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Another option is to play with two races (slaves, robots) and colonize new worlds only with slaves.
Please remind me the easiest way to completely disable villager reproduction. This is now the correct strategy
Ship part factories need to be modernized, new mining techniques need new tools and infrastructure, etc. More empire = slower beaucracy distributing it. Its also why most admin size reductions speed the process up.
I think our IRL world has filled about 13% of blue collar factory jobs with machines, definitely not hard to imagine an ftl civilisation, let alone a late game ftl civilisation, could replace more of these jobs.
I find it hard to believe that a larger empire makes it harder to research technology, I'm working on a mod that would give you the option to adjust empire size as a multiplier (x0.75, x0.5, x0.25, x0) in the game creation menu, so you can choose how harsh the empire size penalties are.
I hope someday Stellaris becomes more stable or an effective competitor surfaces. The dev ideas have been great but Paradox as a studio has not cared for sustainability.
I see your point and I should advertise this more as a fix for vacant worker jobs as a result of end game pop growth scaling...