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报告翻译问题






I thought I "fixed" it yesterday, by changing the opacity in the mod settings rather than the ingame menu, but it was likely the update that reloaded the opacity. I probably just skipped the resubbing then. Thanks for the info and for the update/fix.
Here is a video clip using the previous version of the mod (1.6.2) with only Harmony and Hugslib installed:
https://youtu.be/bmptfqmgE6g
Notice that all the plans will change opacity when the opacity setting is changed.
Here is a video clip showing the problem on version 1.6.3 of the mod with only Harmony installed:
https://youtu.be/GllEGQSoVqA
Notice that once a plan is placed, the opacity is locked for that color, and can not be changed. If you place a blue plan at 25%, you can not place blue plans at 80% later on. If you place red plans at 80%, you can not place red plans at 25% later on.
Use This Instead (irrelevant, ik, just wanted to list for full transparency)
Vanilla Expanded Framework
TD Enhancement Pack - Continued
TDS Bug Fixes - Continued
TD Find Lib - Continued
and then of course
More Planning (Continued)
VitaKaninen, do you have an overlap in some or all these mods?
It seems to be interacting with several mods, but I can't fully test, since I get different results depending on if I am starting a new game or loading an existing game, and depending on which order I do that in, and as I remove more mods, my existing game will no longer load.
That is not how it works now. If you make red plans at 10% opacity, and then change it to 80%, the red plans are locked at 10%, and any new red plans will still be created at 10%, and the opacity button does not affect them. If you make new plans of another color, they will be 80%, but then lowering the opacity will not affect new plans or the old plans for that color. Once you make a plan with a color, that opacity is locked in for that color.
I also have Dubs Mint menu and when I turn "Planning Visibility" on, my Debug log also shows:
'Root level exception in Update(): System.IndexOutOfRangeException: Index was outside the bounds of the array. [Ref 7A763989]'
followed by the same message 99 times with "Duplicate stacktrace. see ref for original" added at the end.
I can check by removing Dub's Mint Menu Mod, but that'll be tomorrow. Until then, I would second the log Phoenix-D posted.
Even copying structures won't work. Trying to import from <matteobononi.it> only imports empty spaces removing my previous layout. Reloading the game ended up removing my entire layout, except a small part.
Created the log right after trying to Copy remaining planning and trying to drawn new ones.
https://gist.github.com/HugsLibRecordKeeper/4c19e4501c9ee015c05860ae32f814d9
This plus Dub's Mint Menus in 1.6 causes an infinite loop of errors.
https://gist.github.com/HugsLibRecordKeeper/a1779d89a7252ab678f414868d837535
order doesn't seem to make a difference.