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@HazeyInDaHead: I tested with two colonies: one with anchor, one without, and it seemed to work fine. But it was with a minimal set of mods and in an early game setup. Maybe that's the cause.
@-Jimmy': I guess a conflict, I was making this mod with a minimal setup, so did not really check for any interferences.
@Necirays: this also happens without the mod. But it could trigger it as well in conjunction with other mods. One of reported cases was "lamp installed on door using specific mod to install anything anywhere", so it seems to be pretty random.
but it cause ship to disappear and all colonist to gone in some condition.
I don't know why, but it launched correctly 3 time, and then it bugged out.
Everytime I try to take off, my screen displays a infrared picture of the map, all colors let loose and then the game crashes
Is this a known bug/conflict with other mods?
;D
I *Personally* hated how the map "Destruction" was implemented and made no visual sense.
Making it an *Actual* core feature is the opposite of what i thought of but not an unwelcome option.
Definite improvement over vanilla.
You need to manage your zones to not allow them off the ship during takeoff
@Omega13, @loklan: you already get hostile reaction if you land on other's settlement and you have reputation decrease if you settle nearby. Since all effects are contained strictly within one world map tile (both in my mod and original game/lore), I don't think there should be additional penalty for that. After all, how is it different from setting the whole map on fire and abandoning it afterwards?
@Poose: I understand why vanilla game does not have it: it seems impossible to make it run smooth, and while low fps is fine for the mod (which is intended for those who value destruction above higher fps), such feature definitely won't fit a game for an average user.
@H2O: Beauty knows no pain :D
lore accurate grav ships
@부산국밥홍보대사: If the issue is persistent within your savegame, you can try to send it to me and I'll check what could be wrong. It could have very unpredictable conflicts with other mods, so trying to guess blindly is pointless