 12 月 1 日 上午 7:10 
@VitaKaninen your reproduction is interesting and I would not have found that, as I had this issue appear without any changes. One day I launched the game and the blueprint was already showing at low opacity. Any addition would remain in the same opacity as everything else.

I thought I "fixed" it yesterday, by changing the opacity in the mod settings rather than the ingame menu, but it was likely the update that reloaded the opacity. I probably just skipped the resubbing then. Thanks for the info and for the update/fix.
Mlie  [作者] 11 月 29 日 下午 3:08 
@Brainophone You can force it by unsubscribe then resubscribe
Brainophone 11 月 29 日 下午 3:06 
well, I will keep on waiting then =) Thanks, have a good day
Mlie  [作者] 11 月 29 日 下午 2:28 
@Brainophone Steam updates your mods and depending on where you are in the world it can take time for it to happen for you. You can verify this by comparing the mod-version in game with the one listed here on the mod-page.
Brainophone 11 月 29 日 下午 2:25 
isn't the mod updated automatically? I can't see the "update the mod" button in the game... ^^
Mlie  [作者] 11 月 29 日 下午 2:06 
@Brainophone Well, they previous posts says it does so I assume you havent verified that you are using the latest version.
Brainophone 11 月 29 日 下午 2:04 
yep the opacity change doesn't work at all
glenninjapan 11 月 29 日 下午 12:58 
Thanks from me too, working like a charm again :)
VitaKaninen 11 月 29 日 下午 12:14 
Works perfectly for me, thanks!
Mlie  [作者] 11 月 29 日 上午 11:47 
The opacity gizmo should work the same as it did in 1.5 now
VitaKaninen 11 月 28 日 下午 1:20 
Thanks for all the hard work you do on these mods! Much appreciated!
Mlie  [作者] 11 月 28 日 下午 1:17 
@VitaKaninen I think its more to do with the implementation of the removal of the hugslib dependency, Ill look into it
VitaKaninen 11 月 28 日 下午 1:12 
That might explain why the setting is not working, if he mixed the 2 things up and swapped their functionality.
glenninjapan 11 月 28 日 下午 1:08 
Not sure if anyone has tried this yet, but after reading your comment about the widgit in the mod options, I just tried putting down some fast plans then tried changing the opacity using the slider in the mod options. that worked for changing the opacity in game.
VitaKaninen 11 月 28 日 上午 8:11 
I see, lol.
Mlie  [作者] 11 月 28 日 上午 8:10 
@VitaKaninen Noone mentioned the opacity button, only the opacity setting. And as there is an opacity setting in the mod options, that is what Ive been looking at
VitaKaninen 11 月 28 日 上午 8:04 
I thought that is what the whole discussion was about? The opacity button not working properly.
Mlie  [作者] 11 月 28 日 上午 7:59 
@VitaKaninen Finally someone that showed what the issue is about as there is a setting for opacity in the mod options. Would have helped if someone mentioned the opacity widget.
VitaKaninen 11 月 28 日 上午 7:48 
Is there any more information I can provide?

Here is a video clip using the previous version of the mod (1.6.2) with only Harmony and Hugslib installed:
https://youtu.be/bmptfqmgE6g
Notice that all the plans will change opacity when the opacity setting is changed.

Here is a video clip showing the problem on version 1.6.3 of the mod with only Harmony installed:
https://youtu.be/GllEGQSoVqA
Notice that once a plan is placed, the opacity is locked for that color, and can not be changed. If you place a blue plan at 25%, you can not place blue plans at 80% later on. If you place red plans at 80%, you can not place red plans at 25% later on.
Mlie  [作者] 11 月 28 日 上午 4:45 
@glenninjapan Ive failed to replicate this issue with only Harmony active as well as after removing any mod-settings. So nothing I can do about the issue some of you are having
glenninjapan 11 月 28 日 上午 4:37 
Having the same issue with opacity, removed all mods but More Planning and harmony didn't fix the problem, hope that helps a bit, one of my most favorite mods, so a big thanks for keeping it alive and hope this problem isn't too much of a nightmare to solve.
Mlie  [作者] 11 月 27 日 上午 3:17 
@Risa Koizumi Im sure your input will be missed by those that have the issue. But hopefully there are others more inclined to help out
Risa Koizumi 11 月 27 日 上午 3:04 
@Mlie I was coming back to give you a step by step repro but whatever
Mlie  [作者] 11 月 27 日 上午 1:01 
@Risa Koizumi Please dont comment unless you have something helpful to add to those that are trying to find the issue.
Risa Koizumi 11 月 27 日 上午 12:05 
Count me as another having the opacity issue.
VitaKaninen 11 月 24 日 下午 5:58 
I am using all of those mods as well.
HighFlyer96 11 月 24 日 下午 5:55 
I also experienced the same since today or yesterday and with my full mod list, it's likely an interaction issue. Following mods in my list have been updated since the 22. of November.
Use This Instead (irrelevant, ik, just wanted to list for full transparency)
Vanilla Expanded Framework
TD Enhancement Pack - Continued
TDS Bug Fixes - Continued
TD Find Lib - Continued
and then of course
More Planning (Continued)

VitaKaninen, do you have an overlap in some or all these mods?
VitaKaninen 11 月 24 日 下午 5:16 
There are no errors in the log, but here is my current mods list: https://rentry.org/byo95458
VitaKaninen 11 月 24 日 下午 5:14 
In my current mods list, in my current game, the opacity setting does not work at all, the setting starts at 0% opacity, which is not a valid setting, and it is actually working at 10%. As I start to remove mods from my list, I can get the opacity setting to work as stated previously, where it locks at your first chosen level, but that only works on a new game. If I load my current game, it breaks again, and also stops working on new games. As I remove even more mods, several of the colors stop working altogether if I start a new game first, and then load an existing game.

It seems to be interacting with several mods, but I can't fully test, since I get different results depending on if I am starting a new game or loading an existing game, and depending on which order I do that in, and as I remove more mods, my existing game will no longer load.
VitaKaninen 11 月 24 日 下午 5:12 
The way the mod used to work, is that all plans had the same opacity, and that was controlled by the opacity button. If you made plans at 10%, they were dim, and if you wanted to brighten them, you could change the opacity, and all the plans would be effected.

That is not how it works now. If you make red plans at 10% opacity, and then change it to 80%, the red plans are locked at 10%, and any new red plans will still be created at 10%, and the opacity button does not affect them. If you make new plans of another color, they will be 80%, but then lowering the opacity will not affect new plans or the old plans for that color. Once you make a plan with a color, that opacity is locked in for that color.
VitaKaninen 11 月 24 日 下午 2:00 
Must be a mod conflict, then. I am unable to change to opacity either. I will see if I can narrow down the cause.
Mlie  [作者] 11 月 24 日 上午 10:13 
Tested the mod and had no issues changing the opacity
KAPPAROTO 11 月 24 日 上午 5:08 
+1 to @Disorder's comment below. As of latest update, opacity seems to be at the lowest value regardless of what I choose.
Disorder 11 月 23 日 下午 4:54 
having an issue with the opacity not changing since lastest update anyone else getting this issue?
HighFlyer96 10 月 24 日 上午 1:55 
Update to my bug. Today I dared to completely remove the planning on my second map. On that basis, I was able to use the planning again and it displays properly too. So it was corrupted. Possibly by the import from matteobononi.it, as the planning from 1.5 on the main map is still working.
HighFlyer96 10 月 21 日 下午 1:48 
@Mlie I feared so. But if I'm not mistaken, I might have the same issue as Phoenix-D reported.

I also have Dubs Mint menu and when I turn "Planning Visibility" on, my Debug log also shows:

'Root level exception in Update(): System.IndexOutOfRangeException: Index was outside the bounds of the array. [Ref 7A763989]'

followed by the same message 99 times with "Duplicate stacktrace. see ref for original" added at the end.

I can check by removing Dub's Mint Menu Mod, but that'll be tomorrow. Until then, I would second the log Phoenix-D posted.
Mlie  [作者] 10 月 21 日 上午 8:57 
@HighFlyer96 Way to many mods in that log for me to be able to recreate any issues. Please see the Reporting Issues section above.
HighFlyer96 10 月 21 日 上午 7:16 
Addition: The laying apparently hasn't been removed completely, but doesn't appear most of the time. Only fully zoomed in on some specific positions, the layout appears. Still can't edit it at all though.
HighFlyer96 10 月 21 日 上午 6:45 
Updating to 1.6 retained the layouts created in 1.5, but I can't draw new planning with the mod, only with the vanilla planning.
Even copying structures won't work. Trying to import from <matteobononi.it> only imports empty spaces removing my previous layout. Reloading the game ended up removing my entire layout, except a small part.

Created the log right after trying to Copy remaining planning and trying to drawn new ones.
https://gist.github.com/HugsLibRecordKeeper/4c19e4501c9ee015c05860ae32f814d9
WarKittyKat 9 月 27 日 上午 9:54 
Thanks for the update! The new vanilla planning is great but the contrast isn't quite high enough for me to see clearly.
Lurra 9 月 12 日 上午 3:46 
Sweet ty :steamhappy:
opalescent_cube 9 月 1 日 上午 7:50 
thank you so much!
ambi 8 月 28 日 上午 11:11 
omg ty
beetlecat 8 月 26 日 下午 3:40 
Still the best one.
SegmentFault 8 月 26 日 上午 3:17 
Thanks a lot for your working! Having waiting this for a long time
Maximillian_Polarii 8 月 25 日 下午 7:46 
goat
Meep42 8 月 25 日 下午 12:57 
The new vanilla planning is constantly just slightly annoying to use. Thanks Mlie!
VitaKaninen 8 月 25 日 上午 2:51 
Thanks so much for updating this!
Phoenix-D 8 月 24 日 下午 5:12 
Thanks for updating. One potential new incompatibility found:

This plus Dub's Mint Menus in 1.6 causes an infinite loop of errors.
https://gist.github.com/HugsLibRecordKeeper/a1779d89a7252ab678f414868d837535

order doesn't seem to make a difference.
Mlie  [作者] 8 月 23 日 下午 9:59 
@Rev Please see the Reporting Issues section described above