潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

PDA Archive Tab
14 条留言
Volucris  [作者] 9 月 29 日 上午 10:11 
Patch 2.0 Released:
1. Added "Characters" and "Locations" tabs
2. Improved compatibility with other mods
Volucris  [作者] 9 月 25 日 上午 11:00 
Patch 1.1 Released:
1. Added compatibility with patch 1.6
2. Improved compatibility with other mods (bpatch in .cfg)
3. Fixed a bug where input control was lost after interacting with the technician upgrade menu.
Jakobmeathead 9 月 23 日 上午 9:34 
this mod is broken in 1.6
Ryuuoo_ 8 月 28 日 上午 5:40 
It was strange why did the cut this from release, it was shown on some game show videos.
But seems devs are adding archive some point this year, it was on roadmap Q 3/4 2025.
chowderFlapjack 8 月 23 日 下午 4:48 
sorry for late update, but i had a mod that changed some ui stuff and that was the one causing my bug with the white boxes i mentioned previously!
m4ttlock 8 月 23 日 上午 4:08 
I have the white Icon on the right as well instead of the skull. Love the Mod, keep up the great work
D3bugzer0 8 月 22 日 下午 1:20 
It would be nice if there was a tab that showed the artifacts you have already picked up and the ones you are missing.
Dutch 8 月 21 日 下午 8:40 
Just a thought for the future: I would really use an archive log showing when the last emission was, and a history of the times emissions occurred in the past. One I could use as a countdown clock. Or perhaps messages from the SIRCAA warning that a blowout is likely to occur in a few hours (I think they did that in Anomaly). Just an idea.
Desolate 8 月 21 日 上午 4:17 
Lol, give this man a year and he will bring all the cut content back into the game!
Daniar_23337 8 月 21 日 上午 12:03 
just check my HUD mod and you'll see what you can do that without affecting this CFG.(Hex-Editing + pack back with retoc)
Volucris  [作者] 8 月 20 日 下午 10:54 
Daniar_23337, link to the PDA widget blueprint is hardcoded in coreVariables. Considering that the mod was developed using SDK - the path of the modified widget differs from the original, because the mod is in the plugin folder. Therefore, no, the PDA widget itself cannot be changed without making changes to CoreVariables. I tried without CoreVariables - it doesn't work.
Daniar_23337 8 月 20 日 下午 7:02 
Widget blueprint can be replaced without affecting to CoreVariables.cfg
Volucris  [作者] 8 月 20 日 下午 2:40 
chowderFlapjack, unfortunately, it is not yet possible to open articles as mutants are encountered. At least I have not found a way to implement this. White squares are strange. Perhaps there is a conflict with other mods. Can you please try to remove other mods and check if the problem goes away?
chowderFlapjack 8 月 20 日 下午 2:27 
this is awesome nice work :). weird bug happening for me though, for some reason on the left side the icon next to the mutants names is just a big white box for me instead of that little skull icon. also no clue if something like this would be possible, but i think a nice change would be if you only unlocked the mutant in the pda after encountering one for the first time.