安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Sadly, one of the creators have already told that is not possible, due to polygon limits.
The comment can be found further down in the comment section if you didn't see it.
The pictures will be updated shortly
From more subjective perspective(The one you can say to "STFU"): RED texture's shade looks off for me. I understand that it meant to be something in-between of shirt and pants, but it doesn't has that smooth transition, like BLU does. Maybe play around with temperature and contrast?
No offence, I like your work, I think it would be good addition to the game, but with slight tweaks it might be better. Good luck to you.
By the way, would it be possible for a style with 2 gloves, or did you hit the poly limit?
No, but fav. It just too detailed, in a bit different style and occupy too much space so you can see it well.