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报告翻译问题






delete the "Patches" folder in the this mod's local folder,
then open "ThingDefs_Buildings" in the "Defs" folder,
then open "WallMountedOrbitalTradeBeacon_ThingDef.xml" in Notepad,
and search for "<designatorDropdown>810OTBgroup</designatorDropdown>",
and if you find it, delete it.
If this doesn't solve the problem, I honestly don't know what else to do...
In my environment it is there, so after checking the above, try a clean reinstall of this mod, and if that doesn't fix it, please let me know what you need to do to solve your problem.
Doesn't it appear as a dropdown when you click on a regular trade beacon?
That was good!
subbed the mod again on steam, redownloaded from steam. loaded the mod again in rimworld.
loaded the existing save and:::::
they still have no texture in the architect menu and an X ingame when where Build Copy icon exists. They still work ingame and have textures in game, just no texture for in the menus.
Maybe steam hasnt updated the files that are for download yet despite you saying you already uploaded a fix. Idk
This should be fixed in the latest version. Please update.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.BuildableDef:<PostLoad>b__78_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
I first thought fixing the typo in About.xml (changing Orbial to Orbital) would solve the error, but it didn’t. When I looked deeper into the files, I found that even the icon filenames themselves were written as Orbial—so in practice, that spelling was actually correct. I reverted the path back to Orbial, but the same error still appeared. Then I wondered if Linux might not recognize the extra common folder in the path, so I moved the files out of it—and only then did it finally work. It seems the way the OS handles paths is different.
I think there’s a small typo in the mod files. The path uses “WMOrbial” instead of “WMOrbital” Could you please check on this? Thank you.
Also, which cabin is it? Please send me a picture.
Have a good weekend
@Omega13
I can't confirm the fact that wall-mounted trade beacons can't withstand ship rotation in my environment, so it's likely a different cause.
It could be that you have Land On Anything's landing damage set to fixed damage instead of percentage damage, or that there's a conflict with a mod you're using that I'm not, but I can't say for sure since I don't have access to your save data.
If you can test it with a minimal list of mods that only include the mods that cause the problem and identify which mod is causing the conflict, we'll have a better chance of fixing it.
@angelodias
I'll test it when I have time, but I have no idea what the cause is, so it's unlikely to solve the problem.
If it helps, I have noticed that many other wall mounted modded items seem to jump around erratically since Odyssey, whenever the ship changes orientation. Perhaps it's doing that to this mod, but with a more negative effect?
For example, if you are using the "Land On Anything" mod and have the setting to destroy objects within two blocks of the ship when landing turned on, any wall-mounted furniture placed on the outermost side of the ship will disappear. This happens with vanilla wall-mounted lights and various other items as well, so it's not the fault of my mod.
If you want a fix, it makes sense to provide as much information as possible
Also all good!
Confirmed the issue and uploaded the fix
Sorry for the lack of explanation.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3533512691
the conflict blocked either one from providing and orbital trade beacon