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报告翻译问题






You can just judge by what Rank your Rest and Self-Harm Abilities are at.
MissingMethodException: Method not found: void .Chara.GainAbility(int,int)
at (wrapper dynamic-method) AIAct.DMD<AIAct::KeepRunning>(AIAct)
at AI_Idle+<Run>d__10.MoveNext () [0x01230] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.Tick () [0x000a5] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.TickChild () [0x00045] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.DoIdle (System.Int32 repeat) [0x0001e] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at GoalIdle+<Run>d__0.MoveNext () [0x000b1] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.Tick () [0x000a5] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at Chara.Tick () [0x006c7] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in
__instance.owner.elements.Remove(7007);
__instance.owner.elements.Remove(7008);
__instance.owner.elements.Remove(7004);
__instance.owner.elements.Remove(7002);
__instance.owner.elements.Remove(7005);
__instance.owner.elements.Remove(7001);
__instance.owner.elements.Remove(7006);
// __instance.owner.Chara.GainAbility(50416);
__instance.owner.elements.Remove(50416);
__instance.owner.elements.Remove(50816);
__instance.owner.elements.Remove(51016);
__instance.owner.elements.Remove(50516);
__instance.owner.elements.Remove(50316);
__instance.owner.elements.Remove(50616);
__instance.owner.elements.Remove(50116);
__instance.owner.elements.Remove(50716);
__instance.owner.elements.Remove(50916);
Sequence of events (most recent on top):
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item
Udictionary`2[TKey,TValue].get_Item
yzExParticle::ReadAction.Prefix
ActEffect.ProcAt
+PREFIX: yzExParticle::ReadAction.Prefix
Act.Perform
+PREFIX: CustomWhateverLoader::SafeCreateElementPatch.OnPerformSafetyCone
+POSTFIX: CustomWhateverLoader::ActPerformEvent.OnPerform
Act.Perform
+PREFIX: UnlimitedSpell::UseAbility_Patch.Prefix
+PREFIX: UnlimitedSpell::UseAbility_Patch.Prefix
+POSTFIX: yzExParticle::UseAbilityPatch.Postfix
Chara.UseAbility
CultivationPlusPlus::Patch.Postfix_KeepRunning
AIAct.KeepRunning
+POSTFIX: CultivationPlusPlus::Patch.Postfix_KeepRunning
AI_PassTime+<Run>d__20.MoveNext
AIAct.Tick
Chara.Tick
+POSTFIX: ElinRichPresence::PlayerStates.OnTick
CharaUpdater.FixedUpdate
GameUpdater.FixedUpdate
Game.OnUpdate
Core.Update
__instance.owner.elements.Remove(7003);
__instance.owner.elements.Remove(7007);
__instance.owner.elements.Remove(7008);
__instance.owner.elements.Remove(7004);
__instance.owner.elements.Remove(7002);
__instance.owner.elements.Remove(7005);
__instance.owner.elements.Remove(7001);
__instance.owner.elements.Remove(7006);
Now I can cultivate while I cultivate, like I'm playing Immortal Life a bit, huh...