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Look, I can already tell you took effort to improve the maps compared to the previous campaign, and you did a good job as I could see from the preview images. I'm just saying that take time to analyze on what you can improve so you could keep making more fun experiences. I mean, I actually love experimental campains like the one you made called "Only Up" or "Basketball".
Just, keep improving and take your time, okay?
anyways good job.
Overall though, Chapter's 1 and 2 have the same problem as the original: The locations are too similar. I feel there need to be more variations between areas.
Maybe some different props, different jail cells open, slightly altered path, pits in the floor being changed between areas... it's all too samey on map 1's and 2. Map 2 has it worse because it's almost just corridors with very little to break up the walking.
It's fairly playable and a lot less tedious than DC1 because the maps aren't nearly as long but even with the theme / gimmick you're going for, I think it can be better.
I know you're not working on this at the moment but I hope to see more in the future because what you have here is a solid core. Just needs touch ups.
The poison grub mechanic need to be taught in a safer environment not during a horde event
IK it's a WIP but the electric rail in the 3rd should have warning sign and maybe some spark effects
Besides, I only posted this map for the weekend.
Anyway, good to have you back, hop. Been looking forward to this for quite a while now.
Oh yes, and I'm giving his review a 0/10 - because it's nonsense.
Haven't died in the run yet so that's a good thing to know...
Stepping on the grubs isn't exactly the best thing to do... and what are those slimy things hanging from the ceiling? I think the grubs did just fine with 5HP damage, but for those hanging slimes...
Quite punishing, I say.
And yes, I do think the special spawn needed tweaking, but in the end we're at the mercy of the Director.