Elin
Cultivationplusplus
46 条留言
Tangent Logic  [作者] 10 月 1 日 上午 8:56 
there is a modhelp entry, You'll have to download the modhelp mod to be able to view it. It goes to describe what , and what levels, things unlock.
xkuripuri 9 月 29 日 下午 1:52 
@H3LLW4LK3R:
You can just judge by what Rank your Rest and Self-Harm Abilities are at.
H3LLW4LK3R 9 月 28 日 下午 6:00 
Anyway to see the stats or know how far along you are cultivating with this mod?
Artaazar 9 月 17 日 下午 2:19 
Oh... Thanks @Nyarlathotep @Tangent Logic it works now!
Nyarlathotep 9 月 17 日 下午 12:24 
You should try resubscribing
Tangent Logic  [作者] 9 月 17 日 下午 12:23 
try forcing an update by resubscribing. I resolved this issue earlier today.
Nyarlathotep 9 月 17 日 下午 12:23 
It started working again after I unsubscribed and subscribed again. I had the same problem as Artaazar but subscribing again fixes it.
Artaazar 9 月 17 日 上午 10:38 
now it throws exception:

MissingMethodException: Method not found: void .Chara.GainAbility(int,int)
at (wrapper dynamic-method) AIAct.DMD<AIAct::KeepRunning>(AIAct)
at AI_Idle+<Run>d__10.MoveNext () [0x01230] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.Tick () [0x000a5] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.TickChild () [0x00045] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.DoIdle (System.Int32 repeat) [0x0001e] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at GoalIdle+<Run>d__0.MoveNext () [0x000b1] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at AIAct.Tick () [0x000a5] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at Chara.Tick () [0x006c7] in <3fe3c4c3312743a1a9e148ad44b7409f>:0
at GameUpdater+CharaUpdater.FixedUpdate () [0x00065] in
Tangent Logic  [作者] 9 月 11 日 下午 11:53 
got no clue, if anyone runs into a null exception error let me know.
Tangent Logic  [作者] 9 月 11 日 下午 11:46 
seems to be a lingering bug somewhere, will update once I find the cause
InuAres 9 月 10 日 下午 1:17 
Worked like a charm, thanks boss!
sadboi 9 月 10 日 上午 9:22 
Seems to have fixed it, and my bad yes I was testing on a character with level 135 self harm, not around 10, I just recall a different save having the issue at a lower level. So perhaps it was level 40+ lol.
sadboi 9 月 10 日 上午 8:59 
You put a lot of work into this, I'll try again and keep you posted.
Tangent Logic  [作者] 9 月 10 日 上午 12:11 
Changes have been applied. Please resubscribe and rest or self harm. then restart and let me know if this has fixed the issues.
Tangent Logic  [作者] 9 月 10 日 上午 12:04 
__instance.owner.elements.Remove(7003);
__instance.owner.elements.Remove(7007);
__instance.owner.elements.Remove(7008);
__instance.owner.elements.Remove(7004);
__instance.owner.elements.Remove(7002);
__instance.owner.elements.Remove(7005);
__instance.owner.elements.Remove(7001);
__instance.owner.elements.Remove(7006);

// __instance.owner.Chara.GainAbility(50416);
__instance.owner.elements.Remove(50416);
__instance.owner.elements.Remove(50816);
__instance.owner.elements.Remove(51016);
__instance.owner.elements.Remove(50516);
__instance.owner.elements.Remove(50316);
__instance.owner.elements.Remove(50616);
__instance.owner.elements.Remove(50116);
__instance.owner.elements.Remove(50716);
__instance.owner.elements.Remove(50916);
Tangent Logic  [作者] 9 月 10 日 上午 12:01 
I was able to reproduce the issue when trying to add void spells, I will update the spell list to remove them and manually scrub them when Resting or Self Harming
Tangent Logic  [作者] 9 月 9 日 下午 11:10 
You don't start learning void spells until self harm level 40, and void stat(now removed) until level 100, so if your not level 40 yet it might not be my mod. As for the visual glitch, try resubscribing and Resting or Self Harming once to scrub the old spells out of your ability list. Then see if the visual bug persist after saving and restarting
sadboi 9 月 9 日 下午 9:51 
May not even be your mod, idk sorry. Also, as early as level 10 Self Harm
sadboi 9 月 9 日 下午 9:51 
KeyNotFoundException: The given key 'eleVoid' was not present in the dictionary.

Sequence of events (most recent on top):
System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item
Udictionary`2[TKey,TValue].get_Item
yzExParticle::ReadAction.Prefix
ActEffect.ProcAt
+PREFIX: yzExParticle::ReadAction.Prefix
Act.Perform
+PREFIX: CustomWhateverLoader::SafeCreateElementPatch.OnPerformSafetyCone
+POSTFIX: CustomWhateverLoader::ActPerformEvent.OnPerform
Act.Perform
+PREFIX: UnlimitedSpell::UseAbility_Patch.Prefix
+PREFIX: UnlimitedSpell::UseAbility_Patch.Prefix
+POSTFIX: yzExParticle::UseAbilityPatch.Postfix
Chara.UseAbility
CultivationPlusPlus::Patch.Postfix_KeepRunning
AIAct.KeepRunning
+POSTFIX: CultivationPlusPlus::Patch.Postfix_KeepRunning
AI_PassTime+<Run>d__20.MoveNext
AIAct.Tick
Chara.Tick
+POSTFIX: ElinRichPresence::PlayerStates.OnTick
CharaUpdater.FixedUpdate
GameUpdater.FixedUpdate
Game.OnUpdate
Core.Update
Tangent Logic  [作者] 9 月 9 日 下午 4:53 
add these lines to remove any known bugged spells, Will keep adding to the list as discovered. Do rest or self harm once t to activate the code:

__instance.owner.elements.Remove(7003);
__instance.owner.elements.Remove(7007);
__instance.owner.elements.Remove(7008);
__instance.owner.elements.Remove(7004);
__instance.owner.elements.Remove(7002);
__instance.owner.elements.Remove(7005);
__instance.owner.elements.Remove(7001);
__instance.owner.elements.Remove(7006);
Tangent Logic  [作者] 9 月 9 日 下午 3:57 
alright let me know your self harm level so I can narrow down the list
sadboi 9 月 9 日 下午 2:15 
I also had the visual error of spells, and couldn't use any of the ones I learned through the mod, will see if it persists.
sadboi 9 月 9 日 下午 2:14 
I'll give it a shot tonight and update ya if there's further issue
Tangent Logic  [作者] 9 月 9 日 下午 2:06 
@inuAres do you have a debug or error message I can go off on? Have you tried resizing your ability box to see if that changes anything?
Tangent Logic  [作者] 9 月 9 日 下午 2:04 
@ Starseeker left the void spells, I can remove later if they are causing problems. Removed eleVoid from element stat training.
Tangent Logic  [作者] 9 月 9 日 下午 1:59 
thanks for the feedback I'll try removing eleVoid from the list of spells you can learn
InuAres 9 月 9 日 上午 9:34 
Defense spells and abilities don't have the same bug so it's the attack and utility spells that are having issues.
InuAres 9 月 9 日 上午 9:33 
Having a bug in my spell menu where if I scroll down, it'll fail to load the rest of my spells and give me a blank box, and if I try to scroll back up it clears all of the loaded spells. the only way I've been able to see some of my missing spells is to change the sort order.
sadboi 9 月 7 日 上午 11:19 
during self harm, it says the given key eleVoid was not found in the dictionary and stops me from self harm
Guy Duderson 9 月 2 日 上午 10:01 
Also I'm on stable.
Guy Duderson 9 月 2 日 上午 9:56 
I'll try leaving the screenshot on the modding discord channel. I believe it happens after I get to level 10 in self harm.
Tangent Logic  [作者] 9 月 1 日 下午 3:15 
whats your self harm level currently? or what was it around when the error occurred?
Tangent Logic  [作者] 9 月 1 日 下午 3:13 
you can leave the screen shot in the elin modding english discord channel and I'll have a look at it.
Tangent Logic  [作者] 9 月 1 日 下午 3:12 
If I can find enough info to isolate which spell it is then I can just remove it from the learning list.
Tangent Logic  [作者] 9 月 1 日 下午 3:11 
what branch are you on nightly or stable?
Tangent Logic  [作者] 9 月 1 日 下午 3:11 
I think you can ignore it, that shout happens when you learn a spell. I just blanket went down a list of whatever spell I could find that was defined in the SPELL.cs. https://elin-modding-resources.github.io/Elin-Decompiled/classSPELL.html . I'm not familiar with any mold spell, if you can copy the message from your player.log next time that happens from your elin save directory.
Guy Duderson 9 月 1 日 下午 12:12 
I'm loving this mod, but I seem to sometimes get errors during self harm/demonic cultivation. I've got a screen shot of the error message, but I'm wondering if there's any way for me to try to send you something that might help you parse what's going on. The error message sarts with "KeyNotFoundException" and "The given key 'mold' was not present in the dictionary". Does that give any clues as to what might be going on?
Tangent Logic  [作者] 8 月 31 日 上午 11:23 
Sorry but translating each skill name/ magic name into the CN and JP equivalents is a pain so I wont be doing it.
Tangent Logic  [作者] 8 月 31 日 上午 11:22 
Added Support for Mod Help, Read the Entry for more details.
sadboi 8 月 30 日 下午 11:57 
a list of what's gained at each cultivation level would be great, can't find it in cfg nor here and it doesn't tell me in game
InuAres 8 月 30 日 下午 1:17 
Please let me break logs and rocks with my bare hands at high enough martial arts, I beg you
Bawdy 8 月 26 日 下午 8:03 
This mod is so cool holy moly!
xkuripuri 8 月 24 日 下午 11:04 
Ah okay thank you, I was just wondering on how to track it. While it would be fun to live out some Amazing Cultivation Simulator and get some Golden Core shaping and such, this works in a nice simple way!
Now I can cultivate while I cultivate, like I'm playing Immortal Life a bit, huh...
Tangent Logic  [作者] 8 月 24 日 上午 4:04 
Also spoilers, there are no new custom abilities in this mod to unlock. Just spells already include in the game, skill, and stat training. Like a more diversified dream walker feat.
Tangent Logic  [作者] 8 月 24 日 上午 3:57 
Without giving too much away you can look directly at your Rest/ Self Harm ability level to gauge where your cultivation is. New passives for training unlock every 10 level until you get to 50. Then at 100 and finally at 200. Its a long slow process mainly for self RP. Rest and Self Harm have some overlap, but also some differences in the passives they unlock.
xkuripuri 8 月 24 日 上午 1:18 
Is there anyway to actually see your Cultivation progress? From giving it a try, I did gain some abilities from doing Rest, but there doesn't seem to be any indicator of how far along your cultivation might be.