Kenshi
Fixed Skimmer Ragdoll Physics
33 条留言
Naichigo 12 月 3 日 上午 5:36 
INFO: you can not loot anymore!
Asur 9 月 30 日 上午 12:12 
Hi! Can I take your mods for my overhaul mod SLOFK? I will indicate you in the credits, or if desired, I can add you to the authors.
dissociating 9 月 13 日 上午 8:35 
Hi Lucius! Thanks for creating this mod—it works perfectly. I was wondering if you'd consider making a similar fix for a Cleanser Unit, as it has the same ragdoll issue, making it difficult to loot them because it tends to fly far offscreen and despawn.
q7 9 月 8 日 上午 12:55 
This reminds me of an idea I had earlier—what if you made a mod where, when a character dies from an attack, the knockback distance is based on the damage taken? It could be hilarious: a martial-artist lands a 140-damage kill on a bandit and the guy goes rocketing off-screen, while a samurai who takes only 10 damage just crumples on the spot.:steamthumbsup:
Lucius  [作者] 9 月 4 日 上午 5:27 
If this mod doesn't work properly, please read the instructions carefully and make sure it's installed correctly.
Alpha_Stalker9 9 月 3 日 下午 5:52 
Cant loot too x.x
brickhead 9 月 3 日 上午 9:01 
works fine for me, still fully able to loot.
WBG.里川土豆 9 月 3 日 上午 8:18 
Broken mod, after death they are just a statues, cant loot.
Bauchnabelfussel 8 月 28 日 下午 1:42 
cant loot them anymore... UF
Klean 8 月 27 日 上午 8:52 
@Anrhaa
could you make a mod that applies this to all races?
Lucius  [作者] 8 月 26 日 上午 9:18 
@Anrhaa
“male ragdoll” needs to be edited, otherwise it won’t work without RE_Kenshi. I could add a key and value to “RE_Kenshi.json” to apply ragdolls to mod skimmer races, but I have no plans to do so at this time.
Anrhaa 8 月 25 日 上午 9:57 
A small tip. You don't need to edit 'male ragdoll' reference at FCS. Just leave it as it originally was:

.\data\animal\ragdoll\skimmer.phs

That way, the game would take your edited 'skimmer.phs' and use it instead. Basically giving native compatibility to all mods that add new skimmer races.
Arack Babara 8 月 25 日 上午 4:55 
you can't just delete goofy ahh skimmer physics and call it a fix(
Arack Babara 8 月 25 日 上午 4:52 
why dude, this is very funny thing to watch every time I play:dswilson:
TH3MIRACL3 8 月 24 日 下午 11:26 
Wait. So I need to have RE_Kenshi installed then?
Summord 8 月 24 日 下午 8:02 
Hey lucius how does RE_Kenshi make this happen? Im curious about using such a functionality in my own mods, thanks!
blowup 8 月 24 日 下午 4:52 
Very good mod, but for some reason them going flying feels to normal for me to remove...
TypicalGmodLoser 8 月 24 日 上午 7:57 
Why would i remove the funniest part of Kenshi???
The Dank Lord [GER] 8 月 24 日 上午 1:04 
Can we get a mod that makes them ragdoll even harder instead?
Lucius  [作者] 8 月 24 日 上午 12:50 
@Nactarune
When using RE_Kenshi, you don't need to move this mod from the workshop to kenshi/mods.
Nactarune 8 月 24 日 上午 12:24 
I'm kinda confused with the steps, do i need to just do one of them or both as I already have Re_Kenshi so it means I don't need to move it from the workshop to kenshi/mods right ?
Daemonic Spoder 8 月 23 日 下午 8:37 
It ain't the great desert without a dead skimmer rolling along like a piece of tumbleweed
无芯方木 8 月 23 日 上午 2:48 
golden mod:steamthumbsup:
Bwerna 8 月 22 日 下午 2:31 
I second a mod to make every ragdoll like the skimmer's. Maybe add a force that scales with KO damage? I can't stand the plopping lol
ICRAWlius 8 月 22 日 上午 11:37 
i love when these mfers get launched to moon after i koed them
xiaojie213 8 月 22 日 上午 11:17 
HOLY
Quilboar 8 月 22 日 上午 9:42 
for god's sake don't step on the sand it makes the skimmers crazy
deerkillerofficial 8 月 22 日 上午 9:19 
why would you fix that
Gevurah 8 月 22 日 上午 9:00 
I agree with Cider Bizet. Let's see all humans ragdolling when KO'd.
bambam 8 月 22 日 上午 7:23 
tried it out and i cannot loot the skimmers after taking them down. maybe i did something wrong?
Psycho 8 月 22 日 上午 5:51 
NIOOOOOOOOOOOOOOOOOOOOOOO HE FIXED IIIIIIT
Cider Bizet 8 月 21 日 下午 2:41 
I'd like to see the opposite. Have every ragdoll behave like the Skimmer's
crunk aint dead 8 月 21 日 上午 10:20 
great stuff, i would add (RE_Kenshi) to the mod title is all